simplify
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@ -38,16 +38,15 @@ namespace BizHawk.Client.Common
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bool IsMarkerState(int frame);
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void UpdateStateFrequency();
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int GetStateIndexByFrame(int frame);
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int GetStateFrameByIndex(int index);
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void UpdateStateFrequency();
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bool Remove(int frame);
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// ********* Delete these **********
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void MountWriteAccess();
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// *********** Reconsider these ************/
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bool RemoveState(int frame);
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}
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}
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@ -90,7 +90,7 @@ namespace BizHawk.Client.Common
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else if (currentFrame % _step > 0)
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{
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// ignore the pattern if the state doesn't belong already, drop it blindly and skip everything
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if (_tsm.RemoveState(currentFrame))
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if (_tsm.Remove(currentFrame))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -131,7 +131,7 @@ namespace BizHawk.Client.Common
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else if ((currentFrame % _step > 0) && (currentFrame + 1 != _movie.LastEditedFrame))
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{
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// ignore the pattern if the state doesn't belong already, drop it blindly and skip everything
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if (_tsm.RemoveState(currentFrame))
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if (_tsm.Remove(currentFrame))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -167,7 +167,7 @@ namespace BizHawk.Client.Common
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{
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if (baseStateFrame - forwardFrame > backwardFrame - baseStateFrame)
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{
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if (_tsm.RemoveState(forwardFrame * _step))
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if (_tsm.Remove(forwardFrame * _step))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -175,7 +175,7 @@ namespace BizHawk.Client.Common
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}
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else
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{
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if (_tsm.RemoveState(backwardFrame * _step))
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if (_tsm.Remove(backwardFrame * _step))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -184,7 +184,7 @@ namespace BizHawk.Client.Common
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}
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else if (forwardFrame > -1)
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{
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if (_tsm.RemoveState(forwardFrame * _step))
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if (_tsm.Remove(forwardFrame * _step))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -192,7 +192,7 @@ namespace BizHawk.Client.Common
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}
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else if (backwardFrame > -1)
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{
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if (_tsm.RemoveState(backwardFrame * _step))
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if (_tsm.Remove(backwardFrame * _step))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -203,7 +203,7 @@ namespace BizHawk.Client.Common
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// this shouldn't happen, but if we don't do it here, nothing good will happen either
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if (decayStatesLast == decayStates)
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{
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if (_tsm.RemoveState(_tsm.GetStateFrameByIndex(1)))
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if (_tsm.Remove(_tsm.GetStateFrameByIndex(1)))
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{
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// decrementing this if no state was removed is BAD
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decayStates--;
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@ -210,7 +210,7 @@ namespace BizHawk.Client.Common
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foreach (var state in statesToRemove)
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{
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RemoveState(state.Key);
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Remove(state.Key);
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}
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CallInvalidateCallback(frame);
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@ -229,7 +229,7 @@ namespace BizHawk.Client.Common
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return _movie.Markers.IsMarker(frame + 1);
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}
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public bool RemoveState(int frame)
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public bool Remove(int frame)
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{
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int index = _states.IndexOfKey(frame);
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