Gliniak
7ac2279d34
Merge remote-tracking branch 'GliniakRepo/customConHeaderImplementation' into canary_pr
2022-05-19 10:03:05 +02:00
Gliniak
5247220e73
Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_pr
2022-05-19 10:01:33 +02:00
Margen67
99e3a1a4b1
Disable Vulkan
2022-05-19 09:39:58 +02:00
illusion0001
f9fd3e5fec
AVPack cvar
2022-05-19 09:39:56 +02:00
illusion
357d9adfca
automatic aspect ratio change
...
aspect ratio will now change if internal resolution is set to anything 4:3
(i.e 640x480, 1024x768, 1600x1200.. etc.)
2022-05-19 09:39:56 +02:00
Margen67
bdd431cd4a
Rename exe to xenia_canary
2022-05-19 09:39:55 +02:00
illusion98
7242efdeef
Change default config file name
2022-05-19 09:39:55 +02:00
illusion98
471041a9b5
Change window title
...
xenia -> xenia-canary
2022-05-19 09:39:55 +02:00
illusion98
6036c977e8
Change ID and new description
2022-05-19 09:39:55 +02:00
illusion98
c0333ea7c6
Add Time Elasped and Description Text
...
Display Time Elapsed when idle or playing a game
Display description when hovering over the icon
2022-05-19 09:39:55 +02:00
Triang3l
7675b6b140
[DXBC] Cleanup texture/sampler name setting
2022-05-17 22:30:55 +03:00
Triang3l
533de3b477
[D3D12] Remove unnecessary binding count uint32_t casts
2022-05-17 21:33:17 +03:00
Triang3l
f9261811a9
[D3D12] Fix layouts_mutex_ lock naming
2022-05-15 18:52:28 +03:00
Triang3l
a65fd4f673
[GPU] Shader::IsHostVertexShaderTypeDomain
2022-05-15 16:13:05 +03:00
Triang3l
f9b3b90a68
[D3D12] Subsystem management order cleanup
2022-05-14 22:30:06 +03:00
Triang3l
60052fb4fc
[Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer
2022-05-14 22:18:21 +03:00
Triang3l
d6a9056952
[D3D12] D3D12Texture::SRVDescriptorKey structure
2022-05-14 18:41:15 +03:00
Triang3l
26cf717394
[GPU] Make TextureCache constructors explicit
2022-05-14 18:28:32 +03:00
Triang3l
d280b3953d
[GPU] Texture object/binding management to common superclass
2022-05-14 16:18:10 +03:00
Triang3l
af3158f1bf
[Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions
2022-05-11 21:21:33 +03:00
Triang3l
e6fb9883d2
[D3D12] Discard primitives with NaN position in GS
2022-05-09 22:34:17 +03:00
Triang3l
4cd4a91aa7
[D3D12] Rectangle GS comment typo fix [ci skip]
2022-05-09 19:17:55 +03:00
Triang3l
8f0e751909
[D3D12] Runtime geometry shader generation
2022-05-09 19:16:22 +03:00
Triang3l
44cda56d35
[GPU] Handle kRegisters and kGammaRamp in the trace viewer
2022-05-08 19:41:11 +03:00
Triang3l
2473496c7e
[GPU] Make RegisterFile::kRegisterCount constexpr
2022-05-08 19:37:29 +03:00
Triang3l
72cf75f365
[DXBC] Geometry shader instructions
2022-05-07 22:11:31 +03:00
Caroline Joy Bell
d36c3975d8
[UI] Implement Type::kDirectory in Win32FilePicker
2022-05-07 21:54:26 +03:00
Triang3l
e3425b242e
[DXBC] Both v[#] and v[#][#] operands for HS and GS
2022-05-07 16:17:17 +03:00
Gliniak
c65f240c0b
[Kernel] Improved TUs Support
...
