goyuken
|
147c77c124
|
n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
|
2013-05-04 00:23:52 +00:00 |
pjgat09
|
d9f9d77712
|
N64: Wire up the reset and power buttons
|
2013-05-03 21:13:23 +00:00 |
goyuken
|
314906ce66
|
saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
|
2013-05-03 19:51:03 +00:00 |
pjgat09
|
7810621d6d
|
N64: Started work on wiring the config system. The video output resolution is now (temporarily) set to 800x600
|
2013-05-03 02:36:46 +00:00 |
pjgat09
|
fa349542ef
|
N64: Added exceptions in the event of a problem loaded one of the dlls
|
2013-05-02 22:17:36 +00:00 |
pjgat09
|
ee9584f3aa
|
N64: Commented out, but rudimentary fake analog stick support by looking at the DPad buttons and basing the analog stick position based on those
|
2013-05-02 22:08:54 +00:00 |
pjgat09
|
2a0c6c4daf
|
m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
|
2013-05-02 03:38:57 +00:00 |
adelikat
|
c6634273d7
|
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
|
2013-05-02 01:54:44 +00:00 |
goyuken
|
53f9e002f4
|
n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully. sounds fine on diddy kong racing.
|
2013-05-02 00:33:44 +00:00 |
pjgat09
|
08c41348e5
|
N64: Attempt to fix a threading problem
|
2013-05-01 22:32:31 +00:00 |
goyuken
|
6b350e58c9
|
n64: audio stuff, but all commented out for now
|
2013-05-01 22:26:08 +00:00 |
pjgat09
|
365d1f159c
|
N64: Clean up the core on rom close
|
2013-05-01 22:18:53 +00:00 |
pjgat09
|
533baf9ef3
|
N64: Added a function to get the audio rate from the core.
|
2013-05-01 21:28:15 +00:00 |
goyuken
|
0a1e942dfe
|
n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch
|
2013-05-01 14:38:47 +00:00 |
pjgat09
|
7f7b9eac1f
|
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
|
2013-04-30 03:24:44 +00:00 |
pjgat09
|
160de71206
|
N64: Removed an unneeded dummy variable
|
2013-04-30 02:24:07 +00:00 |
pjgat09
|
8ec6c762bd
|
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
|
2013-04-30 02:22:56 +00:00 |
pjgat09
|
3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
|
2013-04-30 01:50:27 +00:00 |
pjgat09
|
2598967d56
|
m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
|
2013-04-30 01:14:07 +00:00 |
pjgat09
|
1f7b5a5ce9
|
N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula.
|
2013-04-30 00:36:54 +00:00 |
pjgat09
|
bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
|
2013-04-30 00:08:21 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
zeromus
|
df99f36464
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
zeromus
|
b482a4af0b
|
make note about how to get msu-1 working
|
2013-04-24 17:17:25 +00:00 |
zeromus
|
45a671ce73
|
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
|
2013-04-22 22:34:18 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
|
2013-04-14 23:56:45 +00:00 |
adelikat
|
cff1ff2940
|
Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
|
2013-04-14 20:39:19 +00:00 |
adelikat
|
da80b7117a
|
Oops, Make VS2010 project compile
|
2013-04-14 20:04:38 +00:00 |
adelikat
|
e8eeb7f4fa
|
NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
|
2013-04-11 02:04:13 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
|
2013-03-25 01:59:34 +00:00 |
goyuken
|
8d1fcd0b8a
|
snes: movie recording starting from now now supported
|
2013-03-17 18:11:30 +00:00 |
goyuken
|
7d21df6648
|
GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile.
|
2013-03-17 17:15:33 +00:00 |
adelikat
|
84bc032656
|
Some warning cleanup
|
2013-02-24 20:17:12 +00:00 |
adelikat
|
0530547f34
|
NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
|
2013-02-19 02:52:32 +00:00 |
adelikat
|
2c4fcd0cb3
|
NEShawk - Fix savestate loading on mappers 115 and 248
|
2013-02-19 01:58:13 +00:00 |
zeromus
|
e88fb73706
|
nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
|
2013-02-11 09:09:37 +00:00 |
zeromus
|
501c68bb9f
|
nes-make memoryRand track fceux latest
|
2013-02-11 09:08:54 +00:00 |
zeromus
|
9cf0a3f30f
|
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
|
2013-01-18 05:06:26 +00:00 |
zeromus
|
11aef10c2e
|
snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
|
2013-01-18 04:46:17 +00:00 |
zeromus
|
1b33d1dc9d
|
snes-fix bug where you cant load games lacking save ram
|
2013-01-14 07:22:36 +00:00 |
goyuken
|
a0ea09a226
|
nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
|
2013-01-09 23:22:40 +00:00 |
zeromus
|
66077951c4
|
snes-fix timing calculations in aviout and movieplay dialog
|
2013-01-09 23:03:46 +00:00 |
goyuken
|
926cf64fe7
|
dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
|
2012-12-30 17:38:44 +00:00 |
goyuken
|
87a36128e3
|
dual gb: fix edge case frame boundary timing thingy
|
2012-12-29 18:55:10 +00:00 |
goyuken
|
8715f2bb2a
|
dual gb: memorydomains
|
2012-12-29 18:06:39 +00:00 |
goyuken
|
1cdc51f789
|
dual gameboy: sound
|
2012-12-29 17:11:19 +00:00 |
goyuken
|
166110c609
|
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
|
2012-12-29 15:48:30 +00:00 |
goyuken
|
2a7ea6bfb0
|
libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
|
2012-12-29 02:43:00 +00:00 |
goyuken
|
ab8af9f73e
|
remove some unused junk from last commit
|
2012-12-29 02:07:01 +00:00 |
goyuken
|
63f9752ea2
|
rough in some stuff for game boy link cable recording. none of it is finished yet
|
2012-12-29 01:25:06 +00:00 |