nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
zeromus
d8554ee536
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
feos
9e3d57341f
gpgx: custom backdrop color.
2016-02-28 20:52:54 +03:00
feos
196f896679
gpgx: sprite layer toggle
2016-02-28 01:59:51 +03:00
feos
c04d813b77
gpgx: change lowpass range to ushort to make at least some sense to user.
2016-02-28 01:12:36 +03:00
nattthebear
f3f171d336
Update mgba dll to latest. Everything savestatey should work now
2016-02-27 17:05:40 -05:00
nattthebear
c623933af1
gpgx: some audio settings and stuff. presumably fixes issue 584
2016-02-27 14:39:01 -05:00
feos
b02601cb04
gpgx: don't let (our copy of) PC reg run away during callbacks.
...
todo: less ugly?
2016-02-25 20:07:51 +03:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
e903273474
add "M68K BUS" and "S68K BUS" domains to gpgx core
2016-02-20 08:35:56 -05:00
nattthebear
2b56dd491d
Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less?
2016-02-15 18:22:16 -05:00
nattthebear
c450aae00e
No https://en.wikipedia.org/wiki/X_%281992_video_game%29
2016-02-15 17:17:49 -05:00
zeromus
aa40191264
if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal
2016-02-14 17:05:05 -06:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
nattthebear
8aa298c95b
Disable mapper 212 in quicknes, since it wasn't working
2016-02-07 09:12:39 -05:00
adelikat
cc7b60e4db
Remove test.lua, not sure when that got checked in
2016-02-06 13:52:33 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
nattthebear
0570de5637
Take a stab at Mapper 212 in QucikNes. Something isn't working right.
2016-02-04 18:05:36 -05:00
ConHuevosGuey
738d041288
Removed old Super Mario World.lua and replaced with Amaraticando's SMW script.
2016-02-03 20:51:33 -06:00
Isaac Miell
00700d8e2b
Fix per game settings for DK64 + Glide64mk2
...
This game makes heavy use of framebuffer effects for the pause menu and zipper transitions, enable them by default.
"Alternate Texture Size Method" causes issues with water textures, disable it by default.
2016-02-04 08:11:04 +10:30
nattthebear
8e5fe06579
woops
2016-01-30 17:39:02 -05:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
zeromus
c0421965f1
psx - support memory callbacks
2016-01-21 21:47:16 -06:00
feos
485d1e53d0
jim 2 lua: small fixes.
2015-12-28 19:15:53 +03:00
feos
a0f7caf686
jum 2 lua script: added bg and hitboxes
2015-12-27 23:25:29 +03:00
zeromus
26ac8b347a
fix libsnes dlls on windows xp
2015-12-16 14:34:30 -06:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
pgrimsrud
a1eda8f3ab
Fix a case issue causing the judging script to fail
2015-12-15 22:39:40 -07:00
pgrimsrud
679191170a
Raiscan's original judging scripts used for the sgdq 2015 speed tas competition
2015-12-15 22:39:39 -07:00
feos
df8929ea55
added jim 2 script.
2015-12-15 21:58:08 +03:00
zeromus
802fb54fad
gpgx - support up to 32MB roms ( fix #543 probably)
2015-12-08 19:49:31 -06:00
feos
173b9e9d76
new lua script, relying on recent features.
...
show frame when rewinding.
2015-12-07 21:43:32 +03:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
0a412f779e
setup some stylus control
2015-11-08 03:10:09 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
17f73dc360
CDL - oops, forgot GPX z80 data reading
2015-10-27 16:46:29 -05:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
cfe215d6c0
repair lousy assortment of built-in shaders ( fixes #518 )
2015-10-13 17:18:41 -05:00
zeromus
ec4db2b333
remove junky test shader
2015-10-12 21:14:40 -05:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
5cfc1dae2a
update psx core to 0.9.38.7
2015-10-02 00:53:03 -05:00
adelikat
8b6a513f6b
NES - support an overdump of a game with a gamedb entry
2015-09-18 18:44:24 -04:00
zeromus
6f049c2ab8
discsys/psx - dont crash when reading absurdly negative LBAs
2015-09-17 18:18:06 -05:00
zeromus
ef5bfc49a7
gambatte - add LY to trace log
2015-09-17 14:10:31 -05:00
zeromus
c942350beb
psx - re-add mednafen's disc error correction capability
2015-09-13 19:17:17 -05:00
adelikat
0011554d77
NES - support a bad dump
2015-09-08 19:16:35 -04:00
adelikat
44d7eeda0b
NESHawk - support some junk 119 roms
2015-09-07 22:01:11 -04:00
adelikat
ae3511bcf9
NESHawk - support Dragon Quest III
2015-09-07 20:26:03 -04:00
adelikat
e48ea685c3
Add a bad dump to the gamedb
2015-08-29 13:07:28 -04:00
adelikat
d91c7a26df
Fix database entry for Pipe 5 (Sachen)
2015-08-25 19:36:45 -04:00
zeromus
f20a77790d
Merge pull request #486 from zeromus/master
...
