adelikat
|
7bb0a9ef72
|
apple II - fix up default controls
|
2015-05-28 00:20:50 +00:00 |
adelikat
|
530f2a43ed
|
add an ignore
|
2015-05-17 20:38:29 +00:00 |
adelikat
|
baff7319ac
|
Apple II - controller defaults
|
2015-04-13 00:53:57 +00:00 |
scepheo
|
abf1e55934
|
A bit of testing with Lua.
|
2015-04-10 14:11:01 +00:00 |
zeromus
|
dcea6aeed1
|
fix n64 gamedb
|
2015-03-23 02:16:06 +00:00 |
hegyak
|
d887547b53
|
Use the Fix from Issue 408 and really really fix the N64 DB
|
2015-03-15 22:27:22 +00:00 |
hegyak
|
a0bb235208
|
Fix Excitebike 64 (Rev A).
|
2015-03-15 21:39:30 +00:00 |
jdpurcell
|
a13d74af14
|
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
|
2015-03-08 18:56:14 +00:00 |
zeromus
|
dcd79cd678
|
psx - fix some disc swapping screwups
|
2015-03-06 22:38:40 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
zeromus
|
37a808eae4
|
fix rbi baseball lua crash
|
2015-03-01 04:09:02 +00:00 |
hegyak
|
768d70ba79
|
It is not a Jedi, yet. It needs another round of testing.
|
2015-02-24 13:31:57 +00:00 |
hegyak
|
b43cf3a58d
|
Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
|
2015-02-24 13:11:36 +00:00 |
zeromus
|
562e1d41e4
|
psx - add experimental croft correction
|
2015-02-23 03:17:05 +00:00 |
jdpurcell
|
730694644d
|
Add option for OpenAL on Windows.
|
2015-02-19 03:22:20 +00:00 |
zeromus
|
f491f76207
|
psx - test rasterizer code
|
2015-02-15 18:08:09 +00:00 |
zeromus
|
36f9145483
|
psx - update to 0.9.38.1 level mednafen
|
2015-02-15 17:57:07 +00:00 |
hegyak
|
a340c5ca52
|
Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
|
2015-02-07 04:08:30 +00:00 |
hegyak
|
ec26c32dc1
|
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
|
2015-02-05 23:44:36 +00:00 |
adelikat
|
206b00252f
|
fix a bunch of genesis lua scripts
|
2015-02-05 00:28:36 +00:00 |
adelikat
|
fa0db935e3
|
Fix a bunch of SNES lua scripts
|
2015-02-05 00:16:55 +00:00 |
jdpurcell
|
2f5a7543ca
|
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
|
2015-02-04 04:31:41 +00:00 |
zeromus
|
0c1dedbe75
|
psx - hook up non-dualshock pad types
|
2015-02-01 07:45:41 +00:00 |
zeromus
|
91c130a07a
|
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
|
2015-02-01 04:55:09 +00:00 |
adelikat
|
96e91e7093
|
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
|
2015-01-25 03:54:07 +00:00 |
zeromus
|
f7280b4ca9
|
fix disassembly on c++ side a little better, and actually checkin the dll this time
|
2015-01-23 22:22:31 +00:00 |
adelikat
|
29b056b972
|
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
|
2015-01-23 19:52:26 +00:00 |
goyuken
|
d211bbd222
|
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
|
2015-01-20 22:18:38 +00:00 |
zeromus
|
b129eab0f9
|
psx - lag logic
|
2015-01-06 03:40:01 +00:00 |
jdpurcell
|
008b35a93d
|
Fix URL.
