rip out NDBDatabase
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@ -44,9 +44,6 @@ namespace BizHawk.Client.Common
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// ********* Delete these **********
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void MountWriteAccess();
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// TODO: delete me, I don't work
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NDBDatabase NdbDatabase { get; }
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// *********** Reconsider these ************/
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void LimitStateCount();
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@ -8,102 +8,20 @@ namespace BizHawk.Client.Common
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/// </summary>
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internal class StateManagerState : IDisposable
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{
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private static long _stateId;
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private readonly IStateManager _manager;
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private readonly long _id;
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private byte[] _state;
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public int Frame { get; }
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public static StateManagerState Read(BinaryReader r, IStateManager m)
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{
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int frame = r.ReadInt32();
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byte[] data = r.ReadBytes(r.ReadInt32());
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return new StateManagerState(m, data, frame);
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}
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public void Write(BinaryWriter w)
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{
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w.Write(Frame);
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w.Write(_state.Length);
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w.Write(_state);
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}
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public byte[] State
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{
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get
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{
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if (_state != null)
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{
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return _state;
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}
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return _manager.NdbDatabase.FetchAll(_id.ToString());
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}
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set
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{
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if (_state != null)
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{
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_state = value;
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}
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else
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{
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throw new Exception("Attempted to set a state to null.");
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}
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}
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}
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public byte[] State { get; set; }
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public int Length => State.Length;
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public bool IsOnDisk => _state == null;
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public StateManagerState(IStateManager manager, byte[] state, int frame)
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public StateManagerState(byte[] state, int frame)
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{
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_manager = manager;
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_state = state;
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State = state;
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Frame = frame;
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if (_stateId > long.MaxValue - 100)
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{
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throw new InvalidOperationException();
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}
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_id = System.Threading.Interlocked.Increment(ref _stateId);
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}
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public void MoveToDisk()
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{
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if (IsOnDisk)
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{
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return;
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}
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_manager.NdbDatabase.Store(_id.ToString(), _state, 0, _state.Length);
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_state = null;
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}
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public void MoveToRAM()
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{
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if (!IsOnDisk)
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{
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return;
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}
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string key = _id.ToString();
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_state = _manager.NdbDatabase.FetchAll(key);
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_manager.NdbDatabase.Release(key);
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}
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public void Dispose()
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{
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if (!IsOnDisk)
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{
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return;
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}
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_manager.NdbDatabase.Release(_id.ToString());
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}
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}
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}
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@ -27,19 +27,8 @@ namespace BizHawk.Client.Common
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InvalidateCallback?.Invoke(index);
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}
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public NDBDatabase NdbDatabase { get; private set; }
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private Guid _guid = Guid.NewGuid();
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private SortedList<int, StateManagerState> _states = new SortedList<int, StateManagerState>();
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private string StatePath
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{
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get
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{
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var basePath = PathManager.MakeAbsolutePath(Global.Config.PathEntries["Global", "TAStudio states"].Path, null);
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return Path.Combine(basePath, _guid.ToString());
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}
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}
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private bool _isMountedForWrite;
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private readonly TasMovie _movie;
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@ -66,8 +55,6 @@ namespace BizHawk.Client.Common
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public void Dispose()
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{
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// States and BranchStates don't need cleaning because they would only contain an ndbdatabase entry which was demolished by the below
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NdbDatabase?.Dispose();
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}
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public void UpdateStateFrequency()
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@ -104,8 +91,6 @@ namespace BizHawk.Client.Common
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{
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throw new InvalidOperationException();
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}
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NdbDatabase = new NDBDatabase(StatePath, Settings.DiskCapacitymb * 1024 * 1024, (int)_expectedStateSize);
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}
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public TasStateManagerSettings Settings { get; set; }
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@ -196,7 +181,7 @@ namespace BizHawk.Client.Common
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else
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{
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Used += (ulong)state.Length;
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_states.Add(frame, new StateManagerState(this, state, frame));
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_states.Add(frame, new StateManagerState(state, frame));
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}
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}
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@ -257,16 +242,9 @@ namespace BizHawk.Client.Common
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return false;
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}
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StateManagerState state = _states.Values[index];
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StateManagerState state = _states.Values[index]; // TODO: remove .Values here?
