CasualPokePlayer
172f6cbbde
libchdr linux build
2024-04-29 22:29:24 -07:00
CasualPokePlayer
21b6bd331b
Add CHD CD support
2024-04-29 22:21:47 -07:00
Sergio Martin
9dcb84336e
Wiring up GPGX as core for SMS, GG, and SG ( #3902 )
...
* Adding GPGX as core for SMS and GG
* Enabling SMS FM selection
* Allow selecting PicoDrive as the preferred core for MD/Genesis
---------
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: feos <feykomylce@gmail.com>
2024-04-28 20:10:44 +03:00
feos
e5a2d9ee41
update gpgx for even smaller port diff
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include sms/gg stuff
2024-04-28 14:36:23 +03:00
CasualPokePlayer
eeebd39a11
really fix gpgx cd audio this time
2024-04-27 05:34:45 -07:00
CasualPokePlayer
212878397e
fix gpgx audio harder
2024-04-27 03:21:51 -07:00
CasualPokePlayer
095d160034
try fixing gpgx cd audio
2024-04-27 03:12:27 -07:00
CasualPokePlayer
06ceec6390
Fixup nyma flatbuffer comms, update flatbuffer
2024-04-27 02:52:14 -07:00
CasualPokePlayer
cb3c7610d5
Update to mednafen 1.32.1
2024-04-26 21:56:39 -07:00
CasualPokePlayer
fb438863f5
Fix crash when saving CD ebram
2024-04-26 16:18:34 -07:00
CasualPokePlayer
80f209ed0d
Remove CD caching code
...
It was a sort of novel speed boost idea, but it doesn't work too well due to wbx heap limitations and the drive light still needing a callback anyways
2024-04-26 15:41:33 -07:00
CasualPokePlayer
f9b8a775b0
Fix drive light not appearing as much as it should
2024-04-26 13:50:37 -07:00
CasualPokePlayer
cb41b6512c
Rebuild GPGX
2024-04-26 13:12:45 -07:00
Sergio Martin
5cb1fe0042
Update Genesis Plus GX Core ( #3889 )
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* Added deep freeze functionality
* Adding support for selecting sound chip
* Adding LUA interface to the deepfreeze list
* Implemented sprite always on top in the VDP
* Found and fixed the issue that manifested itself in a reset Gargoyles and an outright fail in Ristar. The issue was the use of a union type containing overlapping cd and cartdrige data. Using struct now to keep them separated
* Fix PC reg in tracelogs
---------
Co-authored-by: feos <feykomylce@gmail.com>
Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2024-04-21 18:34:54 +03:00
CasualPokePlayer
880d8d9f07
rebuild bsnes, update link script / emulibc.h to work with clang-18
2024-04-14 12:57:18 -07:00
CasualPokePlayer
229889279a
linux rebuild
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sameboy was also rebuilt, but it appears the last commit doesn't actually change the resulting build
2024-04-13 10:31:12 -07:00
CasualPokePlayer
d2ba656b01
rebuild sameboy
2024-04-13 10:26:00 -07:00
CasualPokePlayer
88643138cb
[mGBA] Prevent memory callbacks from being triggered within a memory callback
2024-04-13 10:19:29 -07:00
CasualPokePlayer
c01dea66d4
rebuild mgba for linux
2024-04-12 19:44:06 -07:00
CasualPokePlayer
fe8a119eaf
update mGBA
2024-04-12 19:38:54 -07:00
CasualPokePlayer
d4e52cae54
build sameboy update on linux, fix linux build
2024-04-12 16:41:27 -07:00
CasualPokePlayer
5df8ce3b8e
Convert sameboy makefile into cmakelists, use clang-cl to build sameboy, update sameboy
2024-04-12 16:26:25 -07:00
James Groom
dd9e4178d6
Use MSBuild to create empty dirs in output
2024-04-04 00:17:32 +00:00
feos
342fb9cb26
quicknes: update, fix build, and rebuild
2024-03-24 22:14:41 +03:00
Sergio Martin
9c4a818423
Replace QuickNES core with QuickerNES (squashed PR #3839 )
...
resolves #3848
2024-03-23 01:31:22 +10:00
CasualPokePlayer
6e881d39a2
encore: avoid directly using SetThreadDescription (windows 10+ only function), restores windows 7-8.1 compat
2024-03-13 21:08:07 -07:00
CasualPokePlayer
986299c52b
encore linux build
2024-03-10 20:05:04 -07:00
CasualPokePlayer
5cb80569d9
encore: bump up uncompressed state buffer size
2024-03-10 19:57:03 -07:00
CasualPokePlayer
d9a93c474a
throw out the speex resampler, place in SDL's resampler to replace it
...
no more 2010 vc++ runtime requirement
2024-03-10 15:02:25 -07:00
CasualPokePlayer
5a8ce91d95
Recompile mupen dlls against VS2022
...