- Changed name of config option to apply_title_update to better reflect what that option does
- Mount TU package to UPDATE: partition
- Simplified UserModule::title_id()
- Splitted loading module into two parts to allow applying TUs and custom patches
2022-05-06 08:04:47 +02:00
Triang3l
5875f6ab31
[UI] Windows: Disable rounded corners
2022-05-05 21:46:20 +03:00
Triang3l
9c8e0cc53e
[GPU] DC_LUT_PWL_DATA comment fix [ci skip]
2022-05-05 13:13:30 +03:00
Triang3l
c794d0d538
[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces
2022-05-05 13:10:29 +03:00
Triang3l
2d90d5940f
[DXBC] Jump to the loop skip address before pushing
2022-05-04 22:01:30 +03:00
Triang3l
0e0f04dc1d
[D3D12] Fix point size calculation + point code cleanup
...
6fcf9d21fe
made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright
7ab5ccbbd9
Add #include <cfloat> to fix build error on Linux.
2022-05-03 19:45:10 +03:00
Triang3l
6fcf9d21fe
[D3D12] Point sprite size fixes, point/line bits in PsParamGen
2022-05-03 16:15:16 +03:00
Triang3l
fe50c5c2e5
[XeSL] Prefix all local names with `xesl_id/var_`
2022-05-03 13:48:32 +03:00
Triang3l
7a89ad16a6
[D3D12] Update D3D12RenderTargetCache::Update write mask argument name
2022-05-02 23:16:18 +03:00
Gliniak
ccbb5a2ebf
Cleanup
2022-04-30 11:45:22 +02:00
Gliniak
d78fd19ab4
Fixed incorrect hash generation + lint fixes
2022-04-29 20:33:21 +02:00
Gliniak
585b208fc0
Added support for multiple game hashes
2022-04-29 09:41:45 +02:00
Triang3l
0fd578cafd
[GPU] Get unclipped draw height by running VS on the CPU
2022-04-28 22:25:25 +03:00
Triang3l
b2b1d7b518
[GPU] More accurate vertex kill + PsParamGen/point documentation
2022-04-27 23:10:56 +03:00
Triang3l
5ec0c92601
[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS
2022-04-27 21:46:29 +03:00
Triang3l
5519dbb39f
[GPU] Shader control flow documentation improvements
2022-04-27 21:34:08 +03:00
Triang3l
b42680abf7
[GPU] Shader ALU refactoring + documentation
...
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00
Gliniak
fc16e3dc40
Support for patch types:
...
- float
- double
- string
- u16string
- byte_array
Plus some smaller changes
2022-04-27 09:41:29 +02:00
Triang3l
df9a37f798
[GPU] Ucode disasm: Fix exec formatting
2022-04-26 23:08:31 +03:00
Triang3l
69958cba9d
[GPU] shader-compiler: Accept little-endian ucode
2022-04-26 22:59:02 +03:00
Triang3l
443d61c9e1
[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable
2022-04-26 22:42:17 +03:00
Triang3l
fcf6a7ded1
[Android] Minor postInvalidateWindowSurface JNI cleanup
2022-04-26 22:41:11 +03:00
Triang3l
12ff951972
[Base] More flexible Xenos float16 conversion functions
2022-04-26 22:35:37 +03:00
Joel Linn
e3dd873892
[Base] Fix wait for callback return
...
- If wait item has disarmed itself and is then disarmed by another
thread, still wait for the callback to return to meet guaratees
2022-04-26 13:56:11 -05:00
Joel Linn
3b4dc7da3b
[Base] Use disruptorplus spin wait
...
- Attempt to fix deadlocks when using valgrind on CI
2022-04-26 13:56:11 -05:00
Joel Linn
e59a0e1206
[Base] Relax some timing constraints.
...
