Commit Graph

50 Commits

Author SHA1 Message Date
goyuken 1b83110a37 C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"... 2012-12-08 16:05:00 +00:00
saxxonpike 245ce3d72f commodore64: fix up some timer chip routines, and directional dataport should be more accurate 2012-12-07 21:01:22 +00:00
saxxonpike e3082b206b commodore64: connect the 1541 disk drive to the system, memory domains also available 2012-12-07 05:24:00 +00:00
adelikat 747115962b C64 - hook up Lock key to core, doesn't do anything yet though 2012-12-06 01:19:32 +00:00
adelikat be40574bad C64 - hook up Key Restore button 2012-12-06 00:41:31 +00:00
saxxonpike c64951fce8 commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC 2012-12-05 21:07:51 +00:00
saxxonpike b55d6526d1 commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
saxxonpike e490d1be04 commodore64: input added back, this method is closer to the circuitry itself 2012-11-28 17:26:40 +00:00
saxxonpike ccc332f8e2 commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime 2012-11-27 20:23:27 +00:00
saxxonpike 95d228f413 commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock 2012-11-27 05:11:40 +00:00
adelikat 5433bdacfd Use coreoutputcomm for led light feature 2012-11-26 01:43:34 +00:00
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
saxxonpike 557f2c8815 commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown 2012-11-25 06:33:04 +00:00
saxxonpike 64fcb75723 commodore64: a little hack to emulate the 6502 RDY pin behavior 2012-11-23 14:39:09 +00:00
saxxonpike 24ee005be7 commodore64: badline timing fix 2012-11-23 12:02:26 +00:00
saxxonpike bc06a1c59a commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
saxxonpike a304b5666b commodore64: savestate code added (not connected yet, devices still need to report state) 2012-11-19 19:07:38 +00:00
saxxonpike 8d6e55e2a9 commodore64: implement proper lag frame counting 2012-11-19 16:38:39 +00:00
saxxonpike 41dbbcb8b7 commodore64: more accurate FPS calculation 2012-11-18 12:10:58 +00:00
saxxonpike 90c3ce03c0 commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging. 2012-11-18 10:25:57 +00:00
saxxonpike 0a8355ce1a commodore64: full PAL support across all chips, better HardReset behavior 2012-11-17 03:58:06 +00:00
saxxonpike fff3b623e8 commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive 2012-11-16 09:23:34 +00:00
saxxonpike 46ff936d41 commodore64: 1541 disk drive CPU emulated when a D64 or G64 is loaded, not attached to serial bus and no mechanical emulation yet 2012-11-15 15:58:26 +00:00
saxxonpike c5d6fad0e1 commodore64: CIA timer underflow interrupts implemented (BASIC now works) 2012-11-15 07:41:59 +00:00
saxxonpike b4ed1fa822 commodore64: remove DCfilter until crashes can be isolated, functional changes to SID implementation for speed 2012-11-15 03:34:28 +00:00
saxxonpike b84ec59bb4 commodore64: replaced directional data port class with a more efficient one 2012-11-14 07:12:04 +00:00
saxxonpike 7bd469d514 commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip 2012-11-13 22:40:54 +00:00
saxxonpike e07919476c commodore64: basic sound support, still no envelope generator so sounds will sometimes carry 2012-11-12 23:54:46 +00:00
saxxonpike 2a5be0d42c commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support 2012-11-12 16:37:11 +00:00
saxxonpike 2c5f179da2 commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU 2012-11-12 15:52:31 +00:00
adelikat 5574e335bb C64 - wire up remaining keyboard key controls 2012-11-11 02:36:29 +00:00
saxxonpike a096b3f224 commodore64: properly emulate CPU lag when VIC is accessing sprite data 2012-11-10 08:48:36 +00:00
saxxonpike a54df87b02 commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider 2012-11-10 05:57:46 +00:00
saxxonpike e0f9abd1ee commodore64: full keyboard controller implemented 2012-11-09 23:37:32 +00:00
saxxonpike f1dbf23bce commodore64: implement keyboard matrix (input is not connected, planned) 2012-11-09 18:44:05 +00:00
saxxonpike f3e27b7677 commodore64: add support for joystick ports 1 and 2 2012-11-08 21:12:33 +00:00
saxxonpike 6097111bad commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
saxxonpike f682734c39 commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now 2012-11-07 17:52:16 +00:00
saxxonpike 47a556b326 commodore64 - second timer chip triggers NMI instead of IRQ on 6510 2012-11-06 15:15:37 +00:00
zeromus 877b95e3d5 c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal 2012-11-06 06:19:27 +00:00
saxxonpike 4af6b10971 VIC- character generator implemented 2012-11-06 05:49:42 +00:00
saxxonpike f1b4861d87 c64- VIC per-cycle behavior 2012-11-05 20:47:20 +00:00
saxxonpike 4f2cd1263c c64- CIA register class, data port class 2012-11-05 16:56:58 +00:00
saxxonpike 821553cda8 c64- VIC register class 2012-11-05 14:24:01 +00:00
saxxonpike 97bdd9be9c c64- clean tabs, document some regs, VIC screen memory fetch added 2012-11-03 17:57:14 +00:00
adelikat d783e439bb C64 - rename controller definition 2012-11-03 13:55:22 +00:00
saxxonpike 59bb49ae20 c64 - more CIA timer regs, VIC border and background rendering 2012-11-03 10:15:44 +00:00
saxxonpike 73f625dee4 2012-11-03 06:03:58 +00:00
adelikat c0c3c36e87 C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00