Commit Graph

5742 Commits

Author SHA1 Message Date
gibbed 306f358c07 [Base] Drop inline on string_util/vec128 implementations for now because clang is whining. 2019-08-04 12:00:04 -05:00
gibbed 7d6d732999 [Kernel] Of course I forget to commit another local change. 2019-08-04 11:44:18 -05:00
gibbed 36bd0df586 [Base] Move float/double to_hex_string implementation out of header. Maybe fix Travis complaining. 2019-08-04 11:38:01 -05:00
gibbed 1ebf7bb484 [Kernel] Implement KeTryToAcquireSpinLockAtRaisedIrql. Maybe correctly. 2019-08-04 11:36:49 -05:00
Triang3l 68017eadea [Vulkan] Add missing line to mark a texture as watched 2019-08-04 18:29:20 +03:00
gibbed 4248f9ed19 [Base] Fix formatting in string_util.cc. 2019-08-04 07:32:24 -05:00
gibbed 693958f8b7 [Base] Fix escaping quote runs. 2019-08-04 07:29:29 -05:00
gibbed bee55ce5bb [Base/Core] Work on config/cvars. Properly escape string values when saving config. 2019-08-04 07:09:05 -05:00
gibbed 82f85c98f0 [Base] Add wide version of split_path. 2019-08-04 06:47:09 -05:00
gibbed 01c656b77b [Base] Add split_string. 2019-08-04 06:46:07 -05:00
gibbed 2048239f30 [Base] Move implementation out of header where appropriate, and qualify std namespace. 2019-08-04 04:40:19 -05:00
gibbed 40cc8c52d7 [Base] Qualify std namespace. 2019-08-04 04:39:22 -05:00
gibbed 8b1f728d85 [Base] Use vwsprintf instead of _vsnwprintf. 2019-08-04 03:44:08 -05:00
gibbed 5ea54d9326 [Core] Fix config load/save not using wide strings for path. 2019-08-04 03:30:57 -05:00
gibbed b685211b96 [Base] Add wide versions of FatalError. 2019-08-04 03:26:18 -05:00
gibbed 29fcde6687 Fix submodule URLs. 2019-08-04 03:23:36 -05:00
gibbed 85b4b561bf [Base] Fix Travis complaints with cvar code. 2019-08-04 02:52:28 -05:00
gibbed a1c9d57afc [App] Make target into a transient cvar. 2019-08-04 02:18:03 -05:00
gibbed f360053198 [Base/Core] Bring cvar/config code in line with the style guide. 2019-08-04 02:17:22 -05:00
gibbed 7ba460552c [Base/Core] Add support for transient cvars. 2019-08-04 02:12:46 -05:00
gibbed 9a9a55aa49 [Core] Report the actual reason config parse failed. 2019-08-04 01:22:01 -05:00
gibbed 53b564c1a6 [APU] Only set the work event/wait on the worker thread when they actually exist. 2019-08-04 00:49:32 -05:00
gibbed 38a6d110e7 [APU] Only wait on the worker thread if it actually exists. 2019-08-04 00:27:49 -05:00
gibbed e48f4ce004 [Core] Only wait on the main thread if it actually exists. 2019-08-03 23:48:05 -05:00
gibbed 4970fc8673 [Kernel] Make XObject type() const. 2019-08-03 23:47:16 -05:00
gibbed b2f62b1982 Clean up cvars (rename, recategorize). 2019-08-03 23:46:03 -05:00
Rick Gibbed 9d924950cc
Merge pull request #1417 from emoose/xnotify-fixes
[Kernel] Make XamShow*UI exports send XN_SYS_UI notifications, & small XNotifyListener fix.
2019-08-03 22:37:59 -05:00
emoose 313e81ec38
[Kernel] Add XN_SYS_UI notifications to XamShow*UI exports 2019-08-04 03:57:06 +01:00
emoose c3476e8e19
[Kernel] Make XNotifyListener::notifications_ a std::vector, allowing multiple to use the same ID.
Previously adding a notification that already exists would just overwrite the older notifications value, meaning the game would never see that older notification.
This would break games like Project Sylpheed, which seems to require seeing XN_SYS_UI = true eventually followed by XN_SYS_UI = false for the game to realize all system UIs are closed.
2019-08-04 03:55:57 +01:00
gibbed 0ac83f99dc [App] Add winkey input driver last. 2019-08-03 20:47:39 -05:00
gibbed f2dac86b3f [App] Use make_unique when creating a derived type instance. 2019-08-03 20:46:03 -05:00
gibbed 02ea74becd [App] Only create input nop driver when explicitly requested. 2019-08-03 20:07:19 -05:00
gibbed e5eb59df71 [App] Remove unnecessary type aliasing (which also broke Travis). 2019-08-03 18:10:49 -05:00
gibbed f5cddbbf3f [App] Simplify and improve factory template.
[App] Rework audio and input system creation.
2019-08-03 17:36:50 -05:00
gibbed 848e2a4088 [App] Rework graphics system creation. 2019-08-03 16:42:38 -05:00
Triang3l 890a32bd98 [App] Only start D3D12 if DLL exists 2019-08-03 22:33:09 +03:00
Triang3l 9aaef8871d [Readme] Remove D3D12 link 2019-08-03 21:21:18 +03:00
Triang3l d20c2fa9da [Memory/Vulkan] Move old memory watches to the Vulkan backend 2019-08-03 21:06:59 +03:00
Triang3l 0370f8bbd9 [Memory] Pass exact_range to watch callbacks 2019-08-03 19:16:04 +03:00
Triang3l a0c92e30ce [Main] Add --gpu=d3d12 hint 2019-08-03 17:16:52 +03:00
Triang3l cc7f26ada8 [GPU] Remove one merge conflict resolution line 2019-08-03 17:15:37 +03:00
Triang3l e04dfe8833 Merge branch 'master' into d3d12 2019-08-03 16:53:37 +03:00
Triang3l 352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
gibbed 5593773a07 [Discord] Better image keys and avoid setting a small image for now. 2019-08-03 08:16:08 -05:00
gibbed 112bf6c8ab Properly reset title id/game title. 2019-08-03 08:16:08 -05:00
gibbed c16ef67ff9 [App/Discord] Rework how rich presence is managed.
Updating rich presence state every time the window title changes
is a bad idea(tm).
2019-08-03 08:16:04 -05:00
Rick Gibbed 763274654d
Merge pull request #1358 from jgoyvaerts/config_final
Replace GFLAGS with a config system + config file.
2019-08-02 19:57:33 -05:00
Jonathan Goyvaerts eaf92cc7dc Default the number of parallel build threads to 4 so clang doesn't run out of memory (both local and on travis-ci) 2019-08-03 02:34:29 +02:00
Jonathan Goyvaerts 2a1d67eada [Base] Fix snprintf not working correctly
This seems to be an issue with Microsoft declaring a snprintf macro which causes issues.
Related issues:
- https://github.com/nlohmann/json/issues/1408
- https://github.com/kodi-pvr/pvr.vuplus/issues/162
2019-08-03 02:34:19 +02:00
Jonathan Goyvaerts 81fe22f1c8 Get rid of gflags alltogether 2019-08-03 02:34:19 +02:00