put bad code back in that keeps a stopped movie hanging around in memory, until tastudio is refactored. This "fixes" a lot of crash bugs when opening movies with tastudio
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@ -355,7 +355,10 @@ namespace BizHawk.Client.Common
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MultiTrack.Restart(_emulator.ControllerDefinition.PlayerCount);
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_modeChangedCallback();
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Movie = MovieService.Create();
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// TODO: we aren't ready for this line, keeping the old movie hanging around masks a lot of Tastudio problems
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// Uncommenting this can cause drawing crashes in tastudio since it depends on a ITasMovie and doesn't have one between closing and opening a rom
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//Movie = MovieService.Create();
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}
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public void ConvertToTasProj()
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