adelikat
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5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
goyuken
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adc3e96ca8
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iemulator single instance attribute. to find out about: PSX, Apple2
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2015-03-03 00:23:50 +00:00 |
adelikat
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36f4eff0f6
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
zeromus
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6700f50a99
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psx - fix small copypaste error in 2nd controller binding
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2015-02-07 01:22:07 +00:00 |
adelikat
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0ae3ec18d8
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oops, forgot to check this in last commit
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2015-02-05 22:34:00 +00:00 |
adelikat
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95cdaac0b0
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PSX - gamepad doesn't have L3 and R3
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2015-02-05 21:46:05 +00:00 |
adelikat
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d3ff7a2e7a
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PSX - define controller buttons based on the controller type
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2015-02-01 21:58:25 +00:00 |
adelikat
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c1308b7528
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PSX - properly clone sync settings and flag core reboot properly when changing controller settings
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2015-02-01 14:44:08 +00:00 |
adelikat
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271193251c
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PSX - user friendly display names for controller types
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2015-02-01 14:08:43 +00:00 |
zeromus
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0c1dedbe75
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psx - hook up non-dualshock pad types
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2015-02-01 07:45:41 +00:00 |
zeromus
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91c130a07a
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psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
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2015-02-01 04:55:09 +00:00 |
adelikat
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8c10f401e2
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Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core
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2015-02-01 01:24:41 +00:00 |
adelikat
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4b6ce6450e
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PSX - disable controller config settings because something stupid is causing a stupid crash
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2015-01-31 21:00:30 +00:00 |
adelikat
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9ea78adfdc
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PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this
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2015-01-31 19:37:26 +00:00 |
adelikat
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ac442130ae
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Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
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2015-01-24 16:02:28 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
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fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
zeromus
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9b5a5e69d4
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psx - improve behaviour of initial disc state at frame=0
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2015-01-12 07:32:52 +00:00 |
zeromus
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b129eab0f9
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psx - lag logic
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2015-01-06 03:40:01 +00:00 |
adelikat
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0f2197cec1
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Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
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2014-12-23 01:58:12 +00:00 |
adelikat
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ffdeb618f7
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IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
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2014-12-20 13:29:57 +00:00 |
adelikat
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a8116297a0
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Rename Register to RegisterValue
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2014-12-20 13:16:15 +00:00 |
adelikat
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7bebb66589
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IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
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2014-12-20 03:19:33 +00:00 |
zeromus
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4dc4745122
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
zeromus
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aaf3d0a559
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psx - dehihihihihihihihi
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2014-12-18 11:30:06 +00:00 |
zeromus
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877e2dde81
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psx - rework disassembler and add trace logger
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2014-12-18 08:35:56 +00:00 |
zeromus
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f8b0262742
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psx - add some forgotten registers
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2014-12-18 08:21:48 +00:00 |
zeromus
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4569a3697b
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psx - tidy and comments
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2014-12-17 10:50:20 +00:00 |
zeromus
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efbc4980fc
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psx - 2 dual shock pads
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2014-12-17 04:01:26 +00:00 |
zeromus
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8d0205f962
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psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
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2014-12-17 02:54:43 +00:00 |
zeromus
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3f15ae4e91
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psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
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2014-12-17 01:23:24 +00:00 |
adelikat
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84f1ba2dd4
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PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
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2014-12-16 23:44:23 +00:00 |
zeromus
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f6fd73fe1c
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psx - disc swapping tiny fixes
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2014-12-16 10:59:39 +00:00 |
zeromus
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7f44621f97
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psx - disc swapping
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2014-12-16 10:47:50 +00:00 |
zeromus
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98cf92a665
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psx - fix input
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2014-12-16 04:02:55 +00:00 |
zeromus
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c43dd9fc34
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psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
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2014-12-16 03:15:27 +00:00 |
adelikat
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d08fb39cb8
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Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
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2014-12-15 22:19:10 +00:00 |
xmikecampx7
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00cd8573da
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Added Draft PSX Schema
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2014-12-15 21:54:51 +00:00 |
zeromus
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ee1e99fc49
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psx - add cpu registers get/set
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2014-12-15 05:28:06 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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ede9620446
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psx - settings framework and implement mednafen-compatible display mode
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2014-12-14 08:48:23 +00:00 |
adelikat
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9ce5d1bf37
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PSX - add the IInputPollable service so that the lag information actually gets used by the client
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2014-12-13 13:50:36 +00:00 |
zeromus
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ecb94a1ce9
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psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff
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2014-12-13 08:44:39 +00:00 |
zeromus
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2cd1ef1c63
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psx - savestates
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2014-12-12 11:07:47 +00:00 |
adelikat
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08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
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2014-12-12 01:49:54 +00:00 |
zeromus
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b1fa5b64fd
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psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out
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2014-12-12 00:40:15 +00:00 |
zeromus
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326a865c01
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psx - framework for savestates, but syncers not implemented yet
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2014-12-12 00:25:46 +00:00 |
zeromus
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f5dabcdbf5
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psx - add a PSX options menu
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2014-12-11 20:31:55 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |