goyuken
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607998ddd9
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gb gpu view: use no alpha because of windows clipboard dumbassery
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2012-11-13 02:02:06 +00:00 |
zeromus
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afc97cda77
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libmednahawk reorg
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2012-11-13 00:50:10 +00:00 |
goyuken
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188e3b8770
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gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish
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2012-11-13 00:43:47 +00:00 |
goyuken
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d45fda78a4
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NESPPU view: implement ctrl+C copy on mouseover
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2012-11-12 22:13:49 +00:00 |
goyuken
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e95efcb91b
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throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
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2012-11-12 17:57:11 +00:00 |
adelikat
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5574e335bb
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C64 - wire up remaining keyboard key controls
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2012-11-11 02:36:29 +00:00 |
adelikat
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fef2e394e3
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Fixes to c64 keyboard in config.cs, start hooking up keys to the core
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2012-11-10 03:19:42 +00:00 |
adelikat
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4c20f94b74
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start C64 keyboard object
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2012-11-10 02:40:43 +00:00 |
adelikat
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09565e28ef
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C64 - use numberpad for default joystick keys
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2012-11-10 01:32:45 +00:00 |
zeromus
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9053ac5b67
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refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
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2012-11-09 20:03:59 +00:00 |
goyuken
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e13e3257c1
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dispose of slimdx gamepads on program close
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2012-11-09 19:21:33 +00:00 |
goyuken
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ae82ec5de0
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gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
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2012-11-09 18:55:59 +00:00 |
goyuken
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80b18cb278
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gb gpu view: copy to clipboard
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2012-11-09 18:14:59 +00:00 |
adelikat
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570bb986c2
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Remove FDS and VS as mappable keys (user must use menu items)
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2012-11-09 02:47:50 +00:00 |
adelikat
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bb0f409550
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NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
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2012-11-09 02:41:37 +00:00 |
goyuken
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54ea30c50d
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gb gpu view: stuff
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2012-11-09 01:41:30 +00:00 |
adelikat
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d5a87f667c
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C64 - oops, fix crash due to misconfigured autofire
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2012-11-08 19:39:00 +00:00 |
adelikat
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dd24b2d255
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Path Config - change link to SNES firmwares, add link to C64 firmwares
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2012-11-08 18:40:49 +00:00 |
adelikat
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01102b67bd
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C64- hook up to path config dialog
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2012-11-08 17:06:25 +00:00 |
adelikat
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6e5e187b1a
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NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics)
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2012-11-08 14:49:57 +00:00 |
adelikat
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a205158a0f
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Hook up C64 joysticks on client side (except for mnemonics)
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2012-11-08 13:33:30 +00:00 |
adelikat
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49dc9cbfa0
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only load ControllerConfig dialog, remove option for old input config
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2012-11-08 04:46:48 +00:00 |
adelikat
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db2b4584f5
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Controller Config - implement Gameboy power button
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2012-11-08 04:43:07 +00:00 |
adelikat
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68cba7d792
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Genesis - implement Reset button on client side (not yet hooked up in core)
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2012-11-08 04:33:18 +00:00 |
adelikat
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c32cef4bc4
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SNES - Implement Reset and Power as controller buttons
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2012-11-08 04:13:55 +00:00 |
adelikat
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027b56e861
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ControllerConfig object - automatically make columns if controller buttons don't fit in a single column, fix formatting of TI-83
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2012-11-08 04:09:24 +00:00 |
adelikat
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b59d248cda
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Controller Config - hook up sms, pce, atari console buttons
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2012-11-08 03:16:41 +00:00 |
adelikat
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9681fc137e
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Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog
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2012-11-08 02:20:34 +00:00 |
adelikat
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835084d812
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Controller config - start console button stuff
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2012-11-07 22:53:15 +00:00 |
adelikat
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7d62265047
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Controller Config - implement L+R checkbox
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2012-11-07 16:17:35 +00:00 |
adelikat
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def7193b27
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Controller Config - hook up Genesis, Atari, PCE
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2012-11-07 15:31:07 +00:00 |
adelikat
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ee912d700d
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Controller Config - fix bug in saving, hook up controllers for SNES, GBx, SMS
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2012-11-07 15:15:23 +00:00 |
adelikat
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cb88230d98
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New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects
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2012-11-07 14:31:12 +00:00 |
adelikat
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122c48289a
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New Controller Config - fix bug where bindings were losing input and failing to save
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2012-11-07 13:31:38 +00:00 |
adelikat
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28cc3bb6c6
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Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog
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2012-11-07 04:31:29 +00:00 |
goyuken
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513793a177
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gb gpu view: sprite mouseovers
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2012-11-07 03:06:28 +00:00 |
goyuken
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94da0b6f49
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gb gpu view: more mouseover stuff
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2012-11-07 00:04:49 +00:00 |
goyuken
|
0d77f77069
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gp gpu view: some mouseover stuff
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2012-11-06 21:29:42 +00:00 |
goyuken
|
d1613d2cb5
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gb gpu: fix new bug with game switching
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2012-11-06 18:02:19 +00:00 |
goyuken
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ad3e1bff21
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gb gpu view: beautify and add scanline callback control
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2012-11-06 17:54:04 +00:00 |
adelikat
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ca8832e464
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oops
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2012-11-06 13:23:56 +00:00 |
adelikat
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7682422c9b
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Virtualpads - hook up NES Power button
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2012-11-06 12:56:01 +00:00 |
zeromus
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877b95e3d5
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c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
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2012-11-06 06:19:27 +00:00 |
adelikat
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e7f3abdfc3
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Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
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2012-11-06 03:27:24 +00:00 |
adelikat
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53520540ea
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NES - Implement ability to record hard resets
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2012-11-06 02:32:33 +00:00 |
adelikat
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5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
adelikat
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aba91a6a73
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Fix cases where Statusbar pause icon didn't appear when paused
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2012-11-06 00:04:50 +00:00 |
pasky1382
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c7ecc91551
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Updated SNES gamedb to latest no-intro DAT (10-28-12)
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2012-11-05 21:51:56 +00:00 |
goyuken
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ac1f9a90a1
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libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
goyuken
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ef4bb14d59
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gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |