Joel Linn
05a62673f7
[SDL2] Redirect log messages into our system.
2020-04-08 21:55:56 -05:00
Joel Linn
11d79c6c1c
[SDL2] Remove delayed loading code.
2020-04-08 21:55:56 -05:00
Joel Linn
804384c19c
[SDL2] On Win, build and link statically.
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Keep using system lib dynamically on Unix.
2020-04-08 21:55:56 -05:00
Joel Linn
9828e085b0
Fix building premake on Windows.
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Broken before when vswhere emitted unicode characters.
2020-04-08 16:17:06 -05:00
Joel Linn
72f19a60a9
[Docs] Update building instructions for Linux.
2020-04-08 16:17:06 -05:00
Joel Linn
c8ab1e9f36
Replace deprecated gmake with gmake2 action.
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https://github.com/premake/premake-core/issues/1099
2020-04-08 16:17:06 -05:00
Joel Linn
df1ee6268f
Linux development environment.
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- Fix CodeLite project generation.
- Implement `xb devenv` for CodeLite.
2020-04-08 16:17:06 -05:00
Triang3l
acb3778819
[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
2020-04-09 00:00:11 +03:00
gibbed
c51cba080b
Fix some bad string formats.
2020-04-08 13:05:37 -05:00
gibbed
b37579fad2
[Base] Fix path parsing from commandline.
2020-04-08 12:31:00 -05:00
gibbed
637a8464a7
Update premake.
2020-04-08 09:02:56 -05:00
Triang3l
7e27427c4a
[D3D12] SV_Position is not necessary in VS if it's in DS/GS
2020-04-08 12:54:35 +03:00
Triang3l
7cf3a75ab1
[D3D12] Fix and enable triangle adaptive tessellation
2020-04-08 00:26:49 +03:00
gibbed
8123978c49
[PPC] Disable frsqrte tests.
2020-04-07 16:09:41 -05:00
gibbed
56e5d6f11c
Fix precision of test register in frsqrte test.
2020-04-07 16:09:41 -05:00
gibbed
2393381cff
Make 'xb test' also run xenia-base-tests.
2020-04-07 16:09:41 -05:00
gibbed
f0eb272acc
Add UTF8 tests.
2020-04-07 16:09:41 -05:00
gibbed
37e576e648
[PPC] Prettier printing for failed memory checks.
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[PPC] Prettier printing for failed memory checks in tests.
2020-04-07 16:09:41 -05:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
de3c91ab2c
Add disruptorplus submodule.
2020-04-07 16:09:41 -05:00
gibbed
bbb3445b53
Mark C4839/C4840 as severe warnings.
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Mark C4839 and C4840 as severe warnings:
- C4839: non-standard use of class 'type' as an argument to a variadic function
- C4840: non-portable use of class 'type' as an argument to a variadic function
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
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C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
gibbed
114cea6fb7
Add fmt submodule.
2020-04-07 16:09:41 -05:00
gibbed
727b3dc2b6
Add utfcpp submodule.
2020-04-07 16:09:41 -05:00
Triang3l
b47948b7cf
[DXBC] Fix another copy-paste kVSDS typo
2020-04-07 19:19:08 +03:00
Triang3l
306f2947ec
[DXBC] Fix a copy-paste kDSVS typo
2020-04-07 19:18:21 +03:00
Triang3l
9d36c257b0
[D3D12] Non-adaptive triangle tessellation
2020-04-07 18:55:43 +03:00
Triang3l
b00baadf53
[D3D12] Fix a lint issue in comments
2020-04-06 12:41:35 +03:00
Triang3l
283c3ab59b
[D3D12/DXBC] Fix a couple of tessellation-related comments
2020-04-06 00:19:29 +03:00
Triang3l
c4f47039eb
[GPU] Fix a typo in the tessellation patch types comment
2020-04-06 00:08:05 +03:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
8da8044771
[DXBC] Move cvars from D3D12 to GPU
2020-04-05 17:23:38 +03:00
Triang3l
e82d05c687
[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
2020-04-05 17:22:49 +03:00
Triang3l
5d6fe38e6f
[DXBC] Vertex shader prologue and gamma to new DXBC code
2020-04-05 13:13:55 +03:00
Rick Gibbed
a0f486b0fa
Bump minimum Python version ( #1581 )
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Bump minimum Python version to 3.6.
2020-03-30 17:37:32 -05:00
Triang3l
5f5e281e8c
[DXBC] Rewrite a comment in memexport that may be outdated
2020-03-29 19:14:25 +03:00
Triang3l
05f6b444a0
[DXBC] Move memexport to the new DXBC code and make it more straightforward
2020-03-29 19:09:58 +03:00
Triang3l
7bdf59a8c7
[DXBC] Fix totally broken instruction when memexport is used in PS
2020-03-28 00:23:02 +03:00
Triang3l
a10bd2a5c1
[DXBC] Unbreak MRT in RTV output path
2020-03-27 23:18:15 +03:00
Triang3l
316f996d50
[DXBC] D3D11.3 Functional Specification lies
2020-03-27 21:31:00 +03:00
Triang3l
821a9897ef
[Kernel/XAM] Even more detailed rationale for XNotifyGetNext param_ptr null check
2020-03-23 10:46:51 +03:00
Triang3l
61bcd467a6
[Kernel/XAM] Rationale for XNotifyGetNext param_ptr null check
2020-03-23 10:38:45 +03:00
Triang3l
a4ffcd5175
[D3D12] Update DXBC contribution notes
2020-03-23 00:13:54 +03:00
Gliniak
4f8cdd9967
[Kernel/XAM] XNotifyGetNext: Check for nullptr for param_ptr
2020-03-22 15:38:31 -05:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
Triang3l
b1d3fd2ad3
[App/Config] Add storage_root cvar and make content_root inside it by default, move game configs from content
2020-03-13 09:42:29 +03:00
Margen67
b3d1c5982a
[CPU] Typo fix
2020-03-07 19:39:56 -06:00
Gliniak
5558c8aafe
[XAM/Network] Implemented NetDll___WSAFDIsSet
2020-03-03 17:07:49 -06:00
Rick Gibbed
0b5ee8a4a3
[Travis] Fix usage of deprecated keys.
2020-03-02 10:16:01 -06:00
gibbed
8d5d70c77f
[XAM] Don't allow an empty title.
...
[XAM] Don't allow an empty titles because ImGui explodes otherwise.
2020-02-29 15:47:19 -06:00