[Base] Move float/double to_hex_string implementation out of header. Maybe fix Travis complaining.
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@ -33,6 +33,24 @@ inline std::string to_hex_string(uint64_t value) {
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return std::string(buffer);
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}
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inline std::string to_hex_string(float value) {
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union {
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uint32_t ui;
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float flt;
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} v;
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v.flt = value;
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return to_hex_string(v.ui);
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}
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inline std::string to_hex_string(double value) {
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union {
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uint64_t ui;
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double dbl;
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} v;
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v.dbl = value;
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return to_hex_string(v.ui);
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}
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inline std::string to_hex_string(const vec128_t& value) {
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char buffer[128];
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std::snprintf(buffer, sizeof(buffer), "[%.8X, %.8X, %.8X, %.8X]",
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@ -24,25 +24,8 @@ namespace string_util {
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extern inline std::string to_hex_string(uint32_t value);
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extern inline std::string to_hex_string(uint64_t value);
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inline std::string to_hex_string(float value) {
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union {
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uint32_t ui;
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float flt;
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} v;
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v.flt = value;
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return to_hex_string(v.ui);
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}
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inline std::string to_hex_string(double value) {
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union {
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uint64_t ui;
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double dbl;
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} v;
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v.dbl = value;
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return to_hex_string(v.ui);
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}
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extern inline std::string to_hex_string(float value);
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extern inline std::string to_hex_string(double value);
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extern inline std::string to_hex_string(const vec128_t& value);
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#if XE_ARCH_AMD64
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