zeromus
28687957cc
nes-try prioritizing board search order
2012-10-17 00:25:46 +00:00
goyuken
201c7a9dc2
VRC7: create the fm chip in Configure(), instead of before constructor. this shaves .001ns off board scanning times
2012-10-17 00:25:02 +00:00
goyuken
9e2a207d4f
nes mapper 41: caltron 6 in 1
2012-10-16 22:41:00 +00:00
zeromus
31c7edf8dd
nes-unif support. we will need to explicitly add every UNIF board we support to their respective mappers, because
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[1] each unif board name carries with it its own unique assumptions about which chips are present.
[2] the unif board names may not be matching bootgod's, which we accept as canonical;
also fix a small memory leak due to nes boards not being disposed during scan process.
2012-10-16 22:27:48 +00:00
goyuken
cffc9293c1
nes mapper 164: fix final fantasy v graphics
2012-10-16 21:59:30 +00:00
goyuken
0e87a399ef
Dummy commit to test problems with our bot
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Hello, World!
2012-10-16 21:45:11 +00:00
goyuken
2207dc32ef
mapper42: fix whitespace
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natt is so godlike
2012-10-16 21:39:34 +00:00
goyuken
80737e8097
nes Mapper 42: dumb FDS conversion pirate stuff
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Ai Senshi Nicol [p1].nes
Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion).nes
2012-10-16 21:37:25 +00:00
goyuken
9f31d09473
nes mapper 165: fix triggered ppu bankswap; Fire Emblem (Ch) looks good now
2012-10-16 20:21:36 +00:00
goyuken
e45a80f6d5
NES: better error message for certain gamedb gaffe
2012-10-15 23:53:14 +00:00
goyuken
fbcc7375de
nes: add "NES-TR1ROM" to TVROM, should emulate identically (except for differences in MMC3 variant, which are handled). like "NES-TVROM", bootgod id only, as iNES is too crappy for this. should fix some version of Gauntlet (U), but can't test as I don't have the rom.
2012-10-15 21:34:39 +00:00
goyuken
dfe0e6fa96
nes mapper116: fix exception
2012-10-15 20:50:46 +00:00
goyuken
1dd0265e60
Mapper 77 ("IREM-74*161/161/21/138", Napoleon Senki (ナポレオン戦記)): fix nametable mirroring
2012-10-15 20:25:15 +00:00
goyuken
d575e50fd2
mapper 27: doesn't work and i'm tired of looking at it. blah
2012-10-15 19:44:41 +00:00
goyuken
feb124bc89
nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E)
2012-10-15 16:02:23 +00:00
goyuken
e034115ad8
nes mapper 168: racermate. not playable until special controller is emulated
2012-10-15 14:47:37 +00:00
goyuken
4ffacf1ff8
wrote some UNIF load routines, but since NES.Init() is a giant mountain of spaghetti, i didn't feel like plugging it in. for a rainy day perhaps...
2012-10-15 00:39:41 +00:00
goyuken
d90bf4ac0f
SachenSimple.cs: add comment about PAL emulation
2012-10-14 21:11:26 +00:00
goyuken
0bf3ab7636
mapper 133, 145, 146, 148, 149, 160: jovial race \ qi wang chinese chess \ sidewinder \ galactic crusader \ lucky 777 \ twin eagle \ mahjan samit kabukicho hen \ master chu & the drunkard hu \ metal fighter \ millionaire \ pyramid ii \ silent assault \ mahjong world \ shisen mahjong seifuku hen \ taiwan mahjong 16
2012-10-14 21:00:50 +00:00
goyuken
a93d7018e4
mapper 040: smb2j (US pirate cart)
2012-10-14 19:56:49 +00:00
goyuken
5125f43854
add mapper 165: mmc3 variant. Fire Emblem (Pirate). Some graphical glitches.
2012-10-14 18:34:15 +00:00
goyuken
1f63e410ba
support "TENGEN-800004" as it is functionally identical to NES-DRROM. Fixes Gauntlet (Unl). Bad dumps of Gauntlet won't work because bootgod id and setup is required.
