adelikat
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0c078a189e
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Saturn - oops, 3d shoulder button mids should be 0
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2017-06-18 16:05:46 -05:00 |
nattthebear
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278b29a840
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pizza: use waterboxcore
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2017-06-18 16:05:55 -04:00 |
adelikat
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5c71fc2e34
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Saturn - Wheel - virtual pad support
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2017-06-18 15:03:51 -05:00 |
adelikat
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7e98cd6ec9
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Saturn - mouse - make button names consistent with other cores, virtual pad support
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2017-06-18 15:03:50 -05:00 |
adelikat
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b22787fc44
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Saturn - 3d pad - set mids for analog ranges, finish virtualpad support
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2017-06-18 15:03:49 -05:00 |
nattthebear
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80698781b1
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misc code cleanup
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2017-06-18 15:01:02 -04:00 |
nattthebear
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37b285fe8d
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saturnus: get rid of the round-tripping of analogs through the mednafen input system.
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2017-06-18 12:25:01 -04:00 |
nattthebear
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9ff2da5265
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Start work on Honda Oddessy2
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2017-06-18 10:29:03 -04:00 |
nattthebear
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69d0b36ca1
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gonna flip it on them
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2017-06-18 09:02:54 -04:00 |
nattthebear
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1292b27163
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Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell.
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2017-06-18 08:51:09 -04:00 |
adelikat
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d7423d45a0
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File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place
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2017-06-17 17:29:16 -05:00 |
nattthebear
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5a8fad73b9
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saturnus: use waterboxcore
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2017-06-17 15:30:03 -04:00 |
nattthebear
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c04beea4d0
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update snes9x to use WaterboxCore
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2017-06-17 12:57:43 -04:00 |
nattthebear
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3e731ae0b3
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Make ngp core use WaterboxCore infrastructure
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2017-06-17 10:47:10 -04:00 |
nattthebear
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f538ad31fe
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add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case.
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2017-06-17 10:10:55 -04:00 |
nattthebear
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6f60eb5efc
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Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is...
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2017-06-17 10:07:02 -04:00 |
nattthebear
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02242e8997
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update mgba
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2017-06-16 20:21:52 -04:00 |
nattthebear
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3eec8ca175
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update mgba. fixes golden sun soft reset issue
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2017-06-16 14:23:57 -04:00 |
nattthebear
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aac25082d0
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Video dumping: Store the audiosync option in configuration, and default it to true. If the emulator's av output is perfect, the two will produce identical results. In every instance I'm aware of where the emulator's av output is not perfect, the audio sync mode will produce better results.
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2017-06-16 14:11:43 -04:00 |
nattthebear
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a4c6d04a18
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pizza: change internal rendering pipeline to 32 bit colors
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2017-06-16 09:20:35 -04:00 |
nattthebear
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04d4880564
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pizza: cover your ears
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2017-06-16 08:19:03 -04:00 |
nattthebear
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dd9d1b2018
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pizza: input
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2017-06-15 21:38:52 -04:00 |
nattthebear
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803190e6b4
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protip: When refactoring, it's not OK to just make it not work. Fixes #873
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2017-06-15 20:40:38 -04:00 |
nattthebear
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c4eeb84ee8
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mgba: syste bus
fixes #861
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2017-06-15 19:34:15 -04:00 |
nattthebear
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8fa903c004
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pizza progress: it runs
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2017-06-15 19:00:41 -04:00 |
nattthebear
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0d7116ef06
|
they must never know my secret...
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2017-06-14 19:58:13 -04:00 |
nattthebear
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d7809d0f52
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mapheap: fix some bugs that weren't exercised (nothing uses mremap right now)
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2017-06-14 19:51:43 -04:00 |
nattthebear
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69ec6b2a73
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remove some sound buffers from snes savestates
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2017-06-14 18:56:24 -04:00 |
adelikat
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796f9ddaa7
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snes9x - support snes obj toggle hotkeys
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2017-06-14 17:28:02 -05:00 |
nattthebear
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e3d2681d99
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snes9x: connect obj disable by priority
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2017-06-14 17:00:27 -04:00 |
nattthebear
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17cc595ba6
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i'd stash all of this but it's less effort to commit
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2017-06-14 16:49:42 -04:00 |
zeromus
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f7ac0d0b02
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update snes9x submodule -> obj layers toggle commit
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2017-06-13 21:47:08 -05:00 |
adelikat
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6660223459
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snes - support bg toggling hotkeys on snes9x. snes9x doesn't support individual obj setting so those hotkeys just do nothing for now.. That probably needs to be addressed better.
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2017-06-13 20:56:47 -05:00 |
adelikat
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a4672027c9
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bsnes - layer toggling move ui from menu items to checkboxes in the options dialog
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2017-06-13 20:29:42 -05:00 |
nattthebear
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7d6b4611dc
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pizza: start removing parts i don't like
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2017-06-13 20:21:13 -04:00 |
nattthebear
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a82d3bc540
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snes9x: shartfox: show 99% of all frames as lag frames, as intended
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2017-06-13 20:21:13 -04:00 |
adelikat
|
03ceeecddb
|
snes options -> bsnes options
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2017-06-13 19:06:53 -05:00 |
adelikat
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b1c5e35005
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bsnes - dont' show profile name in the core name in the status bar
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2017-06-13 19:01:32 -05:00 |
nattthebear
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2eb4205a3b
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libsnes: remove some palette code that wasn't used by us. not sure what this was for. gets raw snes state size down to 5MB
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2017-06-13 19:24:28 -04:00 |
nattthebear
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cbbc922cf7
|
pizza boy at c7bc6ee376028b3766de8d7a02e60ab794841f45
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2017-06-13 19:24:28 -04:00 |
adelikat
|
c33271e534
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make mGBA the default GBA core
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2017-06-13 17:35:10 -05:00 |
adelikat
|
58b424e53e
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Rewind config - minimum state buffer size of 50mb
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2017-06-13 17:23:57 -05:00 |
nattthebear
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1314912cf8
|
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
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2017-06-13 17:55:07 -04:00 |
zeromus
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dee906ecb6
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libretrobridge: fix warnings and rebuild dll
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2017-06-13 16:25:15 -05:00 |
adelikat
|
d91e3b9dcb
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Fix oopsies from merge, update SNESOptions ui to account for the Crop SGB option
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2017-06-13 08:24:37 -05:00 |
adelikat
|
97d7dd7f42
|
merging master into waterbox2 this one was messy may be regressions
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2017-06-13 08:16:25 -05:00 |
adelikat
|
8c40d2908c
|
bnes - remove the force determinism setting (hack) since it is no longer relevant
|
2017-06-12 21:03:11 -05:00 |
adelikat
|
9eb2fcc34c
|
bsnes - remove profile sync setting and related code
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2017-06-12 20:56:34 -05:00 |
adelikat
|
971c6a9df6
|
bnses options - remove profile options
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2017-06-12 20:56:33 -05:00 |
adelikat
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ac6b18c137
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tastudio - change performance profile nag to a snes9x nag
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2017-06-12 20:56:32 -05:00 |