Triang3l
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ef523823d5
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[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
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2019-01-11 17:07:33 +03:00 |
Triang3l
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d7ed044be1
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[D3D12] Don't cull points and rectangles
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2019-01-09 16:25:03 +03:00 |
Triang3l
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8ad12480a4
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[D3D12] Copy index buffer to a scratch buffer for memexporting draws
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2019-01-09 13:19:49 +03:00 |
Triang3l
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aabe6dec9c
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[D3D12] Fix log level of pipeline creation messages
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2019-01-08 14:14:14 +03:00 |
Triang3l
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0e9428f1bc
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Merge branch 'master' into d3d12
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2019-01-08 01:40:08 +03:00 |
Triang3l
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ae6fd98c3c
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[CPU] Ignore upper bits of shift amount in srdx/srwx
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2019-01-08 01:39:21 +03:00 |
Triang3l
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77e9ab342c
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[D3D12] DXBC: Don't update coverage in the depth-only pixel shader
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2019-01-06 20:13:23 +03:00 |
Triang3l
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75ec48d225
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[D3D12] DXBC: Don't declare shared memory SRV in the depth-only pixel shader
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2019-01-06 18:41:54 +03:00 |
Triang3l
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6c48f209a1
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[D3D12] Fix 7e3 and 20e4 denormal conversion
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2019-01-06 15:10:55 +03:00 |
Triang3l
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bc89a5822b
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[D3D12] Memexport: Fix red/blue swap not being in the write mask
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2019-01-05 21:14:06 +03:00 |
Triang3l
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1523a1f662
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[D3D12] Use 3/4 of logical cores for pipeline creation, cleanup pipeline log messages
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2019-01-04 14:30:26 +03:00 |
Triang3l
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890228b6f3
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[D3D12] Prototype multithreaded PSO creation
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2019-01-04 00:30:11 +03:00 |
Triang3l
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364cae6cc8
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[D3D12] Use deferred command list
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2019-01-03 15:08:49 +03:00 |
Triang3l
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f0c662fa1e
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[D3D12] Deferred command list class
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2019-01-02 23:46:24 +03:00 |
Triang3l
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a97fc28ee2
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[D3D12] Use multimap for pipelines
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2019-01-01 23:13:26 +03:00 |
Triang3l
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1cea4062c0
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[D3D12] Rewrite pipeline cache for compact storage of pipeline descriptions
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2019-01-01 22:20:50 +03:00 |
Triang3l
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317e5c3ce2
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[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
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2018-12-30 15:09:58 +03:00 |
Triang3l
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87d663d7e0
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[D3D12] Disable adaptive tessellation temporarily because of cracks
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2018-12-29 21:12:21 +03:00 |
Triang3l
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928e46c8b2
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[D3D12] Adaptive tessellation of triangle patches
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2018-12-29 20:53:41 +03:00 |
Triang3l
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14476e5453
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[D3D12] Rename 2_10_10_10 AS_16 RT format to AS_10
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2018-12-29 14:59:10 +03:00 |
Triang3l
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616739048b
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Merge branch 'master' into d3d12
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2018-12-29 14:55:17 +03:00 |
Triang3l
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54b211ed18
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[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
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2018-12-29 14:54:01 +03:00 |
Triang3l
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af96b68398
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[GPU] Copy SurfaceNumFormat comment from D3D12 branch
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2018-12-29 14:18:10 +03:00 |
Triang3l
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cbfc00f80e
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[D3D12] Debug option to display tessellation as wireframe
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2018-12-28 14:37:39 +03:00 |
Triang3l
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43866092a5
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[D3D12] Update some comments about numeric formats
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2018-12-28 14:12:09 +03:00 |
Triang3l
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f3e3bbc4fa
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Revert "[D3D12] ROV: Round unorm/snorm to nearest rather than nearest even"
This reverts commit 216998eb56 .
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2018-12-28 14:05:13 +03:00 |
Triang3l
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216998eb56
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[D3D12] ROV: Round unorm/snorm to nearest rather than nearest even
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2018-12-28 08:25:41 +03:00 |
Triang3l
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5860a8fdc6
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[D3D12] DXBC: Add a missing STAT increment to memexport
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2018-12-28 08:13:35 +03:00 |
Triang3l
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ed09cac440
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[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
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2018-12-28 08:11:34 +03:00 |
Triang3l
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ec7667ce1b
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[D3D12] Broken memexport shader code
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2018-12-27 20:43:17 +03:00 |
Triang3l
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bd9aae016f
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[D3D12] DXBC: eA and eM registers
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2018-12-22 19:51:12 +03:00 |
Triang3l
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e803ee84d5
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[D3D12] Bind shared memory as UAV with memexport
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2018-12-22 15:39:47 +03:00 |
Triang3l
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645f450321
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[D3D12] DXBC: Fix UAV and sampler operands
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2018-12-22 14:26:18 +03:00 |
Triang3l
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6025599d3b
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[D3D12] Request memory for memexport in shared memory
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2018-12-22 00:57:31 +03:00 |
Triang3l
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0aeff797e5
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[D3D12] DXBC: Allocate multiple registers with PushSystemTemp
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2018-12-21 22:54:26 +03:00 |
Triang3l
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72e9ac5c28
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[GPU] Shader translator: More memexport validation
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2018-12-21 22:24:09 +03:00 |
Triang3l
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73baaa8e89
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[GPU] Gather eA/eM# writes in shader translator
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2018-12-21 10:06:41 +03:00 |
Triang3l
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090bf8e353
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[D3D12] Change RT in the title to something less ambiguous and more googlable
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2018-12-20 20:48:15 +03:00 |
Triang3l
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adc0eb87f6
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[GPU] Gather used memexport constants in shader translator
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2018-12-20 10:14:18 +03:00 |
Triang3l
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dc0b468ea8
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Merge branch 'master' into d3d12
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2018-12-19 22:51:26 +03:00 |
Triang3l
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486a5725e3
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[GPU] xenos.h: tessellation, memexport constant
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2018-12-19 22:50:43 +03:00 |
Triang3l
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c84511a5f1
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[GPU/D3D12] Update tessellation enums
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2018-12-19 18:23:54 +03:00 |
Triang3l
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cbba86fcf0
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[D3D12] Split DXBC shader translator into multiple files
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2018-12-19 14:24:16 +03:00 |
Triang3l
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2de0e26606
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[D3D12] DXBC: Remove ugly useless indexable temp fallback
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2018-12-16 13:03:03 +03:00 |
Triang3l
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03f440582d
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Merge branch 'master' into d3d12
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2018-12-16 12:49:09 +03:00 |
gibbed
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eee4d91621
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[App] Hopefully fix CPU support check for AVX so it will function on CPUs without AVX.
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2018-12-15 23:36:07 -06:00 |
gibbed
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85b714f2af
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[Base] Make --win32_high_freq=false actually work.
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2018-12-15 22:56:36 -06:00 |
Triang3l
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574f85cc15
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[D3D12] Refactoring: DXBC -> Dxbc
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2018-12-14 13:25:07 +03:00 |
Triang3l
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952819ed87
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[D3D12] Don't 4KB-align sizes of resolve destinations
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2018-12-13 15:22:16 +03:00 |
Triang3l
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2b55ec86ea
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[GPU] Shader Compiler: Expose domain shader output
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2018-12-13 14:52:50 +03:00 |