- Because setting the timer is scheduled by us but the wait on POSIX is
currently scheduled by pthreads, this solves issues on overprovisioned
CIs
2022-04-26 13:56:11 -05:00
Joel Linn
4a36a7962c
[Base] Remove unneeded delay scheduler
2022-04-26 13:56:11 -05:00
Joel Linn
15950eec37
[Base] Use chrono APIs for Timers
2022-04-26 13:56:11 -05:00
Joel Linn
1478be14c7
[Base] Add chrono tests
2022-04-26 13:56:11 -05:00
Joel Linn
23eef94984
[Base] Add chrono support
...
- WinSystemClock is a FILETIME clock without scaling, can convert to
system_time
- XSystemClock is a FILTETIME clock with scaling applied, can only
convert to WinSystemClock
2022-04-26 13:56:11 -05:00
Joel Linn
9b4168cce9
[Base] Make HighResolutionTimer platform agnostic
2022-04-26 13:56:11 -05:00
Joel Linn
75357caeaf
[Base] Add TimerQueue
...
- Cross platform functionality similar to Windows' `CreateTimerQueue`
with `WT_EXECUTEINTIMERTHREAD`
2022-04-26 13:56:11 -05:00
Joel Linn
a85fc25040
[Base] Add more tests for HighResolutionTimer
2022-04-26 13:56:11 -05:00
Wunkolo
be8b9c512f
[x64] Add GFNI optimization for SPLAT(int8)
...
`pxor` is a zero-uop register-rename and `gf2p8affineqb dest, zero, int8`
is a very quick single-instruction way to use affine galois
transformations to fill a register with an immediate byte without
touching memory.
2022-04-26 13:46:46 -05:00
Gliniak
c73cdb506a
Initial support for xex patching
2022-04-26 13:26:49 +02:00
Gliniak
31eb639ade
Added Premake Files For PatchingSystem
2022-04-26 13:26:49 +02:00
Gliniak
3a115ae6a0
[Kernel] Restored usage of: log_string_format_kernel_calls
2022-04-14 13:48:24 -05:00
Triang3l
ef8a60e011
[GPU] Round tessellation patch vertex count up (by @deaklajos #2007 )
...
Also move the clamping of the guest index count to the index buffer size to the place before it's read in calculations
2022-04-14 21:19:12 +03:00
Triang3l
38aca269e1
[GPU] Offset and clamp tessellation patch index ( #2008 , thanks @deaklajos)
2022-04-14 13:04:34 +03:00
Triang3l
fea430f1f9
[GPU] Fix scalar c[#+aL], shader docs/refactoring
2022-04-13 23:08:19 +03:00
Triang3l
1f324bebcd
[GPU] Norm16 > float16 texture load shaders
2022-04-09 23:34:50 +03:00
Triang3l
744767f549
[D3D12] Compile all built-in shaders with the same FXC version
2022-04-09 23:24:28 +03:00
Triang3l
72f3eead63
[GPU] Texture load shader style (alignment) cleanup
2022-04-09 23:23:54 +03:00
DESKTOP-F0UGBP9\deakl
8d02c5ab21
[GPU] Fixed size 0 point sprites enlarged to default
2022-04-05 02:25:24 +03:00
Triang3l
3d48fde5ca
[GPU] XeSL texture load shaders + minor XeSL cleanup
2022-04-04 21:48:27 +03:00
Triang3l
c4eae232f1
[D3D12] Fixes/cleanup for render targets and barriers
2022-04-02 22:44:10 +03:00
Triang3l
0f3207d019
[Vulkan] Fix basePipelineIndex signedness
2022-03-28 21:57:44 +03:00
Triang3l
3a07559df9
[GPU] XeSL host depth store and VS passthrough shaders
2022-03-27 16:15:53 +03:00
Triang3l
2cd6c31998
[Vulkan] Samplerless texelFetch
2022-03-27 00:09:44 +03:00
Gliniak
67a0ccb7c0
[CPU] Unified assertions for unimplemented opcodes
2022-03-23 11:41:49 -05:00
Triang3l
fa62d395fd
[Vulkan] InitializeSubresourceRange: Use return, not reference
2022-03-22 21:51:02 +03:00
Triang3l
32ab1a2df1
[D3D12] Minor RT code style/comments cleanup
2022-03-22 21:48:26 +03:00
Triang3l
ee8e71cea8
[D3D12] RT dump: Fix r# allocation
2022-03-22 21:41:44 +03:00
Triang3l
920704c71a
[D3D12] RT transfer: Same front/back stencil ops
2022-03-22 21:39:06 +03:00
Triang3l
82c1fb87aa
[App] Do all fullscreen entry logic for --fullscreen=true ( fixes #1999 )
2022-03-14 20:42:52 +03:00
Gliniak
0f2a7105b9
[CPU] Added constant propagation pass for: OPCODE_AND_NOT
2022-03-11 08:54:01 +01:00
Wunkolo
c1de37f381
[x64] Remove usage of `xbyak_bin2hex.h`
...
