Commit Graph

66 Commits

Author SHA1 Message Date
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
alyosha-tas 2eda1450bf fix bounds of sprite and palette boxes
hopefully fixes the out of range errors
2016-06-25 20:51:13 -04:00
adelikat 6f75ef6dba Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
adelikat 752235b848 NES Music ripper tool - clean it up slightly to be more presentable 2015-12-20 12:51:05 -05:00
adelikat 223295cd87 Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
scrimpeh 9b6ff71cac Enably NES Music Ripper only with NESHawk, also throw out vestigial method in HotkeyConfig. 2015-07-24 18:26:14 +02:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
adelikat e54693fedb clean up NES tool icons and titles 2015-01-02 18:26:42 +00:00
adelikat 93fe387311 NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available 2015-01-01 18:51:24 +00:00
goyuken bdf6a58e2c fix NES NT\PPU view for previous revision 2014-12-31 17:43:40 +00:00
goyuken 66b557ce93 update some pce tools to use autoconfig/configpersist 2014-12-21 16:59:36 +00:00
goyuken ed6082cab3 NES: set NT and PPU viewers to use the new settings stuff 2014-12-21 08:17:56 +00:00
goyuken ecf8728de6 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
goyuken 02b799b491 cleanup NES ppu\nt stuff 2014-12-17 17:26:47 +00:00
goyuken 1504f8d441 itoolform remove spurious restart calls 2014-12-17 03:35:57 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
goyuken 7b580e7dca tim the tool form taylor 2014-12-15 03:19:23 +00:00
adelikat 8648e6ba0a Remove the nes debugger tool 2014-12-14 14:56:16 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
adelikat c1767a6fe7 convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement 2014-12-14 00:25:50 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat 04f9081943 in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
adelikat d003be9cda remove some todos, I decided not to do any of them, it is too pedantic to do them 2014-09-01 19:07:05 +00:00
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
kylelyk 321c8c64bf Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
adelikat 572ad8f6ab another fix to the nes nametable viewer - I moved the location of a widget somehow 2014-08-05 02:31:41 +00:00
adelikat 7efc567519 Revert nes nametable viewer hijacking 2014-08-05 02:26:30 +00:00
zeromus d5d2c87d68 butcher rendering performance test for more speed 2014-08-05 01:03:16 +00:00
adelikat 35d31c418b Temporarily hijack the NES nametable viewer for a gdi experiment 2014-08-05 00:18:55 +00:00
adelikat 0397ea1ff4 Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
adelikat 570f77cc68 Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
adelikat 9fd640ff4b Remove some unused code 2014-06-29 02:33:50 +00:00
adelikat ab5cfab035 remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
adelikat 1895e15ea5 Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it 2014-05-17 00:42:28 +00:00
zeromus d1fab20576 nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime) 2014-05-08 04:59:45 +00:00
adelikat 0b6795fffc Some misc cleanup of redundant qualifiers 2014-05-04 14:10:28 +00:00
adelikat f3766249bf Fix Ram Watch on screen display that I broke in the last ram watch related commit 2014-04-26 14:51:33 +00:00
adelikat edfc5d303f NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button 2014-04-22 14:58:58 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
goyuken caf30ca015 NES: nametable viewer: moderate speedup 2014-03-01 05:36:43 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
goyuken 9c071bf45e NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there. 2014-02-15 16:55:55 +00:00