[APU] Changed default value of apu_max_queued_frames to 8.
Added ability to set it even lower to 4. However this might impact CPU usage.
This commit is contained in:
parent
02f5316562
commit
94473eda19
|
@ -35,9 +35,10 @@
|
|||
// and let the normal AudioSystem handling take it, to prevent duplicate
|
||||
// implementations. They can be found in xboxkrnl_audio_xma.cc
|
||||
|
||||
DEFINE_uint32(apu_max_queued_frames, 64,
|
||||
DEFINE_uint32(apu_max_queued_frames, 8,
|
||||
"Allows changing max buffered audio frames to reduce audio "
|
||||
"delay. Minimum is 16.",
|
||||
"delay. Lowering this value might cause performance issues. "
|
||||
"Value range: [4-64]",
|
||||
"APU");
|
||||
|
||||
namespace xe {
|
||||
|
@ -48,7 +49,9 @@ AudioSystem::AudioSystem(cpu::Processor* processor)
|
|||
processor_(processor),
|
||||
worker_running_(false) {
|
||||
std::memset(clients_, 0, sizeof(clients_));
|
||||
queued_frames_ = std::max(cvars::apu_max_queued_frames, (uint32_t)16);
|
||||
queued_frames_ = std::min(
|
||||
static_cast<uint32_t>(kMaximumQueuedFrames),
|
||||
std::max(cvars::apu_max_queued_frames, static_cast<uint32_t>(4)));
|
||||
|
||||
for (size_t i = 0; i < kMaximumClientCount; ++i) {
|
||||
client_semaphores_[i] = xe::threading::Semaphore::Create(0, queued_frames_);
|
||||
|
|
Loading…
Reference in New Issue