|
2014-12-30 01:46:33 +00:00 |
hegyak
|
a598ce746d
|
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
|
2014-12-20 13:36:36 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
zeromus
|
877e2dde81
|
psx - rework disassembler and add trace logger
|
2014-12-18 08:35:56 +00:00 |
zeromus
|
f9b4ad82b9
|
psx - fix a bad savestate bug
|
2014-12-17 10:50:00 +00:00 |
zeromus
|
efbc4980fc
|
psx - 2 dual shock pads
|
2014-12-17 04:01:26 +00:00 |
zeromus
|
94be779707
|
psx - A cant be the default MODE button for dualshock, lets try D
|
2014-12-17 03:35:41 +00:00 |
goyuken
|
d305b2f538
|
partially functional ppu viewing tools for quicknes
|
2014-12-17 03:27:44 +00:00 |
zeromus
|
8d0205f962
|
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
|
2014-12-17 02:54:43 +00:00 |
zeromus
|
3f15ae4e91
|
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
|
2014-12-17 01:23:24 +00:00 |
zeromus
|
f6fd73fe1c
|
psx - disc swapping tiny fixes
|
2014-12-16 10:59:39 +00:00 |
zeromus
|
7f44621f97
|
psx - disc swapping
|
2014-12-16 10:47:50 +00:00 |
zeromus
|
bcf053d0e9
|
psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE)
|
2014-12-16 05:04:55 +00:00 |
zeromus
|
98cf92a665
|
psx - fix input
|
2014-12-16 04:02:55 +00:00 |
zeromus
|
2ac897c643
|
psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code
|
2014-12-15 05:49:18 +00:00 |
zeromus
|
ee1e99fc49
|
psx - add cpu registers get/set
|
2014-12-15 05:28:06 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
zeromus
|
2cd1ef1c63
|
psx - savestates
|
2014-12-12 11:07:47 +00:00 |
zeromus
|
2a3a8a3124
|
psx - support loading exes
|
2014-12-11 08:30:37 +00:00 |
zeromus
|
3b1ff2df66
|
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
|
2014-12-11 07:27:21 +00:00 |
zeromus
|
78c873982d
|
psx - memory domains
|
2014-12-11 01:56:21 +00:00 |
zeromus
|
a488114832
|
psx - add sound. im not sure its perfect, but its good enough for now
|
2014-12-11 00:57:47 +00:00 |
zeromus
|
95a43aa888
|
psx - fix dual shock, fix crash in 400x? resolution
|
2014-12-11 00:18:54 +00:00 |
zeromus
|
1dc8a00771
|
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
|
2014-12-10 23:43:11 +00:00 |
zeromus
|
542675def4
|
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
|
2014-12-10 21:56:12 +00:00 |
zeromus
|
5f6bb8d8fd
|
octoshock!
|
2014-12-10 19:41:13 +00:00 |
goyuken
|
9c02bf77ba
|
wonderswan: clear out unused code for clear saveram
|
2014-11-24 18:50:18 +00:00 |
goyuken
|
8ccbd63513
|
set gamedb "LYNX" to "Lynx" for consistency
|
2014-11-21 01:38:01 +00:00 |
hegyak
|
384f1b6959
|
Really fix the defctrl.json for Lynx.
|
2014-11-20 17:29:32 +00:00 |
hegyak
|
a3f8d4bac8
|
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
|
2014-11-20 16:54:06 +00:00 |
hegyak
|
92de71a0c6
|
Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
|
2014-11-20 15:35:27 +00:00 |
hegyak
|
81f2728c03
|
Fix issue 318
|
2014-11-20 12:12:19 +00:00 |
goyuken
|
08d4319ad3
|
gba: tracelog
|
2014-11-19 03:16:36 +00:00 |
goyuken
|
eaf409d4af
|
gba (vba): some roughing in for the tracelogger
|
2014-11-19 02:24:33 +00:00 |
adelikat
|
5a5c7715a3
|
snes gamedb - r8194 needed one more tab on each row
|
2014-11-19 00:15:05 +00:00 |
hegyak
|
65a7901291
|
Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
This does nothing by itself.
|
2014-11-18 16:27:18 +00:00 |
hegyak
|
2ff41e9798
|
Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons.
