Ben Vanik
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71b9995448
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Skeleton SPIRV shader translator.
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2015-11-28 16:10:26 -08:00 |
Ben Vanik
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80c6e14cdc
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Merge pull request #471 from sephiroth99/fixpremake
Premake: Fix usage of build scripts
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2015-11-28 14:45:17 -08:00 |
sephiroth99
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1b8b1d0350
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third_party: Use latest elemental-forms
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2015-11-28 14:17:08 -05:00 |
sephiroth99
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b899bde55a
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third_party: Use latest libav
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2015-11-28 01:53:26 -05:00 |
sephiroth99
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f4dae2335c
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premake: Small fixes to various premake files
In particular, add the "src" group to apu/xaudio2 project, which was
missing.
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2015-11-28 01:53:26 -05:00 |
Ben Vanik
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d557c7aa0c
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Merge pull request #474 from raven02/patch-1
Fix distance vector
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2015-11-27 21:19:17 -08:00 |
raven02
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44a1fa0c9c
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Fix distance vector
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2015-11-28 13:17:29 +08:00 |
Ben Vanik
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51c3df1e2e
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Making mtmsr & co synchronize the context.
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2015-11-25 17:37:20 -08:00 |
Ben Vanik
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57f2504e1f
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Try python2 before python.
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2015-11-25 15:22:53 -08:00 |
Ben Vanik
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dfd92757a9
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Adding CONTEXT_BARRIER to force the PPC context to synchronize.
This is just an annotation right now, as it's not actually needed.
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2015-11-25 14:48:36 -08:00 |
Ben Vanik
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54215d9fb4
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Write shader binaries with --dump_shaders and load them in the compiler.
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2015-11-24 20:45:23 -08:00 |
Ben Vanik
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89172da4b7
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Unplumbing program_cntl and simplifying shader loading.
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2015-11-24 20:24:35 -08:00 |
Ben Vanik
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6a546ebe4d
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Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
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2015-11-24 19:49:05 -08:00 |
Ben Vanik
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cf68d02142
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Lots of cleanup in SpvEmitter.
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2015-11-23 21:20:59 -08:00 |
Ben Vanik
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e4d012911a
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Rebased spirv-tools.
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2015-11-22 19:15:09 -08:00 |
Ben Vanik
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a7f6c1a09c
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Prevent seeking while playing a trace.
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2015-11-22 17:44:24 -08:00 |
Ben Vanik
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e35fdff632
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Porting glslang SPIRV stuff and cleaning some of it up.
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2015-11-22 17:42:24 -08:00 |
Ben Vanik
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1b1ff07bf5
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Assembler/disassembler via SPIRV-Tools.
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2015-11-22 17:42:23 -08:00 |
Ben Vanik
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9072a38f38
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Renaming spirv files so VS highlights them correctly.
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2015-11-22 17:42:23 -08:00 |
Ben Vanik
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42abdabf66
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Merge pull request #469 from DrChat/trace_viewer_ui
Trace Viewer UI Improvements
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2015-11-22 09:59:10 -08:00 |
Dr. Chat
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414519fb6c
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Expose a playback percentage rather than pointers in TracePlayer
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2015-11-22 11:36:31 -06:00 |
Dr. Chat
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a59e83e0d0
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Style
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2015-11-22 10:15:50 -06:00 |
Dr. Chat
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646db5b8be
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Disable controller UI while playing a trace
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2015-11-22 09:54:25 -06:00 |
Dr. Chat
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1078d21bd2
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Stop resizing columns for the fetch constants
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2015-11-21 22:37:24 -06:00 |
Dr. Chat
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e565bafdab
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Prevent interaction with the command list UI while a trace is still playing
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2015-11-21 22:29:47 -06:00 |
Dr. Chat
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7c25795c05
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Display texture guest address and swizzle information
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2015-11-21 21:45:11 -06:00 |
Dr. Chat
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7a1d7bd652
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Display a progress bar while the command processor is playing a trace
- Masks a race condition in the texture cache b/t the UI thread and the GL4 command processor
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2015-11-21 21:44:35 -06:00 |
Dr. Chