goyuken
|
fd5b7263ea
|
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
|
2014-04-30 20:32:13 +00:00 |
goyuken
|
9909b972fb
|
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
|
2014-04-30 19:43:55 +00:00 |
goyuken
|
ccd5782909
|
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
|
2014-04-30 17:36:35 +00:00 |
zeromus
|
3880f9059c
|
fix gambatte sound (misuse of blipbuffer)
|
2014-04-30 03:46:37 +00:00 |
adelikat
|
7d09468d7a
|
6502 - disassembling should be peeking not reading, there's still some unsafe peeking going on with NES trace logging though
|
2014-04-30 01:16:04 +00:00 |
adelikat
|
fea60dfbbe
|
Gameboy - fixed frame timing but broke sound
|
2014-04-29 23:31:25 +00:00 |
adelikat
|
4269098e8a
|
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
|
2014-04-28 16:02:11 +00:00 |
adelikat
|
3901fb640b
|
more icons, don't show one if there isn't oen
|
2014-04-25 23:17:10 +00:00 |
adelikat
|
51be257486
|
core status bar icon - add yabause and bsnes icons
|
2014-04-25 21:41:34 +00:00 |
zeromus
|
49d8f6c5b9
|
remove savestate loading hacks for movie header skipping
|
2014-04-25 02:21:45 +00:00 |
adelikat
|
8c0526b90f
|
Quicknes - clip top and bottom true by default
|
2014-04-25 01:22:22 +00:00 |
adelikat
|
de1cb218a6
|
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
|
2014-04-25 01:19:57 +00:00 |
adelikat
|
c74019a54d
|
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
|
2014-04-22 00:38:59 +00:00 |
zeromus
|
06ffa9601c
|
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
|
2014-04-20 01:44:06 +00:00 |
adelikat
|
54203c00b9
|
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
|
2014-04-20 01:19:33 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
adelikat
|
1669fd7755
|
Start an Atari 2600 debugger dialog
|
2014-04-19 19:01:13 +00:00 |
adelikat
|
dba0d25a5c
|
Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
|
2014-04-19 16:28:03 +00:00 |
goyuken
|
53d3abb4f6
|
NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
|
2014-04-16 21:04:07 +00:00 |
goyuken
|
47b1e3ae49
|
I AM MASTER OVER DOG
|
2014-04-16 02:11:22 +00:00 |
adelikat
|
d1e7ed9d91
|
Atari 2600 - start Supercharger emulation (and mapper AR)
|
2014-04-16 01:18:38 +00:00 |
adelikat
|
285a7241b9
|
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
|
2014-04-15 22:10:39 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
2cbb914b9e
|
silly formatting fix from last commit
|
2014-04-13 18:30:41 +00:00 |
adelikat
|
7a6994eb80
|
Atari 2600 - some progress on mapper 4A50, but it still doesn't work
|
2014-04-13 18:09:29 +00:00 |
goyuken
|
078599adce
|
PCE: fix CDL loading
|
2014-04-13 16:30:15 +00:00 |
adelikat
|
7f37535cd5
|
PCE Icon for PCE tool dialogs
|
2014-04-13 00:09:16 +00:00 |
adelikat
|
3f3f607e60
|
Atari 2600 - some ground work for the AR mapper, doesn't yet do anything
|
2014-04-12 17:52:49 +00:00 |
adelikat
|
ccae8ce914
|
Atari - failed attempt to implement mapper CM (Compumate)
|
2014-04-12 16:36:30 +00:00 |
adelikat
|
4f65d78335
|
Atari 2600 - some ground work for DPC+, but still not implemented
|
2014-04-12 04:11:52 +00:00 |
adelikat
|
a1cb4b151e
|
Atari 2600 - implement mapper FE
|
2014-04-12 03:48:18 +00:00 |
adelikat
|
50c8e05d65
|
Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
|
2014-04-12 02:54:17 +00:00 |
adelikat
|
a329ef846d
|
Atari 2600 - fix mapper E7 for games that used ram (Burger Time, He-Man)
|
2014-04-11 22:00:16 +00:00 |
goyuken
|
5f66376f82
|
implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153
|
2014-04-11 15:01:22 +00:00 |
adelikat
|
c4b6d8656f
|
Atari 2600 - cart ram for mapper E7
|
2014-04-11 14:14:46 +00:00 |
adelikat
|
74cc3aad14
|
Atari 2600 - implement the Cart Ram memory domain
|
2014-04-11 01:31:10 +00:00 |
adelikat
|
2200b05dc2
|
Atari 2600 - DPC memory domain (added when using the DPC mapper)
|
2014-04-11 01:05:50 +00:00 |
adelikat
|
c16e469e22
|
Atari 2600 - DPC - do savestates, reset, disposing, and some small todos
|
2014-04-10 12:46:45 +00:00 |
beirich
|
860483934f
|
2600: 'cycle accurate' audio, fix pitfall2 music
|
2014-04-10 03:30:46 +00:00 |
goyuken
|
29475fb24d
|
nes: misc blah
|
2014-04-09 22:23:19 +00:00 |
goyuken
|
8c7b1da678
|
NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards
|
2014-04-09 19:39:04 +00:00 |
goyuken
|
58079850ae
|
NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come
|
2014-04-09 18:13:19 +00:00 |
adelikat
|
2834e80dfa
|
Atari 2600 - implement SB mapper (Super banking)
|
2014-04-09 02:17:45 +00:00 |
adelikat
|
37139822ac
|
Atari 2600 - slight fix to m3F, attempt to fix 3E, the mapper is still broken, I guess, the only Roms that use it are a Boulder Dash wip that is broken, and a Boulder Dash Intro Tune that seems to fail.