|
2014-11-18 11:46:24 +00:00 |
goyuken
|
5fb7058336
|
update battle wheels from U to G
|
2014-11-18 02:13:34 +00:00 |
hegyak
|
af5a7bfd27
|
Added Hashes for Wonderswan and Wonderswan Color
|
2014-11-18 01:37:59 +00:00 |
goyuken
|
d1292d8a48
|
gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync.
|
2014-11-14 00:24:15 +00:00 |
goyuken
|
f5d9de5178
|
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
|
2014-11-10 01:01:01 +00:00 |
goyuken
|
fa8934b1d4
|
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
|
2014-11-02 19:11:19 +00:00 |
goyuken
|
f3e9958f07
|
quicknes: support unplugging controllers
|
2014-11-01 17:44:04 +00:00 |
goyuken
|
4fc8c314d1
|
add seventh datach game to gamedb. they boot and stuff.
|
2014-10-29 01:14:51 +00:00 |
goyuken
|
755f7d7ac4
|
neshawk: make datach games boot
|
2014-10-29 01:09:15 +00:00 |
goyuken
|
ea6a61b4fb
|
lynx: automatically rotate the 7 games that used it, yay
|
2014-10-15 04:58:27 +00:00 |
goyuken
|
74358cbd09
|
lynx: incorporate info from no-intro into game_db
|
2014-10-14 00:53:13 +00:00 |
goyuken
|
e60c73eaef
|
lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those
|
2014-10-13 22:21:54 +00:00 |
goyuken
|
e74580a14a
|
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
|
2014-10-13 21:42:53 +00:00 |
adelikat
|
1de1e60f49
|
n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation
|
2014-10-11 02:35:13 +00:00 |
goyuken
|
4868856160
|
fix batmens for lynx
|
2014-10-10 01:17:47 +00:00 |
goyuken
|
00b3146615
|
gpgx: fix audio CD scanning
|
2014-10-10 01:05:13 +00:00 |
zeromus
|
f4448a5537
|
cant believe this is being used for anything
|
2014-10-03 02:20:12 +00:00 |
goyuken
|
a806aa15e3
|
lynx: fix complete system hang at about 15k frames in every time
|
2014-09-29 20:40:19 +00:00 |
goyuken
|
ee1f84bb4a
|
lynx: savestates. should work pretty well, but format is subject to change
|
2014-09-29 20:13:26 +00:00 |
goyuken
|
6e1932c8bd
|
lynx: lag indicator
|
2014-09-29 18:53:53 +00:00 |
goyuken
|
d9258cc4b9
|
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
|
2014-09-29 18:46:55 +00:00 |
goyuken
|
489d69d20c
|
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
|
2014-09-19 23:56:08 +00:00 |
goyuken
|
bacbaa2bec
|
lynx: controllers and frame timing fix
|
2014-09-16 00:40:15 +00:00 |
goyuken
|
dec35ed67c
|
add bizlynx.dll to repo
|
2014-09-15 21:33:00 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
|
2014-09-14 18:39:26 +00:00 |
zeromus
|
5d0cfcac52
|
fix bsnes performance core lag counter; fixes issue #180
|
2014-09-14 01:33:09 +00:00 |
pjgat09
|
a8684c34a6
|
N64: Hooked up the system bus domain.
|
2014-09-08 22:31:51 +00:00 |
hegyak
|
7b2ce25388
|
Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it.
|
2014-09-07 14:13:08 +00:00 |
pjgat09
|
d252241463
|
N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
|
2014-09-07 02:56:17 +00:00 |
adelikat
|
c0bbbcd47f
|
Oops, forgot to check in the gamedb for revision 7795
|
2014-09-07 00:54:18 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
|
2014-09-07 00:43:19 +00:00 |
zeromus
|
5d754cf507
|
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
|
2014-09-02 05:01:51 +00:00 |
zeromus
|
649c7e1177
|
remove libsnes exes that arent supported yet
|
2014-09-02 04:59:53 +00:00 |
goyuken
|
2aa7a09e25
|
binary for r7748
|
2014-08-29 15:38:45 +00:00 |
pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
9604906095
|
N64: Making sure the d3d8.dll is correct.
