Commit Graph

928 Commits

Author SHA1 Message Date
goyuken d91e6f184a Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks 2015-05-18 01:52:14 +00:00
goyuken fcb5af62d6 speed up apple2 savestates, round 1 2015-05-18 01:30:30 +00:00
adelikat 59090e5751 Apple II - make binary state preferred = false for now 2015-05-18 00:54:59 +00:00
goyuken a4469120a5 Forgot this 2015-05-18 00:43:23 +00:00
goyuken 6ab8be0a1d Screwball mode Apple II savestates 2015-05-18 00:14:00 +00:00
adelikat 3e47055ca2 Apple II - fix crash on loadstate when not using an xml 2015-05-10 20:20:24 +00:00
adelikat f6e9f79e71 Apple II - remove a bogus hack in LoadState that I did awhile back 2015-05-09 15:32:18 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
beirich 64741e8973 PCE: tweak VDC register commit logic 2015-05-04 04:54:39 +00:00
adelikat 69146e5c1b I like to forget to add files 2015-04-29 20:57:20 +00:00
adelikat dbc3a5cb2c Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled. 2015-04-26 12:40:21 +00:00
adelikat bd07bfa310 Apple II - fix some input issues 2015-04-26 11:55:17 +00:00
adelikat 04b490aca4 Apple II - add frame count to savestates 2015-04-25 13:14:12 +00:00
adelikat 01ed8f2064 Apple II - path config stuff 2015-04-15 22:27:25 +00:00
adelikat b9d2331798 Break off Virtu into its own dll 2015-04-15 22:13:54 +00:00
adelikat 3549bf3dc5 Apple II - block off the first 48k of ram as a Main Ram domain 2015-04-13 22:05:39 +00:00
adelikat 8ace0d5f2e oops, forgot to add this file 2015-04-13 21:58:53 +00:00
adelikat 4bf37df018 Apple II - wire up memory domains, just System Bus currently 2015-04-13 18:53:36 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat 1bcf2ae684 Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons 2015-04-12 23:38:19 +00:00
adelikat 3867a890fc NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
zeromus e7564f11ae fix coleco sound which had got unhooked 2015-04-12 05:52:40 +00:00
adelikat 0d9055b121 Apple II - remove another hard coded path 2015-04-10 00:30:59 +00:00
adelikat c72fb5e0a5 Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from 2015-04-10 00:13:26 +00:00
hegyak c4834a48b2 correct r9288 to actually remove the hard paths 2015-04-09 12:44:53 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
adelikat da7e887fc2 Apple II - hard code the sound to be much quieter 2015-04-04 01:10:34 +00:00
goyuken d4bf5c40a2 apple make noises 2015-04-04 00:43:35 +00:00
goyuken 9fef38dfd6 NES FDS: Fix showing "Good dump" all of the time 2015-03-28 15:42:02 +00:00
adelikat d30d5ba06d Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it 2015-03-27 23:24:58 +00:00
adelikat 9f02fd75af Apple II - some reorg 2015-03-21 21:45:12 +00:00
adelikat 748e770ba7 Apple II - fix color palette 2015-03-21 15:19:54 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
adelikat d76d40125a Apple II - fix graphics 2015-03-11 01:28:24 +00:00
scepheo 3b078522a6 Apple II: Disabled core throttling, both BizHawk and the core were doing it. 2015-03-09 23:30:48 +00:00
scepheo 1f42bdd651 Apple II: Fixed at least 1 issue with savestates. 2015-03-09 22:44:45 +00:00
adelikat 81bacfd56f oops 2015-03-08 03:12:54 +00:00
adelikat fccf9f06a9 Apple II - wire up savestates (binary only, for now) 2015-03-08 03:10:20 +00:00
adelikat 2d2a770a7c don't need these files 2015-03-08 02:31:58 +00:00
adelikat 8b59ad0352 Remove some warnings, and add some ignores 2015-03-08 02:09:05 +00:00
woutvanpoppel 820c693eb9 apple II, start on keyboard input 2015-03-08 01:34:18 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
adelikat 3589323ca1 Fix the coleco core that was crashing on start up 2015-03-05 01:17:43 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00
zeromus 5cbc68a0b2 move along 2015-02-18 00:06:49 +00:00