2012-10-14 14:16:25 +00:00
adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
goyuken
a5f7e1f3f8
mapper 156: buzz and waldog, metal force
2012-10-14 02:46:02 +00:00
adelikat
557fb150c3
Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
2012-10-13 18:59:09 +00:00
goyuken
def3a06da0
add mapper 132 (creatom). i have no idea how to play the game, though
2012-10-13 18:35:31 +00:00
goyuken
e1fa9c0a4a
add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
2012-10-13 17:20:22 +00:00
goyuken
402508e4e5
mapper218: force vram_size to 0 (ignore whatever is in the broken header)
2012-10-13 16:19:08 +00:00
goyuken
db0783f606
support mapper218: Magic Floor (Homebrew)
2012-10-13 15:25:23 +00:00
goyuken
4a87b8462d
coontiue mapper 18 implementation. magic john appears to be playable now
2012-10-13 13:40:05 +00:00
goyuken
4510712ada
AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit
2012-10-13 01:29:59 +00:00
goyuken
c1b9293c09
TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
2012-10-12 01:58:36 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
zeromus
54810ee6c6
nes-support mapper 101
2012-10-10 18:13:09 +00:00
goyuken
9be282789b
add DisplayType to NES. fixed to NTSC as that's all that our NES core supports at the moment
2012-10-06 16:56:46 +00:00
goyuken
b545d79fb6
lua: add emu.on_snoop()
2012-10-06 13:34:04 +00:00
zeromus
ddac7fcefd
nes-dont generate a framebuffer before the ppu runs. generate it after!
2012-10-04 21:51:34 +00:00
goyuken
98d9f13600
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
2012-10-03 15:31:04 +00:00
adelikat
e964dfb1df
Trace Logging hooked up for NES core, trace logger tool doesn't display rows for some reason
2012-09-30 02:37:00 +00:00
adelikat
f8c508b1a3
Add a CpuTracingAvailable flag to CoreOutputComm and set to true for NES, set the Trace Logger menu item to be enabled/disabled based on this flag
2012-09-30 02:07:14 +00:00
goyuken
bb995c1472
SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes"
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breaks all MMC1 savestates
2012-09-30 01:32:10 +00:00
zeromus
0b03e6edc8
nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music.
2012-09-29 22:19:49 +00:00
zeromus
3898733e8e
nes-fix dmc sfx bug in bt&dd making nonexistent sfx; add emulation of empty databus (to extra joystick bits and reads of nonexistent EXP and WRAM memory ranges.. need to scan other emulator source codes for places to check for use of empty databus); fixes freeze bug in bt&dd. also break savestates, but add a crude version system so we at least have a way to avoid it in the future.
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bt&dd has a glitch that reads from $6000 when there is no ram installed, and crashes if something too large is returned. I think this chooses a frame for abobo, and you can actually see abobo's sprites glitch for one frame right when the wall finishes getting busted down (the same place where bizhawk was freezing)
2012-09-29 08:39:59 +00:00
zeromus
3095df51c3
nes-fix a missing variable in apu savestates. fixes nothing.
2012-09-28 08:34:02 +00:00
zeromus
079f19a03c
nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that
2012-09-27 06:18:35 +00:00
goyuken
b6fd5c6b5f
china pokemon ahoy
2012-09-26 20:15:33 +00:00
goyuken
36df8e4aab
fix default patch set for VRC7
2012-09-24 17:34:17 +00:00
goyuken
c94d5aa9b8
i implemented dwedit's DMC fix as best as i could understand it. 'Fire Hawk (USA) (Unl).nes' no longer has graphical glitches on the intro screen.
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audio still sounds wrong, and crash still occurs once you get in game
2012-09-24 14:48:00 +00:00
goyuken
247402dbb3
for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
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TODO: Everything
2012-09-24 01:08:36 +00:00
goyuken
51fc8e695c
add 'bool rendersound' to IEmualtor.FrameAdvance()
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if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00