Commit Graph

464 Commits

Author SHA1 Message Date
adelikat e09bc14a58 remove NamespaceAliasHacks.targets, it is no longer needed 2020-04-29 15:52:07 -05:00
YoshiRulz ddbabd6067
Split path to fork in project dependency tree
Emulation.Common does not depend on Emulation.DiscSystem, but Emulation.Cores
still depends on both
2020-03-13 09:46:24 +10:00
YoshiRulz 5196b97459
Fix resources for BizHawk.Emulation.Cores and cleanup 2020-03-07 07:45:19 +10:00
YoshiRulz 2b8c0edcc2
Reorganise *.props 2020-02-23 06:17:35 +10:00
adelikat 3bf8752ab3 delete unused ElfRunner and ElfSharp dependency since we don't expect to use it for waterbox going forward, if we ever need to for some reason, we can ressurect it from this commit 2020-02-18 11:29:57 -06:00
James Groom 46a4d8ffa9
Retargetting non-executable projects to .NET Standard (#1801)
* Retarget BizHawk.Emulation.* to .NET Standard 2.0

* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0

In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
adelikat b3a80965af
Virtu cleanup (#1846)
* virtu - tabs instead of spaces

* virtu - use nooget for Newtonsoft.Json

* virtu - target .net 4.8

* resharper - target C# 8

* virtu - remove unused usings

* virtu - remove some unused code

* virtu - cleanups

* virtu - trace logging - add flags to trace logs

* virtu - cleanups

* virtu - misc cleanups

* virtu - make some stuff internal and simplify the api some

* virtu - clock down more things and simplify api more

* virtu - lock api down more

* virtu- simplify, breaks older savestates however

* virtu - simplify more

* virtu - cleanup

* virtu- more cleanup

* virtu - reorg some files

* virtu - more cleanup

* virtu - more reorg

* virtu - more reorg

* virtu - make more things internal instead of public

* virtu - make more things internal

* virtu - update dll

* cleanup

* virtu - reorg

* virtu - remove unitialize from machine component since nothing was utilizing it

* virtu - simplify api

* virtu - cleanup

* virtu - cleanup and lock things down

* virtu - lock down and cleanup

* virtu - cleanup

* virtu - simplify - breaks savestates

* virtu - make PeripheralCard an interface with default implementation, breaks savestates

* virtu - minimize use of machine component

* virtu - cleanup

* virtu - start minimizing dependencies

* virtu - cleanup

* virtu - simplify

* apple II - simplify

* virtu - move some biz logic into bizhawk

* virtu - git rid of MachineComponent

* virtu - delete no longer needed code

* virtu - reorg

* move serialization logic out of virtu and into bizhawk, this was our shenanigans

* virtu - some small cleanups

* virtu - simplify

* virtu - dependency minimization

* virtu - minimize dependencies

* minimize dependencies

* virtu - move drivelight property into component that controls it

* virtu - minimize dependencies

* virtu - minimize depenencies

* move some machine logic to memory class

* move some initialize logic into constructor

* move initialize logic to constructor

* move logic from Initialize to constructor

* move initialize logic to constructor, simplify api to bizhawk

* dll

* virtu - movie some logic back into bizhawk

* virtu - move Lagged property from machine to memory component

* move more biz logic from virtu to biz

* virtu - slight reorg

* virtu - move some reset logic to constructor

* virtu - move some stuff around

* virtu - declare dependencies in memory class, no more dependencies on the machine class

* move slots from machine to memory class

* move some properties from machine to memory

* move more things into the memory class

* remove Machine.cs from virtu and make an equivalent container in bizhawk

* virtu - cleanup

* interface the cassette class and create a biz empty cassette "implementation"

