put all baseline transform work into Projection, else we have to constantly worry about whether to pre or post multiply while doing subsequent transforms on screens
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@ -140,8 +140,8 @@ namespace BizHawk.Bizware.BizwareGL
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{
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Begin();
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Projection = Owner.CreateGuiProjectionMatrix(width, height);
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Modelview = Owner.CreateGuiViewMatrix(width, height);
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Projection = Owner.CreateGuiViewMatrix(width, height) * Owner.CreateGuiProjectionMatrix(width, height);
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Modelview.Clear();
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Owner.SetViewport(width, height);
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}
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