|
2014-08-24 18:16:54 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
goyuken
|
e6c3e922c5
|
gba: gamedb tweak
|
2014-08-14 21:08:15 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
hegyak
|
9910cfae6a
|
Swap A and B buttons for Dual Gameboy.
|
2014-08-13 15:53:28 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
6a5d890de9
|
N64: Fixing the stale frame bug for the Japanese Zelda roms
|
2014-08-09 03:43:49 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
bf14551632
|
vba-next: frame timing wizardry
|
2014-08-08 04:15:57 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
pjgat09
|
eb087b460a
|
oops
|
2014-08-03 04:24:39 +00:00 |
pjgat09
|
ec1a4b2d9e
|
N64: Resolution setting is now applied in the jabo wrapper.
|
2014-08-03 04:21:17 +00:00 |
pjgat09
|
089b50d896
|
N64: Committing changes to the gamedb to help with issue 226 in OoT and MM
|
2014-08-02 22:51:33 +00:00 |
goyuken
|
d219573594
|
update git url for bizsnes and add dll file.
|
2014-07-28 21:10:16 +00:00 |
goyuken
|
b1f4a77251
|
quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3
|
2014-07-28 18:11:01 +00:00 |
zeromus
|
5639284a81
|
jabo-fix antialiasing
|
2014-07-27 06:25:59 +00:00 |
zeromus
|
4d380626a1
|
superior jabo window hack that doesnt hang on some systems due to thread deadlocks
|
2014-07-27 02:12:27 +00:00 |
adelikat
|
362e8da454
|
libmupen64plus - a fix to jabo that makes it run fast for me
|
2014-07-27 01:51:11 +00:00 |
zeromus
|
c290ef8bb5
|
fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms
|
2014-07-26 23:57:22 +00:00 |
zeromus
|
d368247f8c
|
build dll for last commit
|
2014-07-26 23:16:47 +00:00 |
pjgat09
|
fd0a31721e
|
N64: Removing debug text from Glide64mk2. How has no one reported that?
|
2014-07-23 03:28:36 +00:00 |
pjgat09
|
2cb1cfa7df
|
N64: Committing the correct d3d8.dll
|
2014-07-23 02:46:43 +00:00 |
pjgat09
|
42a69de1e2
|
N64: Set jabo to render to an offscreen surface
|
2014-07-23 02:44:33 +00:00 |
pjgat09
|
72003a98dc
|
N64: Fix some jabo flags
|
2014-07-23 00:01:46 +00:00 |
adelikat
|
8c0693f308
|
Add a good dump of Halo 2600 to the atari 2600 game db
|
2014-07-22 20:37:30 +00:00 |
pjgat09
|
ebf8bea920
|
N64: Hid jabo's window
|
2014-07-22 01:52:29 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
|
2014-07-22 01:51:15 +00:00 |
pjgat09
|
1fe27185f5
|
N64: Committing mupen64plus-video-jabo.dll and d3d8.dll
|
2014-07-22 01:07:28 +00:00 |
zeromus
|
c765d1d56e
|
fix Z/X keybindings defaults for snes A+B buttons
|
2014-07-21 22:19:24 +00:00 |
null_ptr
|
ba91d38222
|
Fixed creation of mupen64plus.cfg in root folder of hard drive.