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
CasualPokePlayer
330115452f
linux encore build
2024-03-08 21:32:11 -08:00
CasualPokePlayer
90369fce13
encore: add lag detection
2024-03-08 20:25:25 -08:00
CasualPokePlayer
32b6f7d937
linux encore build
2024-03-08 18:02:50 -08:00
CasualPokePlayer
6dd0bb25e8
encore: remove async file io completely, fix savestate crashes due to AsyncWakeUpCallback serialization attempts
2024-03-08 17:29:40 -08:00
CasualPokePlayer
4ce5b9b6c1
update encore linux build
2024-03-07 23:08:34 -08:00
CasualPokePlayer
d9cd9f4810
do various determinism fixes for encore
2024-03-07 22:31:16 -08:00
CasualPokePlayer
a67a484715
update encore linux build
2024-03-06 21:43:17 -08:00
CasualPokePlayer
7c4f997f88
encore: add in some new settings, expose some other settings, rework upscaling management (more in line with how melonds is handled)
2024-03-06 21:08:57 -08:00
CasualPokePlayer
62dd38f77f
do Linux build of encore
2024-03-05 18:23:02 -08:00
CasualPokePlayer
1bbc54f29f
add back encore submodule + build script + add windows build + a few more renamings
2024-03-05 16:13:51 -08:00
CasualPokePlayer
7cf8c968df
rename all the things
2024-03-04 18:39:30 -08:00
CasualPokePlayer
5304467855
update to nightly-2104
2024-03-04 17:06:40 -08:00
Morilli
972bc8a682
bsnes: Pull upstream fixes
...
Contains
- 3ca0504e67e89d37e24fce87183332f7ec577867: Extend the Super Famicom LOROM-RAM#A memory map.
- dab534b6584e4debef2c9572e6b6588a604d79a9: wdc65816: fix PLB wrapping in emulation mode
- ccbe394e7d4bc5f5596544813d887da161af3ca6: wdc65816: emulate (direct,X) wraparound bug in emulation mode
- 79770f6207a5d244652644c5e2d9f4328bd974ac: implementation of SA-1 BW-RAM protection
2024-03-01 15:56:28 +01:00
CasualPokePlayer
b34e713f1c
update sqlite stuff, also swap it with Microsoft.Data.Sqlite.Core / SQLitePCLRaw.provider.e_sqlite3 and do a different hack to avoid pulling in native deps
2024-02-12 13:59:16 -08:00
CasualPokePlayer
0cc61c3744
add method for setting the frontend time before game load... this will be needed for saturnus, as it may query time to set the initial rtc
2024-02-09 18:35:14 -08:00
CasualPokePlayer
2ce3bbffa5
set various saturn memory domains to be swapped (supercedes https://github.com/TASEmulators/BizHawk/pull/3666 )
...
also add in saveram apis, mostly due to needing an extra step on saveram load to properly handle rtc
2024-02-08 23:18:59 -08:00
CasualPokePlayer
572d989a94
backport e9e56c56b0
and c478c6026a
...
fixes #3850
2024-01-28 06:13:09 -08:00
CasualPokePlayer
e576d1862c
update rcheevos for linux
2024-01-16 20:03:58 -08:00
CasualPokePlayer
d03d076fa7
several rcheevo updates, mostly for 3DS stuff
2024-01-16 20:00:45 -08:00
CasualPokePlayer
7d2ff866d8
add support for direct booting dsi titles (including dsiware)
2024-01-16 11:04:38 -08:00
CasualPokePlayer
55b3319ee0
minor melonds fixes
2024-01-10 08:13:20 -08:00
CasualPokePlayer
a54de6d377
rebuild citra with MSVC static runtimes
...
this is needed for the hack in f9c85172e4
to work
2023-12-20 17:11:39 -08:00
CasualPokePlayer
9e142711d6
Also delete this now unused dll
2023-12-18 02:35:08 -08:00
CasualPokePlayer
f4ac17c904
Replace OpenAL dlls with openal-soft provided ones (downloaded from their official site: https://www.openal-soft.org/ )
...
