goyuken
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1b83110a37
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C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
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2012-12-08 16:05:00 +00:00 |
saxxonpike
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1d3ff8524a
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commodore64: slight tweak
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2012-12-07 21:02:02 +00:00 |
saxxonpike
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245ce3d72f
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commodore64: fix up some timer chip routines, and directional dataport should be more accurate
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2012-12-07 21:01:22 +00:00 |
saxxonpike
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e4ff87e92a
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commodore64: implement more c64-disk communications, hook up drive LED
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2012-12-07 17:06:07 +00:00 |
saxxonpike
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38adb50a10
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commodore64: via6522 - implement more registers
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2012-12-07 11:45:50 +00:00 |
saxxonpike
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28d0328a54
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commodore64: work on 1541 VIA timer chips
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2012-12-07 06:20:20 +00:00 |
saxxonpike
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e3082b206b
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commodore64: connect the 1541 disk drive to the system, memory domains also available
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2012-12-07 05:24:00 +00:00 |
saxxonpike
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526ad358d1
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commodore64: disk and tape framework added
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2012-12-06 06:53:55 +00:00 |
saxxonpike
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cdd0e49726
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commodore64: oops, forgot one file.
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2012-12-06 06:26:32 +00:00 |
saxxonpike
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e1ff14e475
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commodore64: change directory structure a little, rename namespaces for consistency
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2012-12-06 06:25:30 +00:00 |
saxxonpike
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31dd33ae3a
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database: add extension .T64 for use with Commodore64 core
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2012-12-06 06:11:12 +00:00 |
brandman211
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a346389c2f
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-Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
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2012-12-06 05:19:08 +00:00 |
saxxonpike
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e449ab34fd
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commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
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2012-12-06 04:29:08 +00:00 |
adelikat
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747115962b
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C64 - hook up Lock key to core, doesn't do anything yet though
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2012-12-06 01:19:32 +00:00 |
adelikat
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be40574bad
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C64 - hook up Key Restore button
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2012-12-06 00:41:31 +00:00 |
saxxonpike
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c64951fce8
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commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
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2012-12-05 21:07:51 +00:00 |
adelikat
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fc484df925
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Controller Config - show conflicts with in a particular controller itself
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2012-12-04 23:12:04 +00:00 |
adelikat
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796c6b8773
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Rip out old input config dialog code
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2012-12-04 21:48:14 +00:00 |
adelikat
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99c7c132f1
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Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
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2012-12-04 21:47:07 +00:00 |
goyuken
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2e4ca0fae6
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LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
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2012-12-03 21:19:39 +00:00 |
saxxonpike
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7fa80cdcaf
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commodore64: add some cartridge docs
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2012-12-03 21:11:48 +00:00 |
goyuken
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9b40792553
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nes apu: add PAL numbers for NoiseUnit
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2012-12-03 19:55:14 +00:00 |
goyuken
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e513eb7cf7
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nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
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2012-12-03 19:05:24 +00:00 |
zeromus
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aaf06d76d3
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snesgfxdebugger-add BG scroll regs
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2012-12-03 18:59:08 +00:00 |
goyuken
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0ef0ef6357
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gba: debugging output for software interrupt. todo: possibly bind this to some setting?
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2012-12-03 18:49:05 +00:00 |
zeromus
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bf15393a3c
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snesgfxdebugger-add easier toggle for multiple BG layer visibility
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2012-12-03 18:21:05 +00:00 |
zeromus
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3398aefc7a
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snesgfxdebugger-add in-place sprite viewing mode
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2012-12-03 17:57:19 +00:00 |
goyuken
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4d8a178703
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hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
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2012-12-03 16:51:39 +00:00 |
goyuken
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8de879f132
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nes: boring stuff
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2012-12-03 15:40:20 +00:00 |
goyuken
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ae963b5443
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nes: fix PAL DMC frequencies
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2012-12-03 15:01:04 +00:00 |
saxxonpike
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2545bfbb4e
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commodore64: actually connect the cartridge state to the serializer
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2012-12-03 08:42:50 +00:00 |
saxxonpike
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e60f308af0
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commodore64: savestate support for all chips + cartridge
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2012-12-03 08:38:12 +00:00 |
zeromus
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522bcd844c
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snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
saxxonpike
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bb3061baf8
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commodore64: SyncState for MOS 6526
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2012-12-03 07:43:11 +00:00 |
saxxonpike
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0191b1e507
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commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
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2012-12-03 06:47:14 +00:00 |
saxxonpike
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be37d1dc53
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commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
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2012-12-03 06:08:12 +00:00 |
saxxonpike
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58db36e311
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commodore64: connect sound
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2012-12-03 04:19:45 +00:00 |
goyuken
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e24d1efbd4
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snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
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2012-12-03 01:48:18 +00:00 |
adelikat
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e61da61d5d
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Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
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2012-12-03 01:20:06 +00:00 |
adelikat
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d4280b2607
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Input Config - add context menu - Clear option, for each controller
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2012-12-03 00:41:05 +00:00 |
zeromus
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3dd1c5c493
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
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2012-12-02 23:58:20 +00:00 |
saxxonpike
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5fcf41ebbc
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commodore64: add sprites (no collision or priority yet)
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2012-12-02 23:57:10 +00:00 |
saxxonpike
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0907de61cc
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commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well
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2012-12-02 22:15:08 +00:00 |
adelikat
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2947cd92d0
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VirtualPads - implement sticky toggle checkbox
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2012-12-02 20:44:44 +00:00 |
zeromus
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562eeb18bd
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give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
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2012-12-02 20:35:51 +00:00 |
adelikat
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bf35f63aa3
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Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
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2012-12-02 20:05:45 +00:00 |
goyuken
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451f786660
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snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
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2012-12-02 18:32:33 +00:00 |
adelikat
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20d04f9914
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Add Keypriority as a status bar icon, when clicked it will toggle through the different options
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2012-12-02 16:17:42 +00:00 |
adelikat
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4741679542
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an image
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2012-12-02 15:36:16 +00:00 |
adelikat
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f6afda4ed8
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Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen.
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2012-12-02 15:18:28 +00:00 |