|
2014-04-09 01:57:45 +00:00 |
adelikat
|
296ce8fcfc
|
oops
|
2014-04-08 00:57:56 +00:00 |
adelikat
|
5407d752b1
|
Atari 2600 - DPC mapper - clean up elapsed cycle monitoring, results now match up with stella at least
|
2014-04-08 00:24:28 +00:00 |
zeromus
|
de89e38d7a
|
flush more frequently in PCE savestate memorywriter code
|
2014-04-08 00:22:42 +00:00 |
adelikat
|
703f1a3355
|
Atari 2600 - Fix some warnings
|
2014-04-07 22:06:38 +00:00 |
beirich
|
8363d66f25
|
PCE: convert states to Serializer implementation
|
2014-04-07 04:53:18 +00:00 |
beirich
|
6ca5768a31
|
SMS/Coleco, refactor to remove PostLoadState() calls
|
2014-04-07 03:09:44 +00:00 |
adelikat
|
ac27f4451c
|
Atari 2600 - major progress on the DPC mapper, Pitfall II is now playable, but the mapper sound channel is still quite bad, also lacks things like savestate support
|
2014-04-07 01:33:45 +00:00 |
adelikat
|
0a22275b59
|
Oops
|
2014-04-06 23:30:45 +00:00 |
adelikat
|
391be49081
|
Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset
|
2014-04-06 23:25:59 +00:00 |
adelikat
|
8a239b53bc
|
Atari 2600 - implement hard reset, also fix a few missing Dispose calls in some mappers that utilize ram
|
2014-04-06 22:40:10 +00:00 |
adelikat
|
696affa5be
|
Atari 2600 - a bit mroe reorg
|
2014-04-05 15:04:03 +00:00 |
adelikat
|
a230210565
|
Atari 2600 - another round of cleanup and reorg
|
2014-04-05 14:57:26 +00:00 |
adelikat
|
27daa82464
|
Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs
|
2014-04-05 14:13:05 +00:00 |
adelikat
|
43d58e3441
|
Atari 2600 - Oops, dispose stuff
|
2014-04-05 02:42:23 +00:00 |
adelikat
|
a2b2651330
|
Atari 2600 - Implement mapper FA2
|
2014-04-05 00:58:43 +00:00 |
adelikat
|
cf1a50c195
|
Atari 2600 - Implement mapper EFSC
|
2014-04-05 00:35:08 +00:00 |
adelikat
|
842645b9ab
|
Atari 2600 - oops, fix a bug in mapper heuristics
|
2014-04-05 00:31:13 +00:00 |
adelikat
|
2d65937440
|
Atari 2600 - implement mapper F4SC
|
2014-04-05 00:03:45 +00:00 |
adelikat
|
3d1e6ca830
|
Atari 2600 - implement mapper F6SC, and slight fix to F8SC (uncomment read of write port emulation)
|
2014-04-04 23:49:03 +00:00 |
adelikat
|
d79067c33c
|
Atari 2600 - implement mapper F8SC. Fix a potential crash in mappers AR and FA
|
2014-04-04 21:16:43 +00:00 |
adelikat
|
af0cd39742
|
Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings.
