adelikat
70633419ac
Refactor TasMovie and add interface ( #1940 )
...
* create ITasMovie interface, still lots of todos
* interface for TasMovie.ChangeLog
* rename method
* interface more TasMovie things
* file rename
* interface more ITasMovie things
* make Bk2Movie and TasMovie internal, rely on interfaces for behavior and MovieService for instantiation
* MovieService cleanup
* cleanup TasBranch handling and simplify ITasMovie api
* more branch logic cleanup and ITasMovie simplificaiton
* more cleanup of branch handling
* more ITasMovie simplification
* nitpick cleanup
* Use IMovie.GetInputLogEntry instead of GetLogEntries
* more ITasMovie cleanup
* move come ITasMovie properties to TasBranchCollection
* TasMovie cleanup
* simplify ITasMovie more
* cleanup
2020-04-19 13:38:45 -05:00
adelikat
656f2b814e
Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace
2020-02-15 12:33:15 -06:00
adelikat
6527b98476
TasSTateManager - at least consolidate the Global usage problem, until there's a solution to be found
2020-01-25 11:40:43 -06:00
adelikat
3ce88eaa3b
pass config settings into TasSTateManager instead of using Global.Config, now TasMovie incorreclty uses Global.Config, but that's a step
2020-01-25 11:35:33 -06:00
YoshiRulz
dabbaae075
Cleanup TasStateManager.Invalidate
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had this written down for after #1591 merge
2020-01-04 04:54:26 +10:00
YoshiRulz
a8408ed3be
Improve exception docs in BizHawk.Client.Common
2020-01-02 21:51:27 +10:00
adelikat
b4c4c3b870
.tasproj - use json to save/load statemanager settings. This is a breaking format change, earlier .tasproj will load and silently fallback to default settings
2019-11-23 21:43:23 -06:00
adelikat
00691b58a2
misc cleanups in Client.Common movie and watch files, mostly typos and C#7isms
2019-10-31 19:25:11 -05:00
adelikat
26c190cd32
simplify
2019-06-15 18:26:59 -05:00
adelikat
c9ae8e3db3
StateManagerState begone!
2019-06-15 17:06:13 -05:00
adelikat
ea55217c3f
I'm convinced this is a worthless check, -1 was never being passed in, and shouldn't be
2019-06-15 16:49:08 -05:00
adelikat
3ec2ec325a
IStateManager - refactor indexer to not return a keyvalue pair, since it by design will try to return the exact frame, returning the frame is redundant
2019-06-15 16:43:21 -05:00
adelikat
d79a00f035
remove IStateManager.IsMarkerState
2019-06-15 16:17:49 -05:00
adelikat
e89bb6c276
reorg TasStateManager file
2019-06-15 16:13:16 -05:00
adelikat
eaef336492
rip out IStateManager.MountForWriteAccess() and simplify
2019-06-15 16:06:35 -05:00
adelikat
c87c1d8328
simplify
2019-06-15 15:51:56 -05:00
adelikat
d4432db7f9
simplify
2019-06-15 15:44:34 -05:00
adelikat
2a8b4504cd
Simplify
2019-06-15 15:43:22 -05:00
adelikat
7f43fb09af
delete an absurd check
2019-06-15 15:29:25 -05:00
adelikat
21c164abcf
simplify Last implementation
2019-06-15 15:22:12 -05:00
adelikat
6004f30d3a
rename IStateManager.ClearStateHistory -> Clear, LastStatedFrame -> Last
2019-06-15 15:19:18 -05:00
adelikat
0ab1b1887e
IStateManager - remove IDisposable, this isn't a terrible idea, but let's put it back if/when we need it. Remove IDisposable from StateManagerState
2019-06-15 15:15:14 -05:00
adelikat
b1296dd9bb
rip out NDBDatabase
2019-06-15 15:13:08 -05:00
adelikat
ed85ce806b
more cleanup
2019-06-15 14:57:26 -05:00
adelikat
81ee00a1b6
cleanup
2019-06-15 14:56:03 -05:00
adelikat
e0a51eaab1
Rename IStateManager.StateCount -> IStateManager.Count
2019-06-15 14:49:43 -05:00
adelikat
cb4e71ebf7
rename a StateManager method, and delete some unused methods
2019-06-15 14:40:18 -05:00
adelikat
8f116a8428
Pass TasMovie into StateManagerDecay and have it get the last edited frame instead of from IStateManager
2019-06-15 14:35:31 -05:00
adelikat
3c27a332bb
create IStateManager interface and use that instead of TasStateManager
2019-06-15 14:31:06 -05:00
YoshiRulz
2642ef4049
Remove empty docs
2019-06-06 16:41:10 +10:00
alyosha-tas
2bddf3663e
TAStudio: Fix some bugs in new from menues
2019-01-19 13:30:42 -06:00
feos
a0e5e0e593
tastudio: actually don't drop state above last edited frame
2018-05-10 20:32:44 +03:00
feos
056c24e4cf
tastudio: attempt to fix greenzone decay failing to drop states
2018-05-09 17:18:21 +03:00
feos
ae6ce00d7c
I've heard bad things about ElementAt()
2018-03-27 19:01:17 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
...
* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
feos
0fe703c9b7
tsm: redo the algo from scratch, probably not last time
2018-02-27 01:28:24 +03:00
feos
13a49b00d0
tsm: improving the algo
2018-02-26 01:45:44 +03:00
feos
7ae374df01
tastudio: fuck this
2018-02-21 02:06:25 +03:00
TASeditor
36900b15d4
tastudio lua: setinput functions, onbranch callbacks ( #1098 )
2018-02-10 14:58:46 +03:00
vadosnaprimer
1809d19ecb
smart state gap for greenzone. fix #915
...
disable disk capacity setting
2017-11-05 22:34:58 +03:00
adelikat
43cb50d5c3
Misc cleanups in Client.Common
2017-05-19 13:17:07 -05:00
adelikat
70baf9d306
Client.Common cleanups
2017-05-18 11:36:38 -05:00
adelikat
cf15eb8950
TasStateManager - deciding upon a "fix" to the probable bug. This is technically different behavior than before but the intended behavior? This might break stuff
2017-05-17 13:20:57 -05:00
adelikat
2a54517b52
more misc Client.Common cleanups
2017-05-17 13:18:26 -05:00
adelikat
dfea029fe4
Misc cleanups in Client.Common, documentation fixes
2017-05-17 11:16:55 -05:00
adelikat
22e2df3868
Point out a probable bug
2017-05-10 14:26:21 -05:00
adelikat
29d470a933
Cleanup tasproj related code. This includes C#6ism (feos has 2015 now). Added some todos for some sketch code
2017-05-10 14:19:46 -05:00
adelikat
e0985465b6
misc Client.Common code cleanups
2017-05-09 13:19:55 -05:00
feos
d254ad01d8
tastudio: add branch undo feature
...
the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations
todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos
36f53116b1
tastudio: quit pretending -1 is a legit branchHash
...
seems to fix #785
2017-01-29 10:24:11 +03:00