nattthebear
a46acca981
It's like archaeology. We're the first ones to use this ancient Mayan super scope code
2017-04-20 21:29:58 -04:00
adelikat
99d70a1c7f
SNES - super scope support
2017-04-20 19:50:58 -05:00
alyosha-tas
6a23f922f6
NESHawk implement PAL APU Frame Sequencer
2017-04-20 17:26:49 -04:00
adelikat
27e7edcaf1
SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
2017-04-19 20:30:54 -05:00
J.D. Purcell
3d6b1da94d
Whitespace only (indentation fixes/cleanup).
2017-04-19 20:34:30 -04:00
adelikat
3f866f6d7f
Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design
2017-04-19 12:44:02 -05:00
adelikat
ee5d35bb34
Libsnescore reformat round 3
2017-04-19 12:33:05 -05:00
adelikat
58189f0113
LibsnesCore - Move ScanlineHookManager class to its own file
2017-04-19 12:25:22 -05:00
adelikat
e3ae4b1410
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
2017-04-19 12:19:16 -05:00
adelikat
808d03155a
Libsnescore - misc cleanups round 1
2017-04-19 11:40:41 -05:00
adelikat
7ebddc6087
LibsnesCore - break off memory domain stuff to a separate file
2017-04-19 10:51:16 -05:00
adelikat
bc42af0fa6
Libsnescore - Break off IEmulator implementation into a separate file
2017-04-19 10:36:08 -05:00
adelikat
8e3c3dab5d
Break off LibsnesCore services into separate files
2017-04-19 09:41:52 -05:00
adelikat
d1d6c20749
break SNES settings code into its own file
2017-04-19 08:31:48 -05:00
zeromus
f108673449
fix some embarrassing bugs in new snes interop. maybe biz will be more stable now.
2017-04-18 22:09:04 -05:00
zeromus
2e286317f2
tidy snes
2017-04-17 22:49:17 -05:00
adelikat
18017b5e23
SNES - better mouse button names
2017-04-17 16:32:09 -05:00
nattthebear
0393e9241b
coreside, this is a short, so yeah...
2017-04-16 18:08:57 -04:00
adelikat
7571781f87
SNES - an attempt at mouse support
2017-04-16 16:39:21 -05:00
adelikat
13ca76f3f8
UI for changing SNES controller configurations
2017-04-15 20:34:32 -05:00
adelikat
5e177db320
Multitap button orders too
2017-04-15 20:34:31 -05:00
adelikat
2daa1b3d68
snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders
2017-04-15 20:34:30 -05:00
nattthebear
41f8875a4f
more snes controller stuff
2017-04-15 18:27:04 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
nattthebear
5b41b7260b
some snes controller rough in
2017-04-15 15:40:34 -04:00
nattthebear
f8830652de
Revert "GPGX remove an exception for debugging"
...
This reverts commit 96ac5d1122
.
2017-04-15 08:09:08 -04:00
alyosha-tas
96ac5d1122
GPGX remove an exception for debugging
...
The core can handle this case just fine so there doesn't appear to be a need for it anyway
2017-04-14 21:44:15 -04:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
alyosha-tas
f4f06d7554
Delete PPU.run.cs
2017-04-07 20:14:57 -04:00
alyosha-tas
9f7a926437
NES Fix more then 8 sprites option
2017-04-07 20:14:34 -04:00
alyosha-tas
9e94bec081
NES fix more then 8 sprites option
2017-04-07 20:12:59 -04:00
nattthebear
7814c26d9d
possibly make intellivision sound worse
2017-04-05 17:24:48 -04:00
alyosha-tas
a7f5bafb72
ColecoVision clean up Super Action Controller
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wheel mostly works now.
2017-03-23 10:40:32 -04:00
alyosha-tas
3bf20a4c53
ColecoVision add Super Action Controller
...
Thumb Wheel is still broken, I think Interrupts are wrong but I can't find a good source of information about them.
Rest of the controller works though.
2017-03-22 21:26:51 -04:00
alyosha-tas
9d93fe404c
NES Timing Update
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Update per Visual NES inspection of $2001 writes
Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
adelikat
f1cc6eab36
Fix a warning
2017-03-20 10:58:13 -05:00
zeromus
b4ad2f40d9
snes c# cleanup
2017-03-15 17:49:19 -05:00
alyosha-tas
e82f19c39e
NES Set up a known valid state for testing
2017-03-09 17:50:19 -05:00
zeromus
598e173d60
snes: tidy
2017-03-08 15:57:00 -06:00
alyosha-tas
c60cb77ee8
NES Update APU
2017-03-08 13:26:41 -05:00
alyosha-tas
22da9ae6ea
NES Update Core
2017-03-08 12:18:30 -05:00
alyosha-tas
fd117d3630
NES Update ExROM
2017-03-08 12:17:43 -05:00
alyosha-tas
7127c130bc
Update PPU.regs.cs
2017-03-07 22:57:09 -05:00
alyosha-tas
df7a93e83a
NES Update $2003 behaviour
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Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas
b453745404
NES PPU update sprite evaluation
2017-03-06 20:27:37 -05:00
alyosha-tas
535bfa4ab4
Update PPU.run.cs
2017-03-06 07:30:20 -05:00
alyosha-tas
f6746400d9
Update PPU.run.cs
2017-03-06 07:24:28 -05:00
alyosha-tas
fe66504e2f
Update PPU.regs.cs
2017-03-06 07:07:49 -05:00
zeromus
19b38bfd90
snes: fix CDL, trace logger
2017-03-06 05:32:09 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
alyosha-tas
ae27d0ae94
Intellivision add Power/Reset
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Also fix Aspect ratio
2017-03-05 18:45:32 -05:00
alyosha-tas
c5e2529eb4
Intellivision fix aspect ratio
2017-03-05 17:42:01 -05:00
alyosha-tas
0960ca8a89
NES PPU clean up
2017-03-03 20:51:36 -05:00
alyosha-tas
ca2fa6c95e
NES PPU2006 write delay
...
