* Revert 21a476200 ("Add timestamp update step", which was ineffective)
* Use `needs` to declare job dependency graph
* Replace Docker image for Ubuntu w/ minimal Debian image
* Add `build_ext_tools` job (scheduled pipelines only)
* Rename `package` job to `package_windows` and add `package_linux` (runs the
same script but then makes a `.tar` which becomes `.tar.zip`)
* Misc. cleanup
* StateManager - switch from SortedSet to List<int> + duplicate checks. Seems to make raw capture speed to be slighly slower, but greatly speeds up invalidate which speeds up painting
* Add SortedList<T> : ICollection<T> which wraps List<T>
More interfaces can be added as needed. There's an indexer though ICollection
doesn't specify one.
* Update SortedList<T>
* StateManager - use SortedList<int>, seems to offer raw unthrottled drawing speed with no drawbacks, painting is still smooth when there is a high number of states
* remove a space
* Add RemoveAfter to our SortedList for efficiency
* fix unit tests to use [DataRow]
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: RetroEdit <30182911+RetroEdit@users.noreply.github.com>
This reverts commit bb0e92a830.
I can't build again. e.g:
Unable to move file "..\..\output\BizHawk.WinForms.Controls.dll" to "../../output\dll/BizHawk.WinForms.Controls.dll". Cannot create a file when that file already exists.
We've failed twice now. Please give a rationale for why we have to move these files around.
Without this commit, choosing "Cancel" from a tool form's "Save changes?" dialog
(i.e. AskSaveChanges) while trying to load a rom from `File` > `Recent ROM`
would treat that recent rom as though it were missing. With this commit, an OSD
message is displayed instead.
This isn't the best fix. The return value from LoadRomInternal isn't even used
anywhere apart from LoadRomFromRecent, which is the only place the new out param
is used.
Having GBA be a console mode is more straightforward for users to understand and a more logical way of arranging options. GBA is literally a console mode, not an additional modifier to a console mode.