[D3D12] Use shader model 5_1 because of dynamic indexing

This commit is contained in:
Triang3l 2018-07-20 20:46:01 +03:00
parent 5629a8248e
commit 550caf4a72
1 changed files with 1 additions and 1 deletions

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@ -803,7 +803,7 @@ class BuildHlslCommand(Command):
shell_call([
fxc,
'/nologo',
'/T', identifier[-2:] + '_5_0',
'/T', identifier[-2:] + '_5_1',
'/Fo', cso_file,
'/Fc', txt_file,
src_file,