|
2014-07-20 23:10:52 +00:00 |
null_ptr
|
82632e892e
|
Corrected Dr. Mario 64 game specific hacks to be equivalent to original mupen64plus settings
|
2014-07-17 22:01:37 +00:00 |
adelikat
|
9c9c15afc2
|
PCE - make Run map to the Return key for consistency with other platforms since it is the equivalent of the start button
|
2014-07-14 13:22:51 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
a8530cbdc3
|
genesis: actually get r872 from upstream (forgot it in prev commit)
|
2014-07-05 05:58:00 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
null_ptr
|
5b5ed57c1d
|
Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
|
2014-07-01 00:18:37 +00:00 |
null_ptr
|
46ccebaf2b
|
Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
|
2014-06-30 18:25:42 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
adelikat
|
2f214dad71
|
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
|
2014-06-27 02:24:18 +00:00 |
goyuken
|
f73b4b5b77
|
bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS
|
2014-06-24 21:04:51 +00:00 |
goyuken
|
5d0e7002a7
|
FASTER
|
2014-06-23 02:46:07 +00:00 |
goyuken
|
c966b09bcf
|
quicknes: clean up a few warnings
|
2014-06-22 16:01:10 +00:00 |
goyuken
|
7cdc585252
|
FASTER
|
2014-06-22 05:26:51 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
b6404ced10
|
GB: cleanup
|
2014-06-16 16:23:26 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
null_ptr
|
15ab5da3da
|
Removed loading of dynamic functions in mupen64plus-audio-bkm
|
2014-06-15 12:30:03 +00:00 |
goyuken
|
525871d6e4
|
gb: cleanup some unused code
|
2014-06-11 19:07:57 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
874ef457d5
|
Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions)
|
2014-06-07 01:47:38 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
adelikat
|
41265f1320
|
Default controller bindings - remove joypad bindings to autofire buttons
|
2014-06-05 14:55:07 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
02627f5c93
|
fgsfds
|
2014-06-04 17:56:44 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
e048509fdb
|
small correction to previous commit
|
2014-06-04 16:00:52 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
adelikat
|
7e4ad492a2
|
Slight fix to wonderswan default keys
|
2014-05-31 14:44:31 +00:00 |
adelikat
|
5cf192394b
|
add default controller buttons for wonderswan
|
2014-05-31 14:14:49 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
adelikat
|
a19e67deea
|
Lots of fixes to Xbox and Ps2 joypad defaults
|
2014-05-29 02:25:13 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
adelikat
|
c90f30457b
|
Atari - add NTSC to gamedb too
|
2014-05-24 01:18:03 +00:00 |
adelikat
|
33abd29aec
|
Add PAL flag to pal games in atari gamedb, remove todo in atari core
|
2014-05-24 01:12:18 +00:00 |
zeromus
|
52bceeeee5
|
update libsnes exes
|
2014-05-23 19:27:27 +00:00 |
zeromus
|
e9522af326
|
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
|
2014-05-18 05:13:54 +00:00 |
zeromus
|
19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
|
2014-05-17 00:06:20 +00:00 |
goyuken
|
35b9746880
|
N64: set the analog keybinds for the Y axes to be flipped by default
|
2014-05-16 23:47:58 +00:00 |
adelikat
|
4f5e43f40c
|
add Lua script that shows a target on screen for the zapper x,y
|
2014-05-16 22:55:11 +00:00 |
goyuken
|
7cb2734b1d
|
NES: controller stuff??
