goyuken
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d91e6f184a
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Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks
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2015-05-18 01:52:14 +00:00 |
goyuken
|
fcb5af62d6
|
speed up apple2 savestates, round 1
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2015-05-18 01:30:30 +00:00 |
adelikat
|
59090e5751
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Apple II - make binary state preferred = false for now
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2015-05-18 00:54:59 +00:00 |
goyuken
|
a4469120a5
|
Forgot this
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2015-05-18 00:43:23 +00:00 |
goyuken
|
6ab8be0a1d
|
Screwball mode Apple II savestates
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2015-05-18 00:14:00 +00:00 |
adelikat
|
3e47055ca2
|
Apple II - fix crash on loadstate when not using an xml
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2015-05-10 20:20:24 +00:00 |
adelikat
|
f6e9f79e71
|
Apple II - remove a bogus hack in LoadState that I did awhile back
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2015-05-09 15:32:18 +00:00 |
zeromus
|
6833a24638
|
add NES music ripper tool prototype
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2015-05-08 00:56:46 +00:00 |
beirich
|
64741e8973
|
PCE: tweak VDC register commit logic
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2015-05-04 04:54:39 +00:00 |
adelikat
|
69146e5c1b
|
I like to forget to add files
|
2015-04-29 20:57:20 +00:00 |
adelikat
|
dbc3a5cb2c
|
Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
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2015-04-26 12:40:21 +00:00 |
adelikat
|
bd07bfa310
|
Apple II - fix some input issues
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2015-04-26 11:55:17 +00:00 |
adelikat
|
04b490aca4
|
Apple II - add frame count to savestates
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2015-04-25 13:14:12 +00:00 |
adelikat
|
01ed8f2064
|
Apple II - path config stuff
|
2015-04-15 22:27:25 +00:00 |
adelikat
|
b9d2331798
|
Break off Virtu into its own dll
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2015-04-15 22:13:54 +00:00 |
adelikat
|
3549bf3dc5
|
Apple II - block off the first 48k of ram as a Main Ram domain
|
2015-04-13 22:05:39 +00:00 |
adelikat
|
8ace0d5f2e
|
oops, forgot to add this file
|
2015-04-13 21:58:53 +00:00 |
adelikat
|
4bf37df018
|
Apple II - wire up memory domains, just System Bus currently
|
2015-04-13 18:53:36 +00:00 |
adelikat
|
e6e94b8d54
|
Apple II - ui for disk changing
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2015-04-13 00:46:11 +00:00 |
adelikat
|
1bcf2ae684
|
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
|
2015-04-12 23:38:19 +00:00 |
adelikat
|
3867a890fc
|
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
|
2015-04-12 19:17:31 +00:00 |
zeromus
|
e7564f11ae
|
fix coleco sound which had got unhooked
|
2015-04-12 05:52:40 +00:00 |
adelikat
|
0d9055b121
|
Apple II - remove another hard coded path
|
2015-04-10 00:30:59 +00:00 |
adelikat
|
c72fb5e0a5
|
Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from
|
2015-04-10 00:13:26 +00:00 |
hegyak
|
c4834a48b2
|
correct r9288 to actually remove the hard paths
|
2015-04-09 12:44:53 +00:00 |
adelikat
|
f4140de3f7
|
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
|
2015-04-09 00:18:01 +00:00 |
adelikat
|
da7e887fc2
|
Apple II - hard code the sound to be much quieter
|
2015-04-04 01:10:34 +00:00 |
goyuken
|
d4bf5c40a2
|
apple make noises
|
2015-04-04 00:43:35 +00:00 |
goyuken
|
9fef38dfd6
|
NES FDS: Fix showing "Good dump" all of the time
|
2015-03-28 15:42:02 +00:00 |
adelikat
|
d30d5ba06d
|
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
|
2015-03-27 23:24:58 +00:00 |
adelikat
|
9f02fd75af
|
Apple II - some reorg
|
2015-03-21 21:45:12 +00:00 |
adelikat
|
748e770ba7
|
Apple II - fix color palette
|
2015-03-21 15:19:54 +00:00 |
pjgat09
|
c2dd59aa3a
|
N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
|
2015-03-17 00:11:08 +00:00 |
zeromus
|
10dbd9bafb
|
nsf - big cleanup and fix a lot of games and add savestates
|
2015-03-11 21:19:47 +00:00 |
zeromus
|
db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
adelikat
|
d76d40125a
|
Apple II - fix graphics
|
2015-03-11 01:28:24 +00:00 |
scepheo
|
3b078522a6
|
Apple II: Disabled core throttling, both BizHawk and the core were doing it.
|
2015-03-09 23:30:48 +00:00 |
scepheo
|
1f42bdd651
|
Apple II: Fixed at least 1 issue with savestates.
|
2015-03-09 22:44:45 +00:00 |
adelikat
|
81bacfd56f
|
oops
|
2015-03-08 03:12:54 +00:00 |
adelikat
|
fccf9f06a9
|
Apple II - wire up savestates (binary only, for now)
|
2015-03-08 03:10:20 +00:00 |
adelikat
|
2d2a770a7c
|
don't need these files
|
2015-03-08 02:31:58 +00:00 |
adelikat
|
8b59ad0352
|
Remove some warnings, and add some ignores
|
2015-03-08 02:09:05 +00:00 |
woutvanpoppel
|
820c693eb9
|
apple II, start on keyboard input
|
2015-03-08 01:34:18 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
adelikat
|
3589323ca1
|
Fix the coleco core that was crashing on start up
|
2015-03-05 01:17:43 +00:00 |
goyuken
|
adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
|
2015-03-03 00:23:50 +00:00 |
goyuken
|
c9d630b330
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
|
2015-02-23 22:40:51 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
goyuken
|
8bf7c960cf
|
some stuff, not ready yet
|
2015-02-19 03:16:33 +00:00 |
zeromus
|
5cbc68a0b2
|
move along
|
2015-02-18 00:06:49 +00:00 |