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if (state.IsOnDisk)
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{
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state.Dispose();
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}
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else
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{
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Used -= (ulong)state.Length;
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}
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Used -= (ulong)state.Length;
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_states.RemoveAt(index);
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@ -279,7 +257,7 @@ namespace BizHawk.Client.Common
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/// </summary>
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public void LimitStateCount()
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{
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if (Count + 1 > MaxStates || DiskUsed > (ulong)Settings.DiskCapacitymb * 1024 * 1024)
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if (Count + 1 > MaxStates)
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{
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_decay.Trigger(Count + 1 - MaxStates);
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}
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@ -288,7 +266,7 @@ namespace BizHawk.Client.Common
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private List<int> ExcludeStates()
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{
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List<int> ret = new List<int>();
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ulong saveUsed = Used + DiskUsed;
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ulong saveUsed = Used;
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// respect state gap no matter how small the resulting size will be
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// still leave marker states
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@ -303,14 +281,7 @@ namespace BizHawk.Client.Common
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ret.Add(i);
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if (_states.Values[i].IsOnDisk)
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{
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saveUsed -= _expectedStateSize;
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}
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else
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{
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saveUsed -= (ulong)_states.Values[i].Length;
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}
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saveUsed -= (ulong)_states.Values[i].Length;
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}
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// if the size is still too big, exclude states form the beginning
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@ -333,15 +304,7 @@ namespace BizHawk.Client.Common
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}
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ret.Add(index);
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if (_states.Values[index].IsOnDisk)
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{
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saveUsed -= _expectedStateSize;
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}
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else
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{
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saveUsed -= (ulong)_states.Values[index].Length;
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}
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saveUsed -= (ulong)_states.Values[index].Length;
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}
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// if there are enough markers to still be over the limit, remove marker frames
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@ -353,14 +316,7 @@ namespace BizHawk.Client.Common
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ret.Add(index);
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}
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if (_states.Values[index].IsOnDisk)
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{
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saveUsed -= _expectedStateSize;
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}
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else
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{
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saveUsed -= (ulong)_states.Values[index].Length;
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}
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saveUsed -= (ulong)_states.Values[index].Length;
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}
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return ret;
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@ -378,7 +334,6 @@ namespace BizHawk.Client.Common
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_states.Clear();
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SetState(0, power.State);
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Used = (ulong)power.State.Length;
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NdbDatabase?.Clear();
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}
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}
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@ -475,19 +430,6 @@ namespace BizHawk.Client.Common
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}
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}
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private ulong DiskUsed
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{
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get
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{
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if (NdbDatabase == null)
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{
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return 0;
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}
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return (ulong)NdbDatabase.Consumed;
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}
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}
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public int Count => _states.Count;
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public bool Any()
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@ -84,7 +84,6 @@
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<Compile Include="Log.cs" />
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<Compile Include="MruStack.cs" />
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<Compile Include="MutableIntRange.cs" />
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<Compile Include="NDBDatabase.cs" />
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<Compile Include="OSTailoredCode.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="QuickCollections.cs" />
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@ -1,200 +0,0 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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namespace BizHawk.Common
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{
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/// <summary>
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/// Non-consecutive Disk Block Database
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/// Opens a file and stores blocks in it.
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/// Blocks can be differently sized than the basic block size. Wastage will occur.
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/// TODO: Mount on memory as well?
