[HID] Added option to turn off vibration
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@ -31,6 +31,7 @@
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#include "xenia/emulator.h"
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/hid/input_system.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/graphics_provider.h"
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#include "xenia/ui/imgui_dialog.h"
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@ -586,6 +587,15 @@ bool EmulatorWindow::Initialize() {
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}
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main_menu->AddChild(std::move(display_menu));
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// HID menu.
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auto hid_menu = MenuItem::Create(MenuItem::Type::kPopup, "&HID");
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{
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hid_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, "&Toggle controller vibration", "",
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std::bind(&EmulatorWindow::ToggleControllerVibration, this)));
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}
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main_menu->AddChild(std::move(hid_menu));
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// Help menu.
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auto help_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Help");
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{
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@ -936,6 +946,10 @@ void EmulatorWindow::ToggleDisplayConfigDialog() {
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}
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}
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void EmulatorWindow::ToggleControllerVibration() {
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emulator()->input_system()->ToggleVibration();
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}
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void EmulatorWindow::ShowCompatibility() {
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const std::string_view base_url =
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"https://github.com/xenia-project/game-compatibility/issues";
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@ -139,6 +139,7 @@ class EmulatorWindow {
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void GpuTraceFrame();
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void GpuClearCaches();
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void ToggleDisplayConfigDialog();
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void ToggleControllerVibration();
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void ShowCompatibility();
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void ShowFAQ();
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void ShowBuildCommit();
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@ -16,6 +16,8 @@
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namespace xe {
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namespace hid {
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DEFINE_bool(vibration, true, "Toggle controller vibration.", "HID");
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InputSystem::InputSystem(xe::ui::Window* window) : window_(window) {}
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InputSystem::~InputSystem() = default;
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@ -62,10 +64,10 @@ X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE* out_state) {
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X_RESULT InputSystem::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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SCOPE_profile_cpu_f("hid");
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X_INPUT_VIBRATION modified_vibration = ModifyVibrationLevel(vibration);
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bool any_connected = false;
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for (auto& driver : drivers_) {
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X_RESULT result = driver->SetState(user_index, vibration);
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X_RESULT result = driver->SetState(user_index, &modified_vibration);
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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@ -93,5 +95,28 @@ X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags,
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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}
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void InputSystem::ToggleVibration() {
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OVERRIDE_bool(vibration, !cvars::vibration);
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// Send instant update to vibration state to prevent awaiting for next tick.
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X_INPUT_VIBRATION vibration = X_INPUT_VIBRATION();
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for (uint8_t user_index = 0; user_index < 4; user_index++) {
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SetState(user_index, &vibration);
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}
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}
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X_INPUT_VIBRATION InputSystem::ModifyVibrationLevel(
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X_INPUT_VIBRATION* vibration) {
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X_INPUT_VIBRATION modified_vibration = *vibration;
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if (cvars::vibration) {
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return modified_vibration;
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}
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// TODO(Gliniak): Use modifier instead of boolean value.
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modified_vibration.left_motor_speed = 0;
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modified_vibration.right_motor_speed = 0;
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return modified_vibration;
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}
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} // namespace hid
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} // namespace xe
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@ -44,10 +44,14 @@ class InputSystem {
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke);
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void ToggleVibration();
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private:
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xe::ui::Window* window_ = nullptr;
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std::vector<std::unique_ptr<InputDriver>> drivers_;
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X_INPUT_VIBRATION ModifyVibrationLevel(X_INPUT_VIBRATION* vibration);
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};
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} // namespace hid
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