* move some more dummy logic from virtu to biz and put an interface in virtu

* virtu - use an interface for a dependency

* virtu - interface more things

* virtu - more interfacing of things

* virtu - interface more things

* apple II/virtu - some reorg

* virtu - cleanup

* virtu - remove unused usages of disk name in disk classes

* virtu- cleanup and simplify api

* virtu - remove unused BootDrive property

* virtu - cleanup and interface more

* cleanup

* update virtu dll
2020-02-14 09:54:35 -06:00
adelikat d7f97b1539 actually delete things instead of removing them from the project 2020-02-08 13:09:27 -06:00
YoshiRulz 2c74b1a693
Properly fix assembly loading issue, retarget BizHawk.Common again
temp fix was 9ffef2531
2020-01-29 00:23:10 +10:00
YoshiRulz 3ae58fd9d6
Use SolutionDir to make relative paths absolute
No need for warning of relative paths in filename anymore
2020-01-24 04:59:27 +10:00
YoshiRulz c7801b8ce2
Move BizHawk.Common.BizInvoke namespace to separate project 2020-01-23 14:54:23 +10:00
YoshiRulz b1ef7bcbbb
Retarget .NET Framework from 4.6.1 to 4.8 2020-01-21 04:42:09 +10:00
YoshiRulz ebfccf51de
Add DependentUpon and SubType modifiers to globbed files 2020-01-20 10:29:27 +10:00
YoshiRulz e435fb807b
Migrate to "new csproj", remove unnecessary tags/info, and dedupe
Didn't want to mess with resource generation so the execuable projects didn't
get migrated, just cleaned up
2020-01-19 01:43:39 +10:00
alyosha-tas 3e0fd4a2d9 MSXHawk: Blank core 2020-01-09 17:21:58 -05:00
YoshiRulz 50373ac1ad Move conditional PackageReferences to conditional .targets import
Fixes build system bug introduced by c31050feb
2019-12-27 16:35:47 +10:00
YoshiRulz c31050feb6
Migrate from packages.config to PackageReference 2019-12-26 16:54:33 +10:00
alyosha-tas c6c5217c97 O2Hawk: initial functionality, also remove O2EM 2019-12-17 12:09:58 -05:00
YoshiRulz 185337d1c5 Replace assembly references with NuGet packages where possible 2019-12-12 03:56:46 +00:00
James Groom fcc0bc19a4
Change build config to support the Core build system (for #1415)
squashed PR #1702
2019-12-03 16:58:33 +00:00
alyosha-tas ecc9899f92 O2Hawk: begin ppu work 2019-11-30 09:28:53 -05:00
alyosha-tas 8b9968da60 O2Hawk: more groundwork 2019-11-17 22:29:17 -05:00
J.D. Purcell 6eb44acd4f Fix noise from last merge. 2019-11-03 18:04:31 -05:00
adelikat 6c7653e158 Merge branch 'master' into MoreUnixMonoCompatWork
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
#	BizHawk.Client.EmuHawk/Program.cs
#	BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
#	BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
#	BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
#	BizHawk.Client.EmuHawk/tools/ToolManager.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
#	BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
alyosha-tas 520ba97caa O2Hawk start 2019-10-31 09:43:25 -04:00
feos 0247a8f1a8
mame core wip (#1705)
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
J.D. Purcell 69edada441 Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed. 2019-10-27 12:14:19 -04:00
YoshiRulz 4e5b763c38
Reenable OpenTK gamepad functionality 2019-10-07 03:08:41 +10:00
alyosha-tas 71527da3ed GBHawk: Start 4x support 2019-10-03 22:04:36 -04:00
alyosha-tas 32c2c4b78e GBHawk: Begin to seperate GBC and GBC-in-GB-compatibility-mode ppus. 2019-09-15 22:51:50 -04:00
alyosha-tas 79c4b1e846 GBHawkLink3x: Initial Commits 2019-09-08 16:35:39 -04:00
alyosha-tas a4b38aa7a5 MC6800: Initial commit 2019-07-06 20:16:48 -04:00
Asnivor 038bab2bff ChannelF: more bugfixes and disam update 2019-05-08 09:48:01 +01:00
Asnivor 47a5ce2798 ChannelF: some more changes 2019-05-07 14:43:36 +01:00
Asnivor 74c6d33f16 F8: some fixes 2019-04-25 23:52:35 +01:00
Asnivor 6214de366b ChannelF: Some progress 2019-04-17 22:28:12 +01:00
Asnivor f0384b7e83 ChannelF: Extreme WIP! I promise nothing... 2019-04-16 16:10:56 +01:00
alyosha-tas 9296092b84 Vectrex: Start running the cpu and fixing bugs 2019-04-08 18:57:21 -05:00
alyosha-tas 10d1c230f3 mc6809 start disassembler 2019-04-06 19:42:07 -05:00
Asnivor b2584145d7 SyncSoundMixer: improved and moved out of ZXSpectrum into Cores.Sound (as the CPC will use this and future cores may find it useful) 2019-04-04 12:16:16 +01:00
Asnivor ae7bea226c ZXHawk: move the beeper implementation out of the core into Cores.Sound. The CPC core will also use this and we may have other cores in the future that want to make use of a nice 1-bit buzzer/implementation (tape loading, onboard speaker etc..) 2019-04-03 17:01:35 +01:00
alyosha-tas ab1d47d756 Vectrex: Indexed Addressing 2019-03-31 16:33:02 -05:00
alyosha-tas ba4ec02cb5 Vectrex Initial Commit 2019-03-30 16:09:04 -05:00
alyosha-tas 9f75222284 SMS: Refactor sound to not use AsyncSound 2019-02-23 11:31:09 -06:00
alyosha-tas 4f17934d6c GGHawkLink: Initial Commit
- Make necessary access changes in SMS
- Implmement multi-disk bundler support
- Initial Video and sound support
2019-02-09 09:55:45 -06:00
alyosha-tas 5256284ac6 SubNESHawk:
- Use NES settings for controllers / sync settings
- Clean up un-needed extra controller code
- Enable Menues
2019-01-12 09:32:01 -06:00
alyosha-tas c19c7cd5c3 SubNESHawk
also Input register shift fix

# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
#	BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
alyosha-tas f47c2d1558 GBHawk: Start link support 2019-01-03 12:10:53 -06:00
Asnivor 2b7014f8b8 ZXHawk: Some comment and group structure cleanup 2019-01-02 14:02:09 +00:00
Asnivor 1ffeb7cf7e ZXHawk: pentagon initialisation 2018-12-06 12:58:52 +00:00