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/// </summary>
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public class NDBDatabase : IDisposable
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{
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readonly int BlockSize;
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readonly long BlockCount;
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Dictionary<string, Item> Items = new Dictionary<string, Item>();
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LinkedList<Block> FreeList = new LinkedList<Block>();
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long FreeWatermark;
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FileStream Stream;
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class Block
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{
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public long Number;
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}
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class Item
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{
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public LinkedList<Block> Blocks = new LinkedList<Block>();
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public long Size;
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}
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Block AllocBlock()
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{
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if (FreeList.Count != 0)
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{
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var blocknode = FreeList.First;
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FreeList.RemoveFirst();
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Consumed += BlockSize;
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return blocknode.Value;
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}
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if (FreeWatermark == BlockCount)
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throw new OutOfMemoryException($"{nameof(NDBDatabase)} out of reserved space");
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var b = new Block() { Number = FreeWatermark };
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FreeWatermark++;
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Consumed += BlockSize;
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return b;
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}
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long GetOffsetForBlock(Block b)
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{
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return b.Number * BlockSize;
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}
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/// <summary>
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/// Creates a new instance around a DeleteOnClose file of the provided path
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/// </summary>
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public NDBDatabase(string path, long size, int blocksize)
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{
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Capacity = size;
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Consumed = 0;
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BlockSize = blocksize;
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BlockCount = size / BlockSize;
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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Stream = new FileStream(path, FileMode.Create, System.Security.AccessControl.FileSystemRights.FullControl, FileShare.None, 4 * 1024, FileOptions.DeleteOnClose);
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}
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/// <summary>
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/// Clears the state of the datastructure to its original condition
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/// </summary>
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public void Clear()
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{
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Consumed = 0;
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Items.Clear();
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FreeList.Clear();
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FreeWatermark = 0;
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}
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public void Dispose()
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{
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Stream.Dispose();
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}
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/// <summary>
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/// Total reserved storage capacity. You may nto be able to fit that much data in here though (due to blockiness)
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/// </summary>
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public readonly long Capacity;
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/// <summary>
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/// The amount of bytes of storage consumed. Not necessarily equal to the total amount of data stored (due to blockiness)
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/// </summary>
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public long Consumed { get; private set; }
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/// <summary>
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/// The amount of bytes of storage available. Store operations <= Remain will always succeed
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/// </summary>
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public long Remain { get { return Capacity - Consumed; } }
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/// <summary>
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/// Stores an item with the given key
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/// </summary>
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public void Store(string name, byte[] buf, int offset, int length)
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{
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if (Items.ContainsKey(name))
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throw new InvalidOperationException($"Can't add already existing key of name {name}");
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if (length > Remain)
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throw new OutOfMemoryException($"Insufficient storage reserved for {length} bytes");
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long todo = length;
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int src = offset;
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Item item = new Item { Size = length };
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Items[name] = item;
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while (todo > 0)
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{
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var b = AllocBlock();
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item.Blocks.AddLast(b);
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long tocopy = todo;
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if (tocopy > BlockSize)
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tocopy = BlockSize;
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Stream.Position = GetOffsetForBlock(b);
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Stream.Write(buf, src, (int)tocopy);
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todo -= tocopy;
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src += (int)tocopy;
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}
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}
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/// <summary>
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/// Fetches an item with the given key
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/// </summary>
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public byte[] FetchAll(string name)
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{
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var buf = new byte[GetSize(name)];
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Fetch(name, buf, 0);
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return buf;
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}
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/// <summary>
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/// Fetches an item with the given key
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/// </summary>
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public void Fetch(string name, byte[] buf, int offset)
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{
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Item item;
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if (!Items.TryGetValue(name, out item))
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throw new KeyNotFoundException();
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long todo = item.Size;
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var curr = item.Blocks.First;
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while (todo > 0)
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{
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long tocopy = todo;
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if (tocopy > BlockSize)
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tocopy = BlockSize;
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Stream.Position = GetOffsetForBlock(curr.Value);
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Stream.Read(buf, offset, (int)tocopy);
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todo -= tocopy;
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offset += (int)tocopy;
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curr = curr.Next;
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}
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System.Diagnostics.Debug.Assert(curr == null);
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}
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/// <summary>
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/// Releases the item with the given key.
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/// Removing a non-existent item is benign, I guess
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/// </summary>
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public void Release(string name)
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{
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Item item;
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if (!Items.TryGetValue(name, out item))
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return;
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Items.Remove(name);
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var blocks = item.Blocks.ToArray();
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item.Blocks.Clear();
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foreach (var block in blocks)
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FreeList.AddLast(block);
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Consumed -= blocks.Length * BlockSize;
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}
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/// <summary>
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/// Gets the size of the item with the given key
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/// </summary>
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public long GetSize(string name)
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{
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return Items[name].Size;
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}
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}
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}
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