Fix hanging issue with OpenAL on device disconnection
Cleanup other hanging/crash fixes in other audio backends
2023-12-18 02:32:37 -08:00
Morilli
83e784ecec
Actually provide proper OAM memory domain in bsnes
2023-12-10 00:48:50 +01:00
CasualPokePlayer
cc0b6c0d99
update rcheevos to latest release, change a ton of ints to uints (what's actually used often)
...
todo: trim out unneeded defs and do c# 10 cleanups
2023-12-09 02:25:40 -08:00
CasualPokePlayer
c2e8bda5e2
fix loading gba saves re-allocating buffer (thus invalidating its memory domain)
2023-12-07 22:52:48 -08:00
CasualPokePlayer
7b4bd8cdc3
make GBA roms work under freebios
2023-12-06 23:19:53 -08:00
CasualPokePlayer
10ac5ddb3c
rebuild citra on debian 11, remove dumb libc++ rundep
...
minor changes were needed on the c++ side (luckily it was only the bizhawk specific code which needed changes)
limits.h force include is a hack due to one of citra's externals relying on some implicit std header including which doesn't happen on gcc10's libstdc++
2023-12-04 17:06:27 -08:00
CasualPokePlayer
a25eff9d9b
rebuild sdl2 on linux too
2023-11-28 13:35:01 -08:00
CasualPokePlayer
1441bf98ba
pull in some windows specific SDL2 fixes
...
see https://github.com/libsdl-org/SDL/issues/8617
2023-11-28 13:26:37 -08:00
CasualPokePlayer
20defc890b
build newer SDL2 on linux (Debian 10), also pull in some linux specific build fixes
2023-11-25 17:49:49 -08:00
CasualPokePlayer
f40e68e903
add in cmake scripts for building SDL2
...
this gives us a great level of control over how we build SDL2, omitting parts we don't want, and including parts we do want, like libusb support!
windows sdl2 normally doesn't support libusb, but with some magic it can be built and linked in fairly easily, giving windows sdl2 libusb support.
libusb support in sdl2 means official GC adapter support! (resolves #1879 )
linux build will be done in a later commit
2023-11-24 22:33:19 -08:00
CasualPokePlayer
1909950742
Rebuild most of the .so's on Debian 10
...
Also fix up libbizhash so it builds on clang
Slight fixes to sameboy and msxhawk makefiles
Fix rcheevo submodule commit (no actual changes, just make it point to a commit upstream actually has)
SDL2 .so not yet rebuilt, need to consider how to do that
citra seems to need at least Debian 11 to build
libe_sqlite3.so seemed to have already been built with Debian 10 so not bothering touching that
libwaterboxhost.so is Rust / targets glibc 2.28 anyways, nothing needs to be done there
2023-11-22 00:50:47 -08:00
CasualPokePlayer
ef90a3d63d
Emu83 update
...
This just mainly updates the build system from scons to CMake and adds msvc/clang compat (dll is rebuild with clang-cl, so will be built later)
2023-11-21 23:25:40 -08:00
James Groom
b47b4d63b1
Nix expr: Complete rewrite, a LOT of new features
2023-11-19 13:33:48 +00:00
James Groom
eca0ca41a9
Add OpenSUSE to Mono launch script
2023-11-19 11:15:38 +10:00
CasualPokePlayer
1f58596d3c
misc fixes/cleanups in ds firmware handling
2023-11-05 17:00:20 -08:00
CasualPokePlayer
e672e9afec
oops forgot to rebuild
2023-11-04 05:30:42 -07:00
CasualPokePlayer
a73cb3839b
oops forgot to rebuild
2023-11-03 07:35:58 -07:00
CasualPokePlayer
169137c204
throw an error if the loaded nand region isn't supported by the loaded dsiware title
...
this normally wouldn't be needed but people seem to think it's a good idea to shove the same nand file in every region slot in the firmware config
2023-11-03 05:43:10 -07:00
CasualPokePlayer
53c8deae29
add in touch screen input smoothing, fixes #3397
2023-11-02 13:53:27 -07:00
CasualPokePlayer
a046ea901b
fix username and message not being correctly set for dsi nand
2023-11-02 11:59:05 -07:00
CasualPokePlayer
415fb95861
fix dsi nand writes failing
2023-11-02 11:50:41 -07:00
CasualPokePlayer
be9a92ca07
fix something with dsi bios loading
...
this doesn't really seem to be needed but this is what upstream does
2023-11-02 11:09:29 -07:00
CasualPokePlayer
9e9307ace0
fix last commit -.-
2023-11-02 10:46:33 -07:00
CasualPokePlayer
720a45120b
fix nds/dsi bios files not being loaded correctly
2023-11-02 10:41:17 -07:00
CasualPokePlayer
3cbdbf7cd4
fix importing/exporting dsi savs
2023-11-02 10:11:59 -07:00
CasualPokePlayer
659ff2e8de
update melonDS
...
lots of changes needed here as core has done quite a bit of changes (which in any case has reduced needed changes in upstream for our fork, so easier merging in the future)
gl crap is better done with fancy template classes to wrap around the msabi/sysvabi runtime check (so comparing with nullptr or using it as a bool works as expected)
c# changes pending (API has changed)
2023-11-02 09:17:48 -07:00
Moritz Bender
e1fb97dee6
Update snes9x to 1.62.3 ( #3729 )
...
