zeromus
28687957cc
nes-try prioritizing board search order
2012-10-17 00:25:46 +00:00
goyuken
201c7a9dc2
VRC7: create the fm chip in Configure(), instead of before constructor. this shaves .001ns off board scanning times
2012-10-17 00:25:02 +00:00
goyuken
9e2a207d4f
nes mapper 41: caltron 6 in 1
2012-10-16 22:41:00 +00:00
zeromus
31c7edf8dd
nes-unif support. we will need to explicitly add every UNIF board we support to their respective mappers, because
...
[1] each unif board name carries with it its own unique assumptions about which chips are present.
[2] the unif board names may not be matching bootgod's, which we accept as canonical;
also fix a small memory leak due to nes boards not being disposed during scan process.
2012-10-16 22:27:48 +00:00
goyuken
cffc9293c1
nes mapper 164: fix final fantasy v graphics
2012-10-16 21:59:30 +00:00
goyuken
0e87a399ef
Dummy commit to test problems with our bot
...
Hello, World!
2012-10-16 21:45:11 +00:00
goyuken
2207dc32ef
mapper42: fix whitespace
...
natt is so godlike
2012-10-16 21:39:34 +00:00
goyuken
80737e8097
nes Mapper 42: dumb FDS conversion pirate stuff
...
Ai Senshi Nicol [p1].nes
Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion).nes
2012-10-16 21:37:25 +00:00
goyuken
9f31d09473
nes mapper 165: fix triggered ppu bankswap; Fire Emblem (Ch) looks good now
2012-10-16 20:21:36 +00:00
goyuken
e45a80f6d5
NES: better error message for certain gamedb gaffe
2012-10-15 23:53:14 +00:00
goyuken
fbcc7375de
nes: add "NES-TR1ROM" to TVROM, should emulate identically (except for differences in MMC3 variant, which are handled). like "NES-TVROM", bootgod id only, as iNES is too crappy for this. should fix some version of Gauntlet (U), but can't test as I don't have the rom.
2012-10-15 21:34:39 +00:00
goyuken
dfe0e6fa96
nes mapper116: fix exception
2012-10-15 20:50:46 +00:00
goyuken
1dd0265e60
Mapper 77 ("IREM-74*161/161/21/138", Napoleon Senki (ナポレオン戦記)): fix nametable mirroring
2012-10-15 20:25:15 +00:00
goyuken
d575e50fd2
mapper 27: doesn't work and i'm tired of looking at it. blah
2012-10-15 19:44:41 +00:00
goyuken
feb124bc89
nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E)
2012-10-15 16:02:23 +00:00
goyuken
556d428406
atari: fix mapper F0 (megaboy). game appears to be playable
2012-10-15 15:17:20 +00:00
goyuken
591857ad0f
atari2600: show what mapper is in use in romstatusdetails
2012-10-15 15:13:32 +00:00
goyuken
e034115ad8
nes mapper 168: racermate. not playable until special controller is emulated
2012-10-15 14:47:37 +00:00
adelikat
f7c6659b76
Atari - Mapper E7 - small fix, the games still don't work but it may or may not be this mapper, need to look into it more
2012-10-15 14:29:13 +00:00
goyuken
4ffacf1ff8
wrote some UNIF load routines, but since NES.Init() is a giant mountain of spaghetti, i didn't feel like plugging it in. for a rainy day perhaps...
2012-10-15 00:39:41 +00:00
goyuken
d90bf4ac0f
SachenSimple.cs: add comment about PAL emulation
2012-10-14 21:11:26 +00:00
goyuken
0bf3ab7636
mapper 133, 145, 146, 148, 149, 160: jovial race \ qi wang chinese chess \ sidewinder \ galactic crusader \ lucky 777 \ twin eagle \ mahjan samit kabukicho hen \ master chu & the drunkard hu \ metal fighter \ millionaire \ pyramid ii \ silent assault \ mahjong world \ shisen mahjong seifuku hen \ taiwan mahjong 16
2012-10-14 21:00:50 +00:00
goyuken
a93d7018e4
mapper 040: smb2j (US pirate cart)
2012-10-14 19:56:49 +00:00
goyuken
5125f43854
add mapper 165: mmc3 variant. Fire Emblem (Pirate). Some graphical glitches.
2012-10-14 18:34:15 +00:00
goyuken
5661205bda
event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite
2012-10-14 15:19:31 +00:00
goyuken
8d8e636450
libgambatte: add memory read\write callbacks, maybe? not sure how to test it...
2012-10-14 15:10:33 +00:00
goyuken
1f63e410ba
support "TENGEN-800004" as it is functionally identical to NES-DRROM. Fixes Gauntlet (Unl). Bad dumps of Gauntlet won't work because bootgod id and setup is required.
2012-10-14 14:16:25 +00:00
adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
goyuken
a5f7e1f3f8
mapper 156: buzz and waldog, metal force
2012-10-14 02:46:02 +00:00
adelikat
3f961647a8
SMS - oops broke stuff on last commit!
2012-10-13 20:39:13 +00:00
adelikat
98ae0abe28
Lua - Implement onmemoryread() and onmemorywrite() to the remaining C# cores except Genesis
2012-10-13 20:15:28 +00:00
adelikat
557fb150c3
Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
2012-10-13 18:59:09 +00:00
goyuken
def3a06da0
add mapper 132 (creatom). i have no idea how to play the game, though
2012-10-13 18:35:31 +00:00
goyuken
e1fa9c0a4a
add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
2012-10-13 17:20:22 +00:00
goyuken
402508e4e5
mapper218: force vram_size to 0 (ignore whatever is in the broken header)
2012-10-13 16:19:08 +00:00
goyuken
db0783f606
support mapper218: Magic Floor (Homebrew)
2012-10-13 15:25:23 +00:00
goyuken
4a87b8462d
coontiue mapper 18 implementation. magic john appears to be playable now
2012-10-13 13:40:05 +00:00
goyuken
4510712ada
AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit
2012-10-13 01:29:59 +00:00
goyuken
c1b9293c09
TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
2012-10-12 01:58:36 +00:00
goyuken
99f6bbb8e4
a few more comments on the new sound stuff
2012-10-11 01:14:14 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
zeromus
54810ee6c6
nes-support mapper 101
2012-10-10 18:13:09 +00:00
goyuken
b28b677be2
dcfilter: reject out of range filterwidth
2012-10-10 11:56:49 +00:00
goyuken
19e5325afa
DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior.
2012-10-10 00:56:48 +00:00
goyuken
ac86041b94
2600 tia: octave up
2012-10-10 00:24:15 +00:00
goyuken
494f1bdbb5
diced up TIA audio into tiny bits. GHOSTBUSTERS!!!! also, i have no idea what i'm doing
2012-10-10 00:16:38 +00:00
goyuken
9f557e9cae
gamedb: show both titles in a dupe check
2012-10-09 01:40:56 +00:00
goyuken
8c24417f8d
gamedb stuffed into gamedb subfolder
2012-10-09 01:34:21 +00:00
goyuken
8cb8879212
implement some more audio stuff in 2600 tia. many things still undone
2012-10-08 23:30:17 +00:00
goyuken
3832352dbe
add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc
2012-10-08 20:37:41 +00:00