Revert "Optimized CONVERT_I64_TO_F64 with neat overflow trick"
This reverts commit 3ad80810b5
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Fixes broken statue animation is 454108CF
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5ca173cd4f
commit
2ca752ce07
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@ -348,21 +348,32 @@ struct CONVERT_I64_F64
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: Sequence<CONVERT_I64_F64, I<OPCODE_CONVERT, I64Op, F64Op>> {
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static void Emit(X64Emitter& e, const EmitArgType& i) {
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e.ChangeMxcsrMode(MXCSRMode::Fpu);
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e.xor_(e.eax, e.eax);
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Xmm src1 = GetInputRegOrConstant(e, i.src1, e.xmm0);
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// Copy src1.
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e.movq(e.rcx, src1);
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e.vcomisd(src1, e.GetXmmConstPtr(XmmConst::XMMZero));
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// TODO(benvanik): saturation check? cvtt* (trunc?)
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if (i.instr->flags == ROUND_TO_ZERO) {
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e.vcvttsd2si(i.dest, src1);
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} else {
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e.vcvtsd2si(i.dest, src1);
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}
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// cf set if less than
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e.setnc(e.cl);
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e.cmp(i.dest, -1LL);
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// if dest == 0x80000000 and not inp < 0 then dest = 0x7FFFFFFF
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e.seto(e.al);
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e.and_(e.al, e.cl);
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// 0x8000000000000000
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e.mov(e.rax, 0x1);
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e.shl(e.rax, 63);
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// Saturate positive overflow
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// TODO(DrChat): Find a shorter equivalent sequence.
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// if (result ind. && src1 >= 0)
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// result = 0x7FFFFFFFFFFFFFFF;
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e.cmp(e.rax, i.dest);
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e.sete(e.al);
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e.movzx(e.rax, e.al);
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e.shr(e.rcx, 63);
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e.xor_(e.rcx, 0x01);
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e.and_(e.rax, e.rcx);
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e.sub(i.dest, e.rax);
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}
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};
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