saxxonpike
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3049098afb
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commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic)
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2012-11-30 23:20:35 +00:00 |
saxxonpike
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ae8566a0df
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commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port
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2012-11-30 21:12:23 +00:00 |
saxxonpike
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5069b24b2e
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commodore64: work begins on sound engine
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2012-11-30 06:41:02 +00:00 |
goyuken
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6412d6d93e
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gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
saxxonpike
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f23e777032
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commodore64: properly implement mirroring in cartridge mapper 0000
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2012-11-30 01:56:14 +00:00 |
saxxonpike
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c1f9a131d5
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commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
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2012-11-29 20:15:02 +00:00 |
saxxonpike
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0e5ef426d4
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commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
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2012-11-29 18:34:44 +00:00 |
saxxonpike
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bb36cc5e62
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commodore64: add Domark/HES mapper 0013
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2012-11-29 18:11:59 +00:00 |
saxxonpike
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e4c760be83
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commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
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2012-11-29 17:58:35 +00:00 |
saxxonpike
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1eca7805cf
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commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
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2012-11-29 16:33:04 +00:00 |
saxxonpike
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d05bd47ed0
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commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
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2012-11-29 06:29:42 +00:00 |
saxxonpike
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1e6fdc2659
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commodore64: VIC reads from proper bank, increased performance
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2012-11-29 02:46:35 +00:00 |
goyuken
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32a1ac645e
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fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
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2012-11-28 21:34:29 +00:00 |
goyuken
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2803190666
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nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
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2012-11-28 21:16:35 +00:00 |
saxxonpike
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27217f119d
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commodore64: adjusted BA timing for PAL (it was taking one cycle too many), makes a lot of timing-sensitive games and demos run better
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2012-11-28 21:09:45 +00:00 |
saxxonpike
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798c355c7e
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commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening
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2012-11-28 19:35:48 +00:00 |
goyuken
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b7c66cf3c2
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Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
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2012-11-28 18:27:14 +00:00 |
saxxonpike
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b55d6526d1
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commodore64: PRG loading uses a more robust method
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2012-11-28 17:49:42 +00:00 |
saxxonpike
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e490d1be04
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commodore64: input added back, this method is closer to the circuitry itself
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2012-11-28 17:26:40 +00:00 |
saxxonpike
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8e55810161
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commodore64: more video function implemented in the new system, 12 pixel delay also applied to border
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2012-11-28 06:21:52 +00:00 |
saxxonpike
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49a847d8bc
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commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
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2012-11-28 03:30:59 +00:00 |
saxxonpike
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46e13a6a57
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commodore64: only initialize RAM array on instantiation, memory already cleared in HardReset
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2012-11-27 21:03:01 +00:00 |
saxxonpike
|
e44c6cfa55
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commodore64: RAM striping 00/FF
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2012-11-27 20:47:03 +00:00 |
saxxonpike
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ccc332f8e2
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commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime
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2012-11-27 20:23:27 +00:00 |
goyuken
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965c6d8700
|
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
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2012-11-27 19:21:46 +00:00 |
goyuken
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175caf3a53
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gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
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2012-11-27 16:44:50 +00:00 |
saxxonpike
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178e1a4518
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commodore64: fill in fetch code
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2012-11-27 06:21:46 +00:00 |
saxxonpike
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95d228f413
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commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
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2012-11-27 05:11:40 +00:00 |
zeromus
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efbdd58839
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nes-fix mapper027 based on new understandings from fceumm; fix world hero
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2012-11-26 22:08:25 +00:00 |
goyuken
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91a71febe5
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FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
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2012-11-26 21:27:54 +00:00 |
zeromus
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7e9d487580
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nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
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2012-11-26 21:08:46 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
goyuken
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07ae382ac4
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add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
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2012-11-26 02:30:07 +00:00 |
goyuken
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fa388ed149
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av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
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2012-11-26 02:25:23 +00:00 |
beirich
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2441acd38b
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PCE-CD: hook up client drive LED api
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2012-11-26 02:15:21 +00:00 |
beirich
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0bb30d4918
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Coleco: implement TMS mode 3, clean up some debug code
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2012-11-26 01:44:17 +00:00 |
adelikat
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5433bdacfd
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Use coreoutputcomm for led light feature
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2012-11-26 01:43:34 +00:00 |
zeromus
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57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
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d77efde5fc
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gba: add system bus memory domain
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2012-11-25 19:03:13 +00:00 |
goyuken
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769fc5834b
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fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
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2012-11-25 15:51:18 +00:00 |
goyuken
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0094562d2a
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per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
saxxonpike
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557f2c8815
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commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown
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2012-11-25 06:33:04 +00:00 |
beirich
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b1ab7bd9f1
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coleco: fix issue where sprite priority prevented sprite collision from firing
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2012-11-25 02:25:20 +00:00 |
beirich
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0762e235d5
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Coleco: fix magnified-sprite render bug
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2012-11-25 01:51:42 +00:00 |
goyuken
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366370301f
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gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
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2012-11-24 21:23:50 +00:00 |
adelikat
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6660ac3e8e
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SMS - slight fix to how islag is saved into savestates
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2012-11-24 14:19:59 +00:00 |
adelikat
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f7032a1c33
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Coleco - some minor refactoring
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2012-11-24 14:17:56 +00:00 |
saxxonpike
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4ffce9e5f9
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commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes)
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2012-11-24 06:20:49 +00:00 |
goyuken
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235d7a9a03
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gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
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2012-11-24 02:25:47 +00:00 |
saxxonpike
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af355f6d5b
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commodore64: clean up video code, remove unused VIC emulation
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2012-11-24 02:10:05 +00:00 |