[GPU] Copy SurfaceNumFormat comment from D3D12 branch
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@ -156,7 +156,8 @@ enum class IndexFormat : uint32_t {
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kInt32,
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};
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// GPUSURFACENUMBER from a game .pdb.
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// GPUSURFACENUMBER from a game .pdb. "Repeat" means repeating fraction, it's
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// what ATI calls normalized.
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enum class SurfaceNumFormat : uint32_t {
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kUnsignedRepeat = 0,
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kSignedRepeat = 1,
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