Margen67
80600dfc1d
Remove /gt & OpenGL leftovers
...
Fiber-safe optimizations actually worsen performance.
2019-11-02 07:24:28 -05:00
Triang3l
9deb710607
[D3D12] CP: Framework for multiple command lists per frame
2019-10-31 23:33:11 +03:00
Triang3l
6e5a0ebf7b
[D3D12] CP: Separate guest frame and non-frame submissions
2019-10-28 22:00:59 +03:00
Triang3l
d3b6f71ae1
[D3D12] Don't use D3D12Context for command processor fence
2019-10-28 10:49:32 +03:00
Triang3l
b4af63fe31
[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
2019-10-27 20:53:53 +03:00
Triang3l
f23ba862f6
[D3D12] Trace viewer entry point
2019-10-27 00:37:33 +03:00
Triang3l
36f4158f09
[GPU] Trace dump: Do PIX/RenderDoc capture if attached
2019-10-25 21:32:17 +03:00
Triang3l
f75d927cc5
[D3D12] Resolve fetch memory read tracing
2019-10-25 09:17:08 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
b622e894d6
[D3D12] Replicate the last texture component into non-existent ones
2019-10-23 23:47:17 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
Triang3l
e07b0ed2ad
[VFS] Fix some security issues in StfsContainerDevice code
2019-10-22 08:55:45 +03:00
Triang3l
1005651855
[D3D12] Fix DXN swizzle and cleanup texture swizzles
2019-10-21 21:16:29 +03:00
Triang3l
a9ed73bdd1
[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
2019-10-19 23:32:38 +03:00
Atvaark
3481f739a1
[Docs] Fix project name in building.md
2019-10-18 12:45:06 -05:00
Triang3l
f748e5af49
[Emulator] Default XEX cvar
2019-09-14 20:30:04 +03:00
gibbed
c19a052b96
[XAM] Don't use strncpy for XamUserGetName.
2019-09-12 03:41:02 -05:00
gibbed
b422ed750b
Oops. Didn't mean to add that yet.
2019-09-04 23:16:06 -05:00
gibbed
2780e7b1a6
Add user_country cvar, rename game_language cvar.
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- [Kernel] Rename game_language cvar to user_language.
- [Kernel] Recategorize user_language to XConfig.
- [Kernel] Add user_country cvar, used instead of hardcoded value in XConfig.
- [XAM] Use user_country cvar for xeXamGetLocaleEx instead of
xeExGetXConfigSetting.
2019-09-04 23:02:55 -05:00
gibbed
4f4b83b421
[Kernel] Move ExGetXConfigSetting to its own file.
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- [Kernel] Clean up xboxkrnl registration function declarations.
- [Kernel] Move ExGetXConfigSetting to its own file.
2019-09-04 23:02:55 -05:00
gibbed
d58544b406
[XAM] Fix incomplete locale tables.
2019-09-04 23:02:55 -05:00
gibbed
858923898f
[XAM] Implement a number of language/locale related functions.
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[XAM] Implement XamGetLocale, XamGetOnlineCountryFromLocale,
XamGetOnlineCountryString, XamGetCountryString, XamGetLanguageString,
XamGetLanguageLocaleString, XamGetOnlineLanguageAndCountryString,
XamGetLocaleString, XamGetLocaleFromOnlineCountry,
XamGetLanguageFromOnlineLanguage, XamGetOnlineLanguageString,
XamGetCountryFromOnlineCountry, and XamGetLocaleEx.
2019-09-04 20:03:25 -05:00
gibbed
ce78d7110e
[CPU] Add locale export category.
2019-09-04 20:03:25 -05:00
gibbed
c22f76e87f
[Base] Const-ize store and store_and_swap templates.
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[Base] Make value argument for store and store_and_swap templates
const&.