See NESDEV discussion:
http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas
685de44861
QuickNES fix Ms. Pac Man (Tengen)
...
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
alyosha-tas
d87d5eb0e0
Coleco Turbo Controller Functional
2017-03-02 11:58:36 +08:00
alyosha-tas
39808f793d
Coleco Turbo Controller
2017-03-01 10:44:05 +08:00
alyosha-tas
14a0d114b8
Intellivision more sound work
2017-03-01 10:20:37 +08:00
zeromus
22f9179ee7
fix #807 (GPGX double size option)
2017-02-25 02:57:04 -06:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
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This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
zeromus
4e2892d852
gpgx now width-doubles to match height-doubled hi-res video
2017-02-18 16:09:08 -06:00
adelikat
61e8b51802
Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
2017-02-18 15:01:09 -06:00
alyosha-tas
6e2201c07c
Implement Mapper 190
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Fixes #798
2017-02-18 04:03:51 +08:00
alyosha-tas
7d975f4028
Colevo Fix controller 2
...
Kind of funny this went undetected for so long
2017-02-11 19:40:57 -05:00
alyosha-tas
fbfe28ed76
Intellivision implement System Bus memory domain
2017-02-09 12:53:11 -05:00
alyosha-tas
5a5c067a9d
Intellivision: finally fix sound
...
Apparently sound provider really really really didn't want me to give it more samples then it expected.
2017-02-08 20:47:10 -05:00
alyosha-tas
65c5cdc3f5
Intellivision more sound work
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Emualtion should be correct now, but it sounds off for the first 1 second after the emualtor starts, or when you pause and unpause it.
Also sounds awful when recording a movie.
Not sure what is happeneing.
2017-02-07 19:59:59 -05:00
alyosha-tas
f0ffd4d835
Intellivision: Sound improvements
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Sound is still not quite right, after asking on AtariAge it seems I'm not timing it properly.
Still a couple of bugs to work out but this should be closer.
2017-02-07 11:31:05 -05:00
adelikat
35c4df9256
Intellivision - add System Ram and Executive Rom memory domains
2017-02-05 09:50:08 -06:00
alyosha-tas
961c5d7a03
NES: Fix another PPU race condition
2017-02-04 13:46:10 -05:00
alyosha-tas
3c8a6a4e19
NES: Fix PPU timing and Race condition
2017-02-04 09:14:55 -05:00
alyosha-tas
ab8449fd2d
A7800: Pick Palette correctly
...
Fixes #757
2017-01-31 15:51:35 -05:00
alyosha-tas
dd19a69b6c
NES: Fix more then 8 sprites per scanline
2017-01-27 18:34:56 -05:00
alyosha-tas
48e3cdfcdc
NES: Minor code cleanup
2017-01-25 20:35:50 -05:00
alyosha-tas
647f0914ed
NES: Some PPU cleanup
2017-01-25 19:17:24 -05:00
alyosha-tas
7e6ca99e1a
Update NES.Core.cs
2017-01-10 10:58:48 -05:00
alyosha-tas
9aee377d66
NES DCM glitch cleanup
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-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
alyosha-tas
d0b0946229
NES Fix Cheats
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Now turn off when cheat is turned off / removed
Fixes #770
Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas
aeec03dc91
Update Namcot129_163.cs
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FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)
This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas
1363203af4
Update Input.cs
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No buttons pressed should return 0xF not 0.
Fixes #754
2016-12-28 15:37:27 -05:00
alyosha-tas
bc92e9cc2b
Intellivision STIC improvements
2016-12-28 14:37:49 -05:00
alyosha-tas
fc96fe2cba
Intellivision track lag
2016-12-27 16:31:33 -05:00
alyosha-tas
3f9ec16c2d
Update STIC.cs
2016-12-27 12:15:11 -05:00
alyosha-tas
a38de398df
Intellivision fix border collision
...
Now passes MTE test cart
2016-12-27 11:49:31 -05:00
alyosha-tas
c61a15458c
Intellivision more cleanup
2016-12-27 09:50:14 -05:00
alyosha-tas
46966ef7c9
Intellivision STIC clean up
2016-12-26 14:17:04 -05:00
alyosha-tas
a01f7c3502
Update Intellivision.IEmulator.cs
2016-12-26 10:51:45 -05:00
alyosha-tas
c13c711702
Intellivision STIC add border
2016-12-26 09:56:37 -05:00
alyosha-tas
3ff1151171
Intellivision fix color stack
2016-12-24 15:01:41 -05:00
alyosha-tas
98a73ee982
Update Intellivision.IEmulator.cs
2016-12-24 09:15:14 -05:00
alyosha-tas
8c7e5098c0
Intellivision bug fix
2016-12-24 09:14:24 -05:00
alyosha-tas
585f35b29e
Intellivision implement BackTab calls
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Correct timing for background drawing, not sure if any game uses it though
2016-12-23 20:07:12 -05:00
alyosha-tas
35d86388a4
Intellivision Implement STIC access restrictions
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Big accuracy improvement
2016-12-22 21:07:31 -05:00