C++ has had binary-literals since C++14. There is no need for these
binary enum values from xbyak.
2022-03-08 12:18:58 -06:00
Wunkolo
f356cf5df8
[x64] Add `VECTOR_ROTATE_LEFT_I32` overflow-test
...
Edit one of the lanes in this unit-test to be larger than the width of
the element-size to ensure that this case is handled correctly.
It should only mask the lower `log2(32)=5` bits of the input, causing
`33`(`100001`) to be `1`(`000001`).
2022-03-08 12:18:58 -06:00
Wunkolo
337f0b2948
[x64] Add AVX512 optimization for `VECTOR_ROTATE_LEFT(Int32)`
...
`vprolvd` is an almost 1:1 analog with this opcode and can be
conditionally emitted when the host supports AVX512{F,VL}.
Altivec docs say that `vrl{bhw}` masks the lower log2(n) bits of the
element-size.
[vprold](https://www.felixcloutier.com/x86/vprold:vprolvd:vprolq:vprolvq )
modulos the shift-value by the element size in bits, which is the same
as masking the lower log2(n) bits. So `vrlw` maps exactly to `vprold`.
2022-03-08 12:18:58 -06:00
Joel Linn
7e894d10a7
[kernel] Correct status for looked up objects
...
- The guest will check for 0x40000000 and replace it with
0xb7 (ERROR_ALREADY_EXISTS), which is the correct return value.
For example, see:
https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createmutexa
2022-03-08 12:17:57 -06:00
Joel Linn
91f4954967
[kernel] Refactor uses of attribute names
2022-03-08 12:17:57 -06:00
Joel Linn
38d589d1e0
[kernel] Remove unnecessary string copy
2022-03-08 12:17:57 -06:00
Joel Linn
b72ab7b4a4
[Base] Refactor POSIX timers, fix user-after-free
...
Since timer_delete does not clean up already queued signals, signal info
data needs to be retained after timer deletion and object destruction in
order to circumvent use-after-free bugs.
2022-03-08 12:17:57 -06:00
Joel Linn
257b904a5e
[Base] Add DelayScheduler class
...
Schedule callbacks whith the only guarantee that they will not be run for
the minimum duration specified. Useful for garbage collecting POSIX
timer_create() signal info data.
2022-03-08 12:17:57 -06:00
Joel Linn
e0f34b97fb
[Base] Check for correct thread in HResTimer tests
2022-03-08 12:17:57 -06:00
Joel Linn
fb741db2fe
[Base] Fix callback threads for POSIX timers
2022-03-08 12:17:57 -06:00
Joel Linn
986dcf4f65
[Base] Check success of sync primitive creation
...
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Joel Linn
6bd1279fc0
[Base] Forward `handle=null` as nullptr for win
2022-03-08 12:17:57 -06:00
Joel Linn
4ea6e45e0c
[Base] Remove `Sleep`s from more test cases
...
Timing dependencies in this tests were causing spurious test failures:
- Create and Run Thread
- Test Thread QueueUserCallback
They have been largely replaced by spin waits.