d3d display method
2015-08-24 13:12:15 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
adelikat
bfa6af97a7
add a few bad dumps to the gamedb with settings that make them playable
2015-08-23 08:31:46 -04:00
zeromus
d155af6ecd
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
2015-08-19 22:21:11 -05:00
adelikat
aef14d4705
Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption
2015-08-19 20:49:35 -04:00
adelikat
b1b96ad070
NESHawk - handle some junk with bus conflict issues
2015-08-16 10:53:48 -04:00
adelikat
e2d3e5e204
NESHawk - support a bunch of bad,over, and translated dumps of Dragon Ball Z - Kyoushuu! Saiya Jin (J) via gamedb
2015-08-16 09:47:19 -04:00
adelikat
6f782133db
NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal
2015-08-16 08:47:17 -04:00
adelikat
2ca5a0b18b
NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators
2015-08-16 08:31:18 -04:00
adelikat
cd3eefb0c1
NES - support more junk roms via gamedb overrides
2015-08-15 23:46:18 -04:00
adelikat
508bc7e1cc
NES - support some junk via the game db, remove some disch doc comments and replace with wiki link, remove exception thrown for qboy, as the investigation has been done
2015-08-15 22:42:51 -04:00
adelikat
f25d64c4aa
NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other
2015-08-15 19:50:47 -04:00
adelikat
4eec497174
Add a nes gamedb entry for a bad dump of a bad hack
2015-08-11 21:39:30 -04:00
zeromus
480b08444c
psx - build new octoshock.dll
2015-08-11 15:05:35 -05:00
zeromus
203a0aa773
psx - fix bugs in pixel pro mode for PAL
2015-08-09 13:57:45 -05:00
zeromus
0cd3a82862
psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
2015-08-09 13:57:45 -05:00
nattthebear
f733e1e47b
Fix up a few bandai fcg 1 baddumps
2015-08-09 11:50:33 -04:00
zeromus
2a8ed31cbf
add a bad PSX dump and change rom status printout a bit
2015-08-08 15:58:17 -05:00
scrimpeh
a24f8bee23
NEShawk - Mapper 90
2015-08-05 19:59:48 +02:00
zeromus
4e673df06f
psx - continue fiddling with framebuffer cropping mode
2015-08-02 15:37:04 -05:00
zeromus
eb59470ed8
psx - some finetuning to previous commit to fix most PAL games and bios screens
2015-08-02 12:02:55 -05:00
zeromus
8fc5acfdcd
psx - add clip to framebuffer option
2015-08-02 11:35:19 -05:00
ConHuevosGuey
75ccd1966b
Super Castlevania IV collision viewer lua script
2015-07-28 08:57:35 -05:00
zeromus
91e92725e0
remove PSF parts from octoshock and tidy EXE loading apis
2015-07-20 23:09:27 -05:00
zeromus
d915e2ed1f
add a bad PSX dump to gamedb. bad dump collection 0.000000000000001% complete.
2015-07-20 18:00:20 -05:00
ConHuevosGuey
69d8e68411
Added USA version of splatterhouse 2 collision viewer.
2015-07-20 07:52:11 -05:00
ConHuevosGuey
2c00be2522
Splatterhouse 2 (JP) collision viewer.
2015-07-20 07:20:38 -05:00
zeromus
ccacfe7f2c
add Dragon Wars (U) (Proto) to NES database (rom has wrong header)
2015-07-17 18:32:18 -05:00
zeromus
f998ea9cf1
psx - support reset button
2015-07-17 16:55:44 -05:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
zeromus
b2b70fb8d9
add jabo printf noise when registry operations fail
2015-07-12 21:56:22 -05:00
zeromus
ae22972e25
psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
2015-07-12 18:48:39 -05:00
zeromus
a354473237
psx - fix switching to audio discs. finally after a million years vib-ribbon works.
2015-07-12 18:06:29 -05:00
adelikat
09d134ff79
fix default controls for psx
2015-07-12 10:05:16 -04:00
zeromus
a7ae3c0cfc
Merge branch 'discsys'
...
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus
0964d75d05
add a PSX game database
2015-07-11 13:47:03 -05:00
zeromus
0ef920257c
add a mednadisc dll build
2015-07-11 13:47:03 -05:00
adelikat
a7610bbe5b
remove a .manifest file from version control, and add .manefest to the ignore list
2015-07-09 11:07:30 -04:00