[Base] Move implementation out of header where appropriate, and qualify std namespace.

This commit is contained in:
gibbed 2019-08-04 04:40:19 -05:00
parent 40cc8c52d7
commit 2048239f30
4 changed files with 100 additions and 41 deletions

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@ -0,0 +1,68 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/string_util.h"
#include <cinttypes>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <string>
#include "xenia/base/platform.h"
#include "xenia/base/vec128.h"
namespace xe {
namespace string_util {
inline std::string to_hex_string(uint32_t value) {
char buffer[21];
std::snprintf(buffer, sizeof(buffer), "%08" PRIX32, value);
return std::string(buffer);
}
inline std::string to_hex_string(uint64_t value) {
char buffer[21];
std::snprintf(buffer, sizeof(buffer), "%016" PRIX64, value);
return std::string(buffer);
}
inline std::string to_hex_string(const vec128_t& value) {
char buffer[128];
std::snprintf(buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
value.u32[0], value.u32[1], value.u32[2], value.u32[3]);
return std::string(buffer);
}
#if XE_ARCH_AMD64
// TODO(DrChat): This should not exist. Force the caller to use vec128.
inline std::string to_hex_string(const __m128& value) {
char buffer[128];
float f[4];
_mm_storeu_ps(f, value);
std::snprintf(
buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
*reinterpret_cast<uint32_t*>(&f[0]), *reinterpret_cast<uint32_t*>(&f[1]),
*reinterpret_cast<uint32_t*>(&f[2]), *reinterpret_cast<uint32_t*>(&f[3]));
return std::string(buffer);
}
inline std::string to_string(const __m128& value) {
char buffer[128];
float f[4];
_mm_storeu_ps(f, value);
std::snprintf(buffer, sizeof(buffer), "(%F, %F, %F, %F)", f[0], f[1], f[2], f[3]);
return std::string(buffer);
}
#endif
} // namespace string_util
} // namespace xe

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@ -22,17 +22,8 @@
namespace xe {
namespace string_util {
inline std::string to_hex_string(uint32_t value) {
char buffer[21];
snprintf(buffer, sizeof(buffer), "%08" PRIX32, value);
return std::string(buffer);
}
inline std::string to_hex_string(uint64_t value) {
char buffer[21];
snprintf(buffer, sizeof(buffer), "%016" PRIX64, value);
return std::string(buffer);
}
extern inline std::string to_hex_string(uint32_t value);
extern inline std::string to_hex_string(uint64_t value);
inline std::string to_hex_string(float value) {
union {
@ -52,34 +43,13 @@ inline std::string to_hex_string(double value) {
return to_hex_string(v.ui);
}
inline std::string to_hex_string(const vec128_t& value) {
char buffer[128];
snprintf(buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]", value.u32[0],
value.u32[1], value.u32[2], value.u32[3]);
return std::string(buffer);
}
extern inline std::string to_hex_string(const vec128_t& value);
#if XE_ARCH_AMD64
// TODO(DrChat): This should not exist. Force the caller to use vec128.
inline std::string to_hex_string(const __m128& value) {
char buffer[128];
float f[4];
_mm_storeu_ps(f, value);
snprintf(
buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
*reinterpret_cast<uint32_t*>(&f[0]), *reinterpret_cast<uint32_t*>(&f[1]),
*reinterpret_cast<uint32_t*>(&f[2]), *reinterpret_cast<uint32_t*>(&f[3]));
return std::string(buffer);
}
inline std::string to_string(const __m128& value) {
char buffer[128];
float f[4];
_mm_storeu_ps(f, value);
snprintf(buffer, sizeof(buffer), "(%F, %F, %F, %F)", f[0], f[1], f[2], f[3]);
return std::string(buffer);
}
extern inline std::string to_hex_string(const __m128& value);
extern inline std::string to_string(const __m128& value);
#endif

26
src/xenia/base/vec128.cc Normal file
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@ -0,0 +1,26 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <cstddef>
#include <string>
#include "xenia/base/math.h"
#include "xenia/base/platform.h"
#include "xenia/base/vec128.h"
namespace xe {
inline std::string to_string(const vec128_t& value) {
char buffer[128];
std::snprintf(buffer, sizeof(buffer), "(%g, %g, %g, %g)", value.x, value.y,
value.z, value.w);
return std::string(buffer);
}
} // namespace xe

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@ -264,12 +264,7 @@ static inline vec128_t vec128b(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3,
return v;
}
inline std::string to_string(const vec128_t& value) {
char buffer[128];
snprintf(buffer, sizeof(buffer), "(%g, %g, %g, %g)", value.x, value.y,
value.z, value.w);
return std::string(buffer);
}
extern inline std::string to_string(const vec128_t& value);
} // namespace xe