2022-03-08 12:17:57 -06:00
Joel Linn
e75e0eb39c
[Base] Fix `Semaphore::Create` invalid parameters
2022-03-08 12:17:57 -06:00
Joel Linn
bb42829308
[Base] Fix WaitMultiple on POSIX
...
- Never use `cond_.notify_one()` because it may wake a thread that is
unrelated to the signalled wait handle, resulting in a lost wake and
possible deadlock. Wait conditions are to be checked by the threads
themselves.
- Refactor and simplify `WaitMultiple`
2022-03-08 12:17:57 -06:00
Joel Linn
ca6296089e
[Base] Remove timing dependency from test
...
- Use atomics and spin waits to synchronize threads for tests
- Improves test stability on CI
2022-03-08 12:17:57 -06:00
Joel Linn
49efbeaca8
[Base] Add spin wait helper to threading test
2022-03-08 12:17:57 -06:00
Gliniak
283accd876
[Kernel/Memory] Check for required protect_bits combinations
2022-02-22 19:26:56 +01:00
Radosław Gliński
6b45cf8447
[Base] Match exactly when no pattern in wildcard
2022-02-17 17:38:04 -06:00
Triang3l
ba28ef9717
[Win32] Declare Windows 7-11 support in the manifest
2022-02-17 20:38:52 +03:00
Joel Linn
00e7de9297
[CPU] Improve vrsqrtefp accuracy
2022-02-16 17:09:28 -06:00
Joel Linn
d64848245d
[CPU] Improve vrefp accuracy
2022-02-16 17:09:28 -06:00
Triang3l
294c76f7c4
[UI] Remove `virtual` from Window::IsFullscreen (tracked entirely by common code)
2022-02-16 20:37:53 +03:00
Triang3l
9e803ccf25
[D3D12] Pad kBlendOpMap with dummy values for all 3 bits
2022-02-15 23:02:26 +03:00
Triang3l
74c109273c
[UI] Add PerMonitor fallback to Windows dpiAwareness
2022-02-14 12:35:08 +03:00
Triang3l
09f6081b16
[Vulkan] Fix shader bytecode path in premake5.lua
2022-02-13 23:29:46 +03:00
Triang3l
e57db52285
[UI] Enable Windows PMv2 DPI awareness accidentally kept disabled after testing
2022-02-13 23:10:19 +03:00
Triang3l
7652b321d0
[UI] Fix Windows 10 1607+ DPI function loading
2022-02-13 23:07:27 +03:00
Triang3l
7fc940422c
[UI] Windows AdjustWindowRect and GetClientRect usage cleanup
2022-02-13 23:01:25 +03:00
Triang3l
be5f7db3ef
[D3D12] Fixed-function state cleanup
2022-02-13 21:50:00 +03:00
Triang3l
325ae443da
[D3D12] Rename current_cached_pipeline_ to current_guest_pipeline_
2022-02-13 21:21:49 +03:00
Triang3l
10ec47e1fe
[GPU] Move common-face polygon offset to draw_util
2022-02-13 21:18:02 +03:00
Triang3l
8d07c79897
[GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization
2022-02-13 20:50:31 +03:00
Triang3l
8ca67b8aa7
[Vulkan] Expose relevant portability subset features
2022-02-13 20:19:01 +03:00
Triang3l
0590346084
[Vulkan] Add Vulkan-Headers and VMA submodules
2022-02-13 20:08:08 +03:00
Triang3l
9b1fdac986
[UI] UI common shaders to XeSL
2022-02-06 22:48:38 +03:00
Triang3l
4480437a3d
[SPIR-V] xb genspirv > buildshaders + opt + remap + .xesl
2022-02-05 17:07:07 +03:00
Wunkolo
ea992eda1f
[x64] Fix missing BMI2 emit-feature detection
...
We only tested for BMI1 but not for BMI2, so we've been missing out on
BMI2 performance gains for a little while. Oops.
