[D3D12] Split DXBC shader translator into multiple files

This commit is contained in:
Triang3l 2018-12-19 14:24:16 +03:00
parent 2de0e26606
commit cbba86fcf0
5 changed files with 10499 additions and 10430 deletions

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@ -10,6 +10,8 @@
#ifndef XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
#define XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
#include <gflags/gflags.h>
#include <cstring>
#include <string>
#include <vector>
@ -18,6 +20,8 @@
#include "xenia/base/string_buffer.h"
#include "xenia/gpu/shader_translator.h"
DECLARE_bool(dxbc_source_map);
namespace xe {
namespace gpu {

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