Fix capitalisation of /output/Shaders in packaging scripts

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YoshiRulz 2020-10-01 22:45:33 +10:00
parent 251d3f91df
commit f119ab40a8
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GPG Key ID: C4DE31C245353FB7
2 changed files with 2 additions and 2 deletions

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@ -2,5 +2,5 @@
set -e
cd "$(dirname "$0")/.."
rm -fr "packaged_output" && mkdir -p "packaged_output"
find "output" -type f \( -wholename "output/EmuHawk.exe" -o -wholename "output/DiscoHawk.exe" -o -wholename "output/*.config" -o -wholename "output/defctrl.json" -o -wholename "output/EmuHawkMono.sh" -o -wholename "output/dll/*" -o -wholename "output/shaders/*" -o -wholename "output/gamedb/*" -o -wholename "output/Tools/*" -o -wholename "output/NES/Palettes/*" -o -wholename "output/Lua/*" -o -wholename "output/Gameboy/Palettes/*" \) -not -name "*.pdb" -not -name "*.lib" -not -name "*.pgd" -not -name "*.ipdb" -not -name "*.iobj" -not -name "*.exp" -not -wholename "output/dll/libsneshawk-64*.exe" -not -name "*.ilk" -not -wholename "output/dll/gpgx.elf" -not -wholename "output/dll/miniclient.*" -exec install -D -m644 -T "{}" "packaged_{}" \;
find "output" -type f \( -wholename "output/EmuHawk.exe" -o -wholename "output/DiscoHawk.exe" -o -wholename "output/*.config" -o -wholename "output/defctrl.json" -o -wholename "output/EmuHawkMono.sh" -o -wholename "output/dll/*" -o -wholename "output/Shaders/*" -o -wholename "output/gamedb/*" -o -wholename "output/Tools/*" -o -wholename "output/NES/Palettes/*" -o -wholename "output/Lua/*" -o -wholename "output/Gameboy/Palettes/*" \) -not -name "*.pdb" -not -name "*.lib" -not -name "*.pgd" -not -name "*.ipdb" -not -name "*.iobj" -not -name "*.exp" -not -wholename "output/dll/libsneshawk-64*.exe" -not -name "*.ilk" -not -wholename "output/dll/gpgx.elf" -not -wholename "output/dll/miniclient.*" -exec install -D -m644 -T "{}" "packaged_{}" \;
find "packaged_output" -type f -name "*.sh" -exec chmod +x {} \; # installed with -m644 but needs to be 755

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@ -26,7 +26,7 @@ rem slimdx has a way of not making it into the output directory, so this is a go
copy ..\..\SlimDx.dll
rem Now, we're about to zip and then unzip. Why, you ask? Because that's just the way this evolved.
..\dist\zip.exe -X -r ..\Dist\%NAME% EmuHawk.exe EmuHawk.exe.config DiscoHawk.exe DiscoHawk.exe.config defctrl.json EmuHawkMono.sh dll shaders gamedb Tools NES\Palettes Lua Gameboy\Palettes -x *.pdb -x *.lib -x *.pgd -x *.ipdb -x *.iobj -x *.exp -x dll\libsneshawk-64*.exe -x *.ilk -x dll\gpgx.elf -x dll\miniclient.*
..\dist\zip.exe -X -r ..\Dist\%NAME% EmuHawk.exe EmuHawk.exe.config DiscoHawk.exe DiscoHawk.exe.config defctrl.json EmuHawkMono.sh dll Shaders gamedb Tools NES\Palettes Lua Gameboy\Palettes -x *.pdb -x *.lib -x *.pgd -x *.ipdb -x *.iobj -x *.exp -x dll\libsneshawk-64*.exe -x *.ilk -x dll\gpgx.elf -x dll\miniclient.*
cd ..\Dist
.\unzip.exe %NAME% -d temp