2019-09-04 19:58:17 -05:00
Triang3l
84a8dc91e4
[D3D12] Filtering between array texture layers
2019-09-03 10:14:25 +03:00
Triang3l
803fa0cba9
[Kernel] Fix TranslateUnicodeString endian and size
2019-08-28 09:20:10 +03:00
Triang3l
0ad1bd9ab4
[Kernel] XMAInitializeContext physical buffer addresses
2019-08-28 08:11:43 +03:00
Triang3l
2f51949ece
[Kernel] Cya l8r recently added wrong XMAInitializeContext comment
2019-08-27 23:53:06 +03:00
Triang3l
9df39e4883
[Kernel] Fix StoreXmaContextIndexedRegister, note about physical addresses in XMAInitializeContext
2019-08-27 23:50:30 +03:00
Triang3l
b01f6cd7ea
[Vulkan v2] Add immediate shader SPIR-V code
2019-08-26 23:43:05 +03:00
Triang3l
b3382f3de1
[Vulkan v2] Upload buffer chain, immediate drawer without textures
2019-08-26 22:57:14 +03:00
gibbed
e9802a9f3b
[x64] Further simplification / fix buffer overrun in code cache.
...
- [x64] Further simplify padding of code / unwind reservation in code cache.
- [x64] Fix accidental buffer overrun caused by previous simplification.
2019-08-26 13:42:44 -05:00
gibbed
c4ff8d7c58
[x64] Fix prolog/epilog sizes for emitted functions.
2019-08-25 17:02:42 -05:00
gibbed
c808b59834
[x64] Simplify growable function pointer definitions.
2019-08-25 17:02:42 -05:00
gibbed
015e91140a
[x64] Don't have a zeroed unwind info as the first slot.
2019-08-25 17:02:42 -05:00
gibbed
920b5c5839
[x64] Simplify padding of code / unwind reservation in code cache.
2019-08-25 17:02:42 -05:00
Triang3l
a422166123
[Kernel] Fix MmAllocatePhysicalMemoryEx range base
2019-08-24 19:23:31 +03:00
Triang3l
7e6bf8022f
[Memory] Refactor GetPhysicalAddress and use it for XMA, resolve #1448
2019-08-24 17:42:06 +03:00
gibbed
3e6c2bb47c
Fix up handling of positional options in cvar handling.
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- Fix up handling of positional options in cvar handling so that executables
other than app can handle them properly.
- Fix command-line arguments for xenia-vfs-dump.
2019-08-24 07:41:55 -05:00
gibbed
16bbfdbb3c
Fix handling of paths to Python with spaces in xb.bat.
2019-08-23 10:40:21 -05:00
gibbed
24321dbcd9
[x64] Fix up offset of stack alloc in prolog for unwind info.
...
- [x64] Track offset of stack alloc in prolog within emitted functions.
- [x64] Don't use hardcoded offset of stack alloc in prolog in generated
unwind info.
2019-08-23 06:12:22 -05:00
gibbed
0dc4a13db3
[x64] Fix up unwind info for emitted functions.
...
- [x64] Track size of code within emitted functions (prolog, body, epilog).
- [x64] Don't use hardcoded prolog size in generated unwind info.
- [x64] Update URLs to MSDN documentation on UNWIND_INFO/UNWIND_CODE.
2019-08-23 06:12:22 -05:00
gibbed
918a7d4365
[x64] Reuse module handle when pulling in growable function table imports.
2019-08-23 06:12:22 -05:00
gibbed
92a85d6692
[x64] Remove outdated comment.
2019-08-23 06:12:22 -05:00
emoose
f46e3c7e39
[Kernel/VFS] Ensure vfs::Entry is up-to-date before retrieving file information
...
Games like Forza use NtQueryInformationFile to get the size of the file, to make sure that there's enough room inside it to write data.
Previously, updating the file size (via SetInfoFile(EndOfFile) or WriteFile) wouldn't update the vfs::Entry size field, which NtQueryInfo uses to return the size of the file.
This resulted in the game thinking that the file was smaller than it actually is, and trying to correct that by using SetInfoFile(EndOfFile), which then truncated the file and deleted important data that was written to it.
2019-08-21 02:00:57 -05:00
emoose
06cacbb9af
[Kernel] Implement XeKeysObscureKey & XeKeysAesCbcUsingKey
2019-08-21 02:00:57 -05:00
emoose
b22d76f0f9
[Kernel] Add XLiveBase 0x58046 stub
2019-08-21 02:00:57 -05:00
Triang3l
4731ae026b
[D3D12] 3D/stacked texture layer addressing
2019-08-19 23:24:58 +03:00
gibbed
f9e037f84b
Suppress stderr for 'where python'/'where python3' in xb.bat.
2019-08-18 09:49:44 -05:00