adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
goyuken
5a1c082236
bleh
2014-12-14 18:35:35 +00:00
goyuken
6ec6f82109
gb disassembler that may or may not work
2014-12-14 18:24:10 +00:00
adelikat
9fc46f6764
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
2014-12-12 01:58:12 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
goyuken
923b5e2543
dual gameboy memorycallback stuff
2014-12-05 02:43:16 +00:00
goyuken
1f9b4d23fe
lets try something that compiles
2014-12-05 02:39:42 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
goyuken
7f9adc0c1d
dgb: reenable input callbacks.
2014-12-04 02:04:14 +00:00
goyuken
5f770e4696
update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
2014-12-04 01:46:59 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
8cffecede9
ditto
2014-11-30 20:40:17 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
9c285e3e3a
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
2014-11-24 01:17:05 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
goyuken
0a17fadb8e
gb: add mute sound as a setting. most useful in dual mode.
2014-11-16 21:56:32 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
ff95066672
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
2014-10-29 18:58:43 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
goyuken
184b4dcba9
change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
2014-09-12 15:39:04 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
1d383a62cc
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
2014-08-23 19:06:37 +00:00
goyuken
c905b6fed2
dual gameboy: hook up to front end cable connected status indicator
2014-08-23 01:30:22 +00:00
goyuken
047f148f20
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
2014-08-18 17:21:17 +00:00
goyuken
56afd7c482
gb: minor cleanup
2014-08-18 16:26:40 +00:00
goyuken
ca7a7886ed
dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
2014-08-18 02:31:42 +00:00
goyuken
d7f39ca831
vba next: coreside work for alternate palettes
2014-08-17 20:05:56 +00:00
goyuken
ceae8d71b5
memory domain: minor refactor and cleanup
2014-08-15 21:21:17 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
goyuken
8cfc640d1e
woop woop call the cops see if i care
2014-08-04 22:25:07 +00:00
goyuken
4deda7eb91
settings cleanup
2014-08-03 22:19:55 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
adelikat
9e49c29240
pretty up Gameboy setting display names
2014-07-20 00:16:40 +00:00
goyuken
1b4a8a0b23
settings cleanup
2014-07-14 16:56:23 +00:00
goyuken
fb133da0c5
fix some internal settings infrastructure
2014-07-14 16:10:45 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
1c0eca190e
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
2014-07-03 18:54:53 +00:00
goyuken
0c57d7954f
gameboi: fix crash
2014-06-23 03:44:46 +00:00
goyuken
9a6decef06
GB: cleanup and stuff
2014-06-16 15:59:39 +00:00
goyuken
e3cb22889a
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
2014-06-04 18:53:57 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
goyuken
512dc84334
would have sucked to not find that bug
2014-05-31 20:34:13 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
58efa286df
move stuff
2014-05-31 16:12:59 +00:00
goyuken
8f87c2e854
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
2014-05-31 04:01:07 +00:00
goyuken
490a3dc3cf
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
2014-05-12 17:24:43 +00:00
goyuken
93b710e4ab
gambatte: make RTC run at the correct 59.7fps instead of 60fps
2014-05-12 04:08:22 +00:00
goyuken
1ef04c0cb5
gambatte: support text savestates
2014-05-11 20:48:19 +00:00
goyuken
5710282ac6
gambatte: eliminate some unused code
2014-05-11 15:40:02 +00:00
goyuken
975ced7e38
gambatte: break stuff. don't use
2014-05-10 04:22:12 +00:00
goyuken
c687ac7cfd
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
2014-05-07 22:26:13 +00:00
goyuken
7b95dd4745
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
2014-05-07 21:34:19 +00:00
goyuken
df6fa1dec0
gambatte: fix video problem related to new frame timing
2014-05-03 03:05:34 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
goyuken
ccd5782909
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
2014-04-30 17:36:35 +00:00
zeromus
3880f9059c
fix gambatte sound (misuse of blipbuffer)
2014-04-30 03:46:37 +00:00
adelikat
fea60dfbbe
Gameboy - fixed frame timing but broke sound
2014-04-29 23:31:25 +00:00
adelikat
4269098e8a
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
2014-04-28 16:02:11 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
zeromus
49d8f6c5b9
remove savestate loading hacks for movie header skipping
2014-04-25 02:21:45 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
beirich
c179fd5fd6
Add OSD message notifier to CoreComm
2014-03-18 03:03:53 +00:00
goyuken
1b3009d849
also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
2014-03-05 05:06:34 +00:00
goyuken
dbe0106814
i did not know that the gameboy had stereo audio
2014-03-05 05:03:13 +00:00
goyuken
7a9eb9f6cb
change some memory domains to exception out on out of range access instead of silent masking
2014-02-26 20:18:48 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
81996af187
GB: cleanup and fix memory leaks for a few odd cases
2013-12-09 20:50:21 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
goyuken
fc110cbeae
fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
2013-11-24 17:32:46 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00