|
2014-05-15 22:18:08 +00:00 |
adelikat
|
ffb562235a
|
Defaults for NES Paddle and Zappers, analog ones don't load though
|
2014-05-15 20:48:31 +00:00 |
adelikat
|
4bcf217a99
|
another bot test
|
2014-05-15 14:35:19 +00:00 |
adelikat
|
56bcf1c056
|
bot testing
|
2014-05-15 14:31:17 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
9b0673daa7
|
add quicknes palette as an option for neshawk
|
2014-05-13 03:10:24 +00:00 |
goyuken
|
2c68aa81c6
|
gambatte: fix a few msvcisms and other warnings
|
2014-05-13 02:51:20 +00:00 |
adelikat
|
b7f24da63d
|
More fixing of default joypad buttons
|
2014-05-11 16:32:17 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
adelikat
|
4431739e43
|
Fixes to default joypad buttons for atari 2600 and atari 7800
|
2014-05-11 12:51:39 +00:00 |
goyuken
|
1f4585cd17
|
gambatte: savestate fix round 2
|
2014-05-10 14:57:19 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
goyuken
|
0dcdb7711b
|
gambatte: remove a bit more junkus
|
2014-05-08 02:12:20 +00:00 |
goyuken
|
a6cd5ba16c
|
gambatte: continue previous commit
|
2014-05-07 22:38:01 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7e45a6810e
|
quicknes: support Bite Off
|
2014-05-07 18:39:03 +00:00 |
goyuken
|
5415f51de0
|
quicknes: fire emblem
|
2014-05-07 18:19:36 +00:00 |
adelikat
|
39589317ef
|
Fix more errors in default controls
|
2014-05-05 12:41:38 +00:00 |
adelikat
|
980c8879aa
|
Some fixes to default joypad buttons
|
2014-05-05 12:31:48 +00:00 |
goyuken
|
8bda372bed
|
misc cleanup
|
2014-05-04 19:04:15 +00:00 |
goyuken
|
912387fdef
|
gpgx - support debug showing cpu flags and registers
|
2014-05-04 17:41:20 +00:00 |
goyuken
|
478e80a5d3
|
gambatte: misc code cleanup
|
2014-05-03 17:43:39 +00:00 |
gochaism
|
af27877460
|
Add Joypad_RoundTrip.lua to UnitTests.luases
|
2014-05-03 12:27:41 +00:00 |
gochaism
|
b5be8bd15d
|
Add round trip test lua for joypad API.
|
2014-05-03 12:26:36 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
209142bea1
|
gambatte: cut out unused OSD cruft
|
2014-05-03 01:47:55 +00:00 |
gochaism
|
00a1f8a3ba
|
LuaInterface: fix regression of optional parameter binding. (gui.text, for example)
|
2014-05-02 01:54:05 +00:00 |
gochaism
|
a84b4126f2
|
Lua: Make console.log(...) a little more prettier.
|
2014-05-01 00:25:14 +00:00 |
gochaism
|
acc124ca99
|
LuaInterface: Disable auto table unpacking for vargs. Lua 5.1 does not have such a feature. print({1, 2, 3}) should pass just an array, not multiple arguments.
|
2014-04-30 23:54:34 +00:00 |
adelikat
|
bac7ba9a5d
|
Remove new line in console.log, Add console.write and console.writeline (console.write is an alias of console.log), update some lua scripts that depended on newline in console.log, add a console library lua unit test
|
2014-04-29 21:03:54 +00:00 |
gochaism
|
b82495fed4
|
LuaInterface: update the binary in output directory (see r6442 for source diff)
|
2014-04-29 04:45:56 +00:00 |
adelikat
|
04aa023cb9
|
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
|
2014-04-22 21:55:04 +00:00 |
adelikat
|
603fd81066
|
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
|
2014-04-22 21:27:08 +00:00 |
beirich
|
64c27b69c8
|
SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho
|
2014-04-22 02:48:00 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
d5d84943fa
|
meh, slight tweak to that commit
|
2014-04-13 14:24:38 +00:00 |
adelikat
|
9c3a7fec37
|
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
|
2014-04-13 14:22:13 +00:00 |
adelikat
|
50c8e05d65
|
Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
|
2014-04-12 02:54:17 +00:00 |
adelikat
|
bbbc219105
|
Atari 2600 - give default button mappings to reset and select since they are necessary to play a majority of the games
|
2014-04-10 23:57:18 +00:00 |
adelikat
|
58732cf627
|
Atari 2600 - implement homebrew mapper 0840
|
2014-04-03 21:25:02 +00:00 |
adelikat
|
fabef275eb
|
Fix joypad.set "unit test" script
|
2014-03-29 21:30:21 +00:00 |
beirich
|
9f60c73564
|
oops 1 more thing
|
2014-03-28 02:44:09 +00:00 |
beirich
|
1f8f2f2ccc
|
Finish GG gamedb update
|
2014-03-28 02:34:04 +00:00 |