2022-02-05 12:08:32 +03:00
Gliniak
613f5ebe02
[HID] Added option to turn off vibration
2022-02-03 09:12:31 +01:00
Gliniak
17b30be56a
Added support for local multiplayer
2022-02-02 13:44:28 +01:00
Gliniak
332a9a2ec6
[XAM] Implemented XamCreateEnumeratorHandle
...
- Thanks Rick for providing names for parameters
2022-02-02 10:10:07 +01:00
Gliniak
7977d7ab98
[Base] Changed entry point to wmain for Windows
...
This prevents subapps from crashing when executing wmain specific functions
2022-02-01 15:50:48 -06:00
Triang3l
52ec0acd0c
[App] Add text saying that post-processing is vendor-independent
2022-02-01 22:29:14 +03:00
Triang3l
413d7ded49
[UI] Android surface [skip appveyor]
2022-02-01 22:18:04 +03:00
Triang3l
c6fc8f706a
[Base] GetAndroidThreadJniEnv capitals, move JNI usage tips there
2022-02-01 21:33:20 +03:00
Gliniak
6ad5c39fac
[XAM/Content] Implemented Custom CON Header Handling
2022-01-31 22:14:02 +01:00
Gliniak
e9b9302cd3
[XAM] Small XamUserReadProfileSettings improvements
2022-01-31 21:39:56 +01:00
Radosław Gliński
e8374d98fe
Skip 0xbadf00d gpu packets
2022-01-31 20:27:13 +01:00
Gliniak
080a65cd4f
[XAM] XGetLanguage: Get user language based on config
2022-01-31 20:26:03 +01:00
Gliniak
9ed3881b3b
Skip indirect ringbuffer errors - Thermonuclear war achieved
2022-01-31 20:15:47 +01:00
Gliniak
3a772e60b0
XamContentCreate: Return X_ERROR_FUNCTION_FAILED for overlapped failures
2022-01-31 20:15:41 +01:00
Gliniak
dfb4cadcfe
Return success from DmRegisterCommandProcessor to prevent debug games from crashing
2022-01-31 20:15:25 +01:00
Gliniak
07a1e77218
Allow users to change max amount of queued frames
2022-01-31 20:12:39 +01:00
Gliniak
498dde6e1a
Limit unspecified virtual allocation only to 3/4 of heap
2022-01-31 20:12:34 +01:00
Gliniak
c20c7c930c
XamEnumerate: Return X_ERROR_FUNCTION_FAILED for overlapped failures
2022-01-31 20:12:29 +01:00
Gliniak
c4d64a0501
QueryRegionInfo: Adjust allocation_base to contain heap address
2022-01-31 20:12:24 +01:00
Gliniak
ec976cdd33
InitializeRingBuffer - Clear buffer space to prevent random data readout
2022-01-31 20:12:20 +01:00
Gliniak
c483da91a4
Stop unnecessary spam of 0x601 opcode usage
2022-01-31 20:11:53 +01:00
Gliniak
8e35a3d649
Invalidate input buffers if decoding fails
...
Should output be invalidated too?
2022-01-31 20:11:44 +01:00
Gliniak
c80ea14d9d
Check if input_buffer exist
...
In some really specific cases there is a chance that
one of the buffers is valid, but its pointer is null
2022-01-31 20:10:14 +01:00
Gliniak
0eaf032b71
Remove applying offset when min & max address range is provided
2022-01-31 20:09:51 +01:00
Gliniak
f43e400c91
Do not block XMA when there is no work buffer available
2022-01-31 20:07:39 +01:00
Triang3l
009f709ad4
[Base] Remove Android jfieldIDs used only once from the file scope
2022-01-31 13:00:28 +03:00
Triang3l
d998c13ee8
[Base] Explain why no Android activity in xenia-base [ci skip]
2022-01-31 12:12:57 +03:00
Triang3l
3f817fb241
[Base] Android JNIEnv attachment and LaunchWebBrowser
2022-01-30 23:35:40 +03:00