|
2014-04-04 19:46:41 +00:00 |
adelikat
|
58732cf627
|
Atari 2600 - implement homebrew mapper 0840
|
2014-04-03 21:25:02 +00:00 |
adelikat
|
a946beb40f
|
oops #2
|
2014-04-03 21:02:27 +00:00 |
adelikat
|
3bfa5d7192
|
oops
|
2014-04-03 20:09:55 +00:00 |
adelikat
|
03a2de19f1
|
remove unused mapper file, not sure what this was ever supposed to be, or how it managed to survive this long
|
2014-04-03 20:05:24 +00:00 |
adelikat
|
4c13ff6731
|
Atari 2600 - some formatting and clean up of mapper classes
|
2014-04-03 19:58:47 +00:00 |
adelikat
|
12cdedf299
|
Atari 2600 - throw NotImplemented exceptions on mappers that exist but haven't been built, and clean up some mapper code
|
2014-04-02 21:27:14 +00:00 |
adelikat
|
5db777afcf
|
Atari 2600 - more mapper defaults based on file size
|
2014-04-02 21:07:55 +00:00 |
beirich
|
13ebf95362
|
SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
|
2014-03-25 02:12:42 +00:00 |
goyuken
|
67fdb46ca2
|
workaround issue 146
|
2014-03-23 15:00:56 +00:00 |
beirich
|
e291b3d5fa
|
SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
|
2014-03-22 05:57:27 +00:00 |
beirich
|
77857f0e51
|
Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
|
2014-03-22 04:46:01 +00:00 |
beirich
|
3153587eb3
|
SMS: fix GG Region detection
|
2014-03-20 04:19:38 +00:00 |
goyuken
|
4c448e6858
|
NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers
|
2014-03-19 23:22:06 +00:00 |
goyuken
|
aa2fce885e
|
nes: axrom: support 512K oversize
|
2014-03-19 16:06:51 +00:00 |
beirich
|
c179fd5fd6
|
Add OSD message notifier to CoreComm
|
2014-03-18 03:03:53 +00:00 |
beirich
|
c825720d33
|
SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
|
2014-03-18 02:23:10 +00:00 |
beirich
|
3b66e61c82
|
SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
|
2014-03-18 00:50:08 +00:00 |
beirich
|
cbc4d925be
|
SMS: apply previous sprite fixes to doublesize renderer
|
2014-03-17 11:51:00 +00:00 |
beirich
|
227007c07d
|
SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
|
2014-03-17 05:05:57 +00:00 |
beirich
|
eeeb71dfe0
|
SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
|
2014-03-17 03:56:42 +00:00 |
beirich
|
8b844bff34
|
SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
|
2014-03-17 03:00:07 +00:00 |
goyuken
|
60361d9bd4
|
support a homemade UxROM multicart board
|
2014-03-15 19:54:48 +00:00 |
goyuken
|
b02574829d
|
nes: fix vaus controller
|
2014-03-14 23:03:03 +00:00 |
goyuken
|
65b1397198
|
NES: fix the famicom 4player adapter
|
2014-03-14 21:51:40 +00:00 |
beirich
|
8496f71812
|
SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
|
2014-03-14 04:30:01 +00:00 |
beirich
|
b1a37724a1
|
SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
|
2014-03-13 04:49:39 +00:00 |
beirich
|
8daab82463
|
SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
|
2014-03-13 04:15:05 +00:00 |
beirich
|
7e77c5a116
|
SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
|
2014-03-06 04:43:36 +00:00 |
beirich
|
d2d6d00938
|
SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
|
2014-03-06 00:52:27 +00:00 |
goyuken
|
4e70f1d6a5
|
util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
|
2014-03-05 18:16:34 +00:00 |
beirich
|
60147ffbab
|
SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
|
2014-03-05 12:49:27 +00:00 |
beirich
|
9a59155177
|
SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
|
2014-03-05 05:09:20 +00:00 |
goyuken
|
1b3009d849
|
also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
|
2014-03-05 05:06:34 +00:00 |
goyuken
|
dbe0106814
|
i did not know that the gameboy had stereo audio
|
2014-03-05 05:03:13 +00:00 |
goyuken
|
b2eef124e2
|
nes: controller infrastructure
|
2014-03-05 04:08:24 +00:00 |
beirich
|
d328fd0479
|
SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
|
2014-03-05 02:20:22 +00:00 |
goyuken
|
804fed9375
|
NES: infrastructure stuff
|
2014-03-04 23:18:10 +00:00 |
goyuken
|
92c934b9a9
|
nes: squeeze a few more percent out of the nametable viewer
|
2014-03-01 23:43:04 +00:00 |
goyuken
|
1fbc833361
|
NES: fix some CNROM games. dunno how they got broken?