* Update snes9x to 1.62.3
* Update snes9x submodule
* Implement msu1 for snes9x
* do less bullshit initialization
* Update snes9x submodule
2023-11-02 18:48:54 +03:00
James Groom
fe2cd58bee
Mono launch script: allow multi-instance, copy to file AND console
...
haven't tested this, but I have tested all the individual parts as they've been implemented in my local branch for NixHawk
2023-10-31 12:06:42 +10:00
CasualPokePlayer
19552d6408
update Silk.* packages to 2.18.0, remove Silk .config hack (unneeded with this update)
2023-10-21 20:51:42 -07:00
CasualPokePlayer
a1ec56d748
allow for TMDs which are larger than needed
...
quick hack fix to allow DSiWare games to work again, proper fix is to remove the extra 0x700 bytes of certificates in the tmd db which aren't needed
2023-09-28 16:03:15 -07:00
CasualPokePlayer
e0b44a5582
fixup crosshair lua display to account for recent changes, it should work in all cases now, no more stupid requiring specific settings
2023-09-25 22:29:41 -07:00
CasualPokePlayer
a59e9a1ce8
fix PBO push/popping (glGetIntegerv wants GL_PIXEL_PACK_BUFFER_BINDING not GL_PIXEL_PACK_BUFFER, of course)
...
add method for transforming touch screen coords back into host screen coords
2023-09-25 22:17:56 -07:00
CasualPokePlayer
3d5c2120f2
Use upstream melonDS's code for doing screen control madness. This means too that both the OpenGL and software renderer will *present* frames with OpenGL (and if this is unavailable, screen control madness will be unavailable)
...
also fix up this code so upscaling works properly
c# changes pending
2023-09-25 05:21:53 -07:00
CasualPokePlayer
0dc4b94475
fix old pbo not being preserved on reading the framebuffer
2023-09-24 05:42:14 -07:00
CasualPokePlayer
f71f2fafc6
OpenGL renderer support in melonDS!
2023-09-24 04:26:55 -07:00
CasualPokePlayer
9c389eadf7
fix seeking not working, put this back to shared_ptr (no make_shared<T[]> in c++17 :( )
2023-09-17 12:23:53 -07:00
CasualPokePlayer
fe3d34dbd3
fix most cursed UAF
2023-09-17 03:23:07 -07:00
CasualPokePlayer
871c2bba8f
oops, that wasn't supposed to be deleted
2023-09-17 02:02:10 -07:00
CasualPokePlayer
f7786e81b9
Merge melonDS master, do massive cleanup/splitup of code
...
also, get rid of the GBA SRAM hack where it was inserted in ROMs (gross), instead figure out the size and give melonDS a blank save of the correct size
GBA SRAM is also now in SaveRAM
also add in more memory domains (SRAM/ROM/DSi BIOS)
2023-09-17 00:58:05 -07:00
CasualPokePlayer
eefbe7bf62
add in fenv guards for ares64
...
should prevent issues in case a game decides to change rounding mode (unlikely in practice)
2023-08-10 20:01:21 -07:00
CasualPokePlayer
2e75645cbd
merge ares upstream, resolves #3710
2023-08-10 17:15:19 -07:00
CasualPokePlayer
bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite ( #3719 )
...
* Swap System.Data.SQLite with Microsoft.Data.Sqlite
Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare
* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
CasualPokePlayer
7322e3b9d3
Fix minor graphical issues in Citra due to OpenGL state not being properly saved and restoring during presentation
2023-07-30 00:13:30 -07:00
CasualPokePlayer
871036c81a
fix bug which caused the temporary user folder to not be used during movies with Citra
...
also slightly adjust the linux build script so other compilers can be easily used, add comment explaining why libc++ is used
2023-07-29 19:57:34 -07:00
CasualPokePlayer
3f8c0cc952
fix oops in 3DS default controls
2023-07-29 15:17:10 -07:00
CasualPokePlayer
e62c972ca3
Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling
2023-07-29 15:09:17 -07:00
CasualPokePlayer
ff6834617f
add default controls for 3DS
2023-07-29 00:13:57 -07:00