Externally it is still applied via: ApplyTitleUpdate
But internally it is splitted into:
- FindTitleUpdate
- LoadTitleUpdate
- IsPatchSignatureProper
- ApplyTitleUpdate
Added host window with warning about TU incompatibility
Based off of pull request xenia-project#2047. Convert magic numbers numbers to enum to improve readability. Includes currently unused one for future use.
Splitted clases into:
- ImGuiNotification
- ImGuiHostNotification
- ImGuiGuestNotification
To differentiate between Xenia toast notifications and notifications from titles itself
Adhoc:
Changed Screenshot into toast notification and switched from being binded to F10 to F12
Recording more unknown app messages for future reference.
Xam message 2B001 is called in Toy Story Mania!
Xmp messages 7002F and 70044 are called on the start of all dashboard versions before the Kinect update. When 70044 is set to return X_E_FAIL you can access the xbox music player but when it succeeds the emulator locks up and you are forced to close it manually (no crash). The music player can't be access at all past version 5787 and instead goes back to the previous screen as if it is closing itself down. 7002B (NXE and Kinect) and 70053 (Blades) are called when trying to access the music, picture, and video libraries.
Messenger is only called when using netplay with dashboard versions 5759 to 5787. After that an "xbox live is currently unavailable" messaged is displayed on 3 of the tabs (marketplace, xbox live, and games) blocking any internet related messages from appearing on versions 6683 to 6717.
Xlivebase message 5008C is called on the start of dashboard versions 1888 to 2858 and 50094 is called instead from versions 4532 to 4552. LogonGetHR is called on the startup of dashboard (netplay version)
XGI message B0036 is called after clicking on xbox live in the arcade library (v5759 to 5787) or from the game library (v6683 to v6717). B0021 is sent in the games Fatal Fury Special and Beijing 2008. B003D is used by UFC 2009 (netplay build).
Changing these options is only viable for r/w mounted host devices (Cache)
Changing attributes works only on windows
Changing timestamps is mocked and logged to see if there is any title that uses it
Added a screenshot functionality based on this pr https://github.com/xenia-project/xenia/pull/2074 and added some minor adjustments.
GUI wise, "take screenshot" is under the Display menu and the keyboard shortcut to take it is F10
The screenshots folder will save to where xenia.exe or xenia_canary.exe is located. As for save paths, it will only use the id of the game due to illegal characters in some titles.
Simplifies emission of the blocks themselves (including inserting blocks
into the function's block list in the correct order), as well as phi after
the branching.
Also fixes 64bpp storing with blending in the fragment shader interlock
render backend implementation (had a typo that caused the high 32 bits to
overwrite the low ones).
C++ relational operators are supposed to raise FE_INVALID if an argument is
NaN, use std::isless/greater[equal] instead where they were easy to locate
(though there are other places possibly, mostly min/max and clamp usage was
checked).
Also fixes a copy-paste error making the CPU shader interpreter execute
MINs as MAXs instead.
Hopefully prevents some potential #1971-like situations.
WAIT_REG_MEM's implementation also allowed the compiler to load the value
only once, which caused an infinite loop with the other changes in the
commit (even in debug builds), so it's now accessed as volatile. Possibly
it would be even better to replace it with some (acquire/release?) atomic
load/store some day at least for the registers actually seen as
participating in those waits.
Also fixes the endianness being handled only on the first wait iteration in
WAIT_REG_MEM.
Accessing the same memory as different types (other than char) using
reinterpret_cast or a union is undefined behavior that has already caused
issues like #1971.
Also adds a XE_RESTRICT_VAR definition for declaring non-aliasing pointers
in performance-critical areas in the future.
I found a missing new line in xboxkrnl_video and corrected it. I also found the name of an unknown function in xam table. Here is my source for it. https://pastebin.com/NbpVq9jG
Functional changes:
- Enable only actually used features, as drivers may take more optimal
paths when certain features are disabled.
- Support VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
- Fix the separateStencilMaskRef check doing the opposite.
- Support shaderRoundingModeRTEFloat32.
- Fix vkGetDeviceBufferMemoryRequirements pointer not passed to the Vulkan
Memory Allocator.
Stylistic changes:
- Move all device extensions, properties and features to one structure,
especially simplifying portability subset feature checks, and also making
it easier to request new extension functionality in the future.
- Remove extension suffixes from usage of promoted extensions.