adelikat
3f3afd253c
de-interim A7800 in the Path Config dialog
2012-12-23 16:36:46 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
adelikat
60e16a56a3
NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
2012-12-23 02:49:08 +00:00
adelikat
7992172300
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
2012-12-23 02:42:20 +00:00
adelikat
e3ba1b6149
Path Config - BIOS Filename config for Coleco and GBA
2012-12-23 02:15:20 +00:00
adelikat
c009533def
Path Config - PCE and FDS BIOS filename config
2012-12-23 01:32:38 +00:00
adelikat
8ff8b99009
fix MakeRelease.bat
2012-12-23 00:51:40 +00:00
adelikat
2002057b62
Remove firmware folders and BIO_Info.txt files and replace with a single bios txt file in the new firmware folder
2012-12-23 00:49:11 +00:00
goyuken
e34975a727
multiclient: fix bug introduced in r4180 that prevents loading when Bizhawk.Emulation.dll is in another folder
2012-12-22 20:58:37 +00:00
goyuken
d9240844bc
make firmware path system less robust and more annoying
2012-12-22 19:10:54 +00:00
adelikat
172a344ada
Controller Config - add Intellivision controls
2012-12-22 02:34:08 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
goyuken
726d497997
lua: gui.text() behaves more consistently with different window sizes
2012-12-22 01:00:12 +00:00
adelikat
64ced7533b
Lua - implement client.getwindowsize
2012-12-21 23:50:29 +00:00
goyuken
b7b8a81627
nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard.
2012-12-21 16:14:38 +00:00
zeromus
f1401a16e1
snes-fix new bugs in audio
2012-12-21 16:13:11 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
zeromus
eec37da5b4
nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
2012-12-21 07:12:01 +00:00
goyuken
e8a54aaeed
luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
2012-12-20 21:40:03 +00:00
goyuken
79f5a344e1
nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
2012-12-20 01:27:13 +00:00
goyuken
1d7d40f7c9
add simple makefile for previous commit
2012-12-19 23:02:58 +00:00
goyuken
55399917ac
libco implemented with win32 threads and semaphores. about a 25% slowdown. very useful for debugging with gdb. .dll not committed, as this is a debugging-only thing, of course
2012-12-19 22:35:30 +00:00
goyuken
70cc20175c
NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information.
2012-12-19 15:46:37 +00:00
goyuken
3a9fa9abb1
nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't.
2012-12-18 23:09:33 +00:00
goyuken
03f5b3ae96
serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates
2012-12-18 20:37:31 +00:00
goyuken
ff6539d268
nes: related to the last commit, fix mapper 116, mmc5, vrc6
2012-12-18 03:17:10 +00:00
goyuken
d479e5661a
The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games.
2012-12-18 03:03:11 +00:00
goyuken
26abfe4574
nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar...
2012-12-18 02:22:40 +00:00
goyuken
0aa5e2a512
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
...
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
goyuken
3d14e55297
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
2012-12-17 15:38:56 +00:00
brandman211
0b7f68fcb7
-Fixed the calculation for the O Flag...not messing with that bit-math anymore.
...
-Set the pending cycles for setting Sr1 to 14934 - 3791 instead of adding it. This working makes NO sense in my opinion, and I'm sure it will break as the number of interrupts increases, but for now, it matches up.
The newest issue is reading PSG registers which have not been set. Cool, expecting this to work without doing anything would be silly, so I've gotten somewhere!
2012-12-17 07:17:18 +00:00
brandman211
7ad002d5ce
IntelliHawk:
...
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
goyuken
461e6c6cea
yeah nah, forget that
2012-12-17 01:11:46 +00:00
goyuken
4db8ca7422
abusing public SVN as my own local store
2012-12-17 01:00:52 +00:00
goyuken
fe6f029f39
7800: more control hookup for console buttons
2012-12-16 20:04:39 +00:00
adelikat
d57b850c7e
A78 - Virtual Pads
2012-12-16 19:07:45 +00:00
goyuken
e5a6a28940
7800: path config connected for saveram
2012-12-16 18:39:05 +00:00
adelikat
867c6ef4b9
Add Atari 7800 info to about box
2012-12-16 18:31:49 +00:00
goyuken
45660d0f23
7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done.
2012-12-16 18:16:50 +00:00
goyuken
17d8e21c2d
7800: memory domains
2012-12-16 18:02:39 +00:00
goyuken
17f0f66ed7
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
2012-12-16 16:57:16 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
c9c3821632
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
2012-12-16 01:34:02 +00:00
goyuken
6f43bafa83
7800 mnemonic stuff
2012-12-15 20:58:13 +00:00
goyuken
6e3dbde76c
add 7800 to the "warn before starting a movie" list
2012-12-15 20:35:37 +00:00
adelikat
d4ef18c422
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
2012-12-15 20:29:37 +00:00
adelikat
59ea6d86ff
Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
2012-12-15 19:58:21 +00:00
pasky1382
3b37b809ad
Added Congo's Caper collision box viewer
2012-12-15 19:28:21 +00:00
goyuken
042855acac
atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons
2012-12-15 18:11:54 +00:00
goyuken
0fb5be2420
NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
2012-12-15 16:51:04 +00:00