Commit Graph

4528 Commits

Author SHA1 Message Date
Triang3l 991b120454 [D3D12] Fix one comment regarding descriptors in d3d12_command_processor 2018-08-03 23:12:13 +03:00
Triang3l 8a24ff5078 [D3D12] Texture utility functions, all block sizes and bpp 2018-08-03 23:11:09 +03:00
Triang3l 35aaa72722 [D3D12] SRV and sampler bindings 2018-08-03 16:39:13 +03:00
Triang3l 471ff6f157 [D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth 2018-08-02 19:21:06 +03:00
Triang3l 034eb66968 [D3D12] Scratch GPU-side buffer (for untiled texture data) 2018-08-01 21:38:38 +03:00
Triang3l 6d2441a9ee [D3D12] Remove context_ from PipelineCache 2018-08-01 18:41:07 +03:00
Triang3l a627ef3d66 [D3D12] Immediate drawer pixel shader and root signature 2018-08-01 18:15:17 +03:00
Triang3l 1ae30e5775 [D3D12] Don't add .xyzw swizzle to stores 2018-08-01 16:17:48 +03:00
Triang3l 2b482352d0 [D3D12] Don't crash if failed to compile a shader 2018-08-01 14:02:32 +03:00
Triang3l 235799eecd [D3D12] Half-pixel offset improvement 2018-08-01 13:26:39 +03:00
Triang3l 6d6e803c7d [D3D12] Flip the viewport 2018-08-01 13:12:06 +03:00
Triang3l dea463f79b [D3D12] Fixes to make things drawn 2018-08-01 12:52:22 +03:00
Triang3l 2cedd61009 [D3D12] Fix HLSL fetch cbuffer usage 2018-08-01 01:23:38 +03:00
Triang3l db625892ea [D3D12] Shared memory typo fix and improvements 2018-08-01 01:09:51 +03:00
Triang3l 8fadd7a242 [D3D12] Fix vertex address in fetch range usage 2018-07-31 19:57:12 +03:00
Triang3l 5d0ad2e465 [D3D12] Draw calls 2018-07-31 19:23:43 +03:00
Triang3l bb045cae70 [D3D12] Restore W and apply half-pixel offset in VS 2018-07-31 17:13:44 +03:00
Triang3l fb1051b610 [D3D12] System constant setting and some cleanup 2018-07-31 16:17:51 +03:00
Triang3l 2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default 2018-07-30 20:18:52 +03:00
Triang3l e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l 84e7ae16e7 [D3D12] Enable independent blending 2018-07-29 17:30:08 +03:00
Triang3l 8002de774a [D3D12] Descriptor heap pool 2018-07-29 15:29:48 +03:00
Triang3l 2d59231993 [D3D12] Pipeline cache and command processor formatting 2018-07-29 00:57:25 +03:00
Triang3l b567b9e9cc [D3D12] Upload buffer pool class 2018-07-29 00:56:37 +03:00
Triang3l ae7ff58f81 [D3D12] Pipeline cache 2018-07-28 16:30:47 +03:00
Triang3l 4f7edff19d [D3D12] SHM: Watches prototype, some uploading 2018-07-26 22:52:26 +03:00
Triang3l 812a35caff [D3D12] SHM: Range fixes, logging, testing 2018-07-26 01:01:48 +03:00
Triang3l bd54e905b2 [D3D12] SHM: Mark outdated pages for upload when using them 2018-07-25 21:36:39 +03:00
Triang3l 2be5f2cfa2 [D3D12] SHM uploading 2018-07-25 20:24:39 +03:00
Triang3l bbabbc2439 [D3D12] SHM - mark pages as modified in the beginning of a frame 2018-07-25 15:04:14 +03:00
Triang3l ae1196f29d [D3D12] Shared memory - heap creation 2018-07-25 00:47:02 +03:00
Triang3l 82f2abed0d [D3D12] Command processor command lists 2018-07-24 17:07:38 +03:00
Triang3l 3a90f7a246 [D3D12] Enable instruction numbers and offsets in DXBC disassembly 2018-07-24 16:47:55 +03:00
Triang3l 49e9ebce50 [D3D12] Don't require typed UAV loads 2018-07-24 16:08:30 +03:00
Triang3l ea922bb3ab [D3D12] Temporarily disable shader optimization 2018-07-24 16:07:00 +03:00
Triang3l c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l 87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00
Triang3l b0421de496 [D3D12] Cube instructions 2018-07-23 18:37:55 +03:00
Triang3l f237f7e8eb [D3D12] Shader translator CompleteTranslation 2018-07-23 17:23:35 +03:00
Triang3l 60706077a3 [D3D12] Shader translator scalar ALU 2018-07-23 16:55:40 +03:00
Triang3l 40806c1b67 [D3D12] Shader compiler vector ALU 2018-07-23 11:22:43 +03:00
Triang3l 3101930526 [D3D12] Shader translator vertex fetch 2018-07-22 23:15:36 +03:00
Triang3l 67f88ff59c [D3D12] HLSL shader translator stores 2018-07-22 14:28:33 +03:00
Triang3l 11e4ae3f90 [D3D12] HLSL shader translator loads 2018-07-22 13:35:40 +03:00
Triang3l d60c8b29ca [D3D12] Convert GlslShaderTranslator flow control to HLSL 2018-07-21 23:37:28 +03:00
Triang3l 7afc40820b [D3D12] Require tiled resources for virtual memory 2018-07-21 21:52:20 +03:00
Triang3l 00d5bd48da [D3D12] A bit of HLSL shader translator 2018-07-21 21:45:33 +03:00
Triang3l 550caf4a72 [D3D12] Use shader model 5_1 because of dynamic indexing 2018-07-20 20:46:01 +03:00
Triang3l 5629a8248e [D3D12] Use a single command list for all composition 2018-07-20 17:18:57 +03:00
Triang3l cd1cf3a857 [D3D12] Make something buildable 2018-07-20 15:18:02 +03:00