Merge branch 'master' into d3d12
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commit
0e9428f1bc
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@ -1077,8 +1077,8 @@ int InstrEmit_srdx(PPCHIRBuilder& f, const InstrData& i) {
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// else
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// m <- i64.0
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// RA <- r & m
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// TODO(benvanik): if >3F, zero out the result.
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Value* sh = f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE);
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Value* sh =
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f.And(f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE), f.LoadConstantInt8(0x7F));
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Value* v = f.Select(f.IsTrue(f.And(sh, f.LoadConstantInt8(0x40))),
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f.LoadZeroInt64(), f.Shr(f.LoadGPR(i.X.RT), sh));
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f.StoreGPR(i.X.RA, v);
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@ -1096,8 +1096,8 @@ int InstrEmit_srwx(PPCHIRBuilder& f, const InstrData& i) {
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// else
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// m <- i64.0
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// RA <- r & m
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// TODO(benvanik): if >1F, zero out the result.
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Value* sh = f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE);
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Value* sh =
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f.And(f.Truncate(f.LoadGPR(i.X.RB), INT8_TYPE), f.LoadConstantInt8(0x3F));
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Value* v =
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f.Select(f.IsTrue(f.And(sh, f.LoadConstantInt8(0x20))), f.LoadZeroInt32(),
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f.Shr(f.Truncate(f.LoadGPR(i.X.RT), INT32_TYPE), sh));
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