|
2014-03-01 16:58:01 +00:00 |
goyuken
|
f346b604d4
|
NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
|
2014-03-01 00:02:53 +00:00 |
goyuken
|
65accb7c94
|
woops
|
2014-02-28 04:16:54 +00:00 |
goyuken
|
3ffde6b88a
|
NES: rework controller infrastructure. zappers and such will be coming soon now
|
2014-02-28 04:05:36 +00:00 |
goyuken
|
f1cd0b888f
|
never fear; you'll be able to use your ddr pads to play final fantasy soon enough
|
2014-02-27 23:34:56 +00:00 |
goyuken
|
5227a5a05d
|
more unfinished controller infrastructure
|
2014-02-27 20:59:10 +00:00 |
goyuken
|
dcb2098055
|
NES: fix some peek memory semantics
|
2014-02-27 20:58:00 +00:00 |
goyuken
|
f1a81e8462
|
fix comment
|
2014-02-27 04:04:55 +00:00 |
goyuken
|
8d2b644686
|
stuff, not done yet
|
2014-02-27 04:02:58 +00:00 |
beirich
|
f27dd11389
|
PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
|
2014-02-27 01:00:21 +00:00 |
beirich
|
e4e04e7b9d
|
SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
|
2014-02-27 00:28:05 +00:00 |
goyuken
|
7a9eb9f6cb
|
change some memory domains to exception out on out of range access instead of silent masking
|
2014-02-26 20:18:48 +00:00 |
zeromus
|
d0aec59e55
|
snes-dont malfunction CARTROM memdomain when having a npow2 romsize
|
2014-02-26 09:33:38 +00:00 |
goyuken
|
fa9f1c69b8
|
nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
|
2014-02-26 03:09:54 +00:00 |
goyuken
|
f6c1c7eba2
|
NES: PPU Viewer: support MMC5 ExAttr mode
|
2014-02-25 22:54:25 +00:00 |
goyuken
|
b1dc3f0f48
|
nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
|
2014-02-24 01:01:15 +00:00 |
goyuken
|
cdd19396d4
|
nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
|
2014-02-23 23:03:44 +00:00 |
goyuken
|
d7371fcf42
|
saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
|
2014-02-23 17:06:24 +00:00 |
goyuken
|
17f64cf8f5
|
nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell
|
2014-02-23 16:22:30 +00:00 |
goyuken
|
cb898334ac
|
remove debug statement accidentally left in previous commit
|
2014-02-22 04:01:00 +00:00 |
goyuken
|
220dabafb7
|
NES: fix major league for change in database autism
|
2014-02-21 23:31:44 +00:00 |
goyuken
|
3d7a0e445b
|
gpgx: clean up 32bpp code (no functional changes)
|
2014-02-21 17:07:09 +00:00 |
goyuken
|
6c2aad545f
|
7800: fix PAL color display
|
2014-02-21 17:00:06 +00:00 |
goyuken
|
9d0e22292d
|
GPGX: show "PAL" flag properly in movie files
|
2014-02-21 00:30:52 +00:00 |
goyuken
|
bdbaa0c2d9
|
PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
|
2014-02-20 22:59:37 +00:00 |
goyuken
|
c14e4239c4
|
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
|
2014-02-19 22:26:33 +00:00 |
goyuken
|
223116252b
|
NES: sunsoft 1: clarify code, no emulation changes
|
2014-02-19 16:33:59 +00:00 |
goyuken
|
420bbc2c4c
|
NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
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2014-02-17 18:02:21 +00:00 |
goyuken
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8a34ce3d0b
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NES: fix Shanghai (J)
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2014-02-17 17:46:26 +00:00 |
goyuken
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02762576aa
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VRC6: support arbitrary romsize through ines identification
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2014-02-17 04:15:15 +00:00 |
zeromus
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7b354ef8b9
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change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
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2014-02-16 06:16:55 +00:00 |
goyuken
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4a2f28d89f
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nes: vrc6: correct some problems with the most recent commit
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2014-02-15 22:12:46 +00:00 |
beirich
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4415673f31
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pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
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2014-02-15 19:54:00 +00:00 |
goyuken
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c333e2f6f3
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NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features.
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2014-02-15 18:45:52 +00:00 |
goyuken
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7acbcd5995
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apply r6102 to SGX. 60% speedup in that arthur game
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2014-02-14 22:05:57 +00:00 |
goyuken
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af0d5ac59e
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PCE: 50% overall speedup by reworking BG render inner loop
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2014-02-14 20:24:26 +00:00 |
goyuken
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4174751212
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SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
goyuken
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b294c69046
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NES: MMC1 code cleanup, no changes
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2014-02-13 18:14:01 +00:00 |
goyuken
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e5102c1f02
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NES: fix speed regression of last commit
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2014-02-12 22:25:36 +00:00 |
goyuken
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4ada3b4973
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NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred
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2014-02-12 22:01:23 +00:00 |
goyuken
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17d6e866a0
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pce: refactor CD loading to move bios determination out of RomLoader
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2014-02-10 15:26:18 +00:00 |
goyuken
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37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
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5769e85a6f
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add ID to bizhawk CDL file, to make it easily distinguishable
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2014-02-10 04:20:26 +00:00 |
goyuken
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4961c9e905
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add quick dirty text document describing the CDL format for those who don't like C#
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2014-02-10 03:54:16 +00:00 |
goyuken
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47ba6ee915
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PCE CDL: more on previous commit
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2014-02-10 02:49:03 +00:00 |
goyuken
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d15c867693
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PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
goyuken
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bdbcf689d9
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PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains.
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2014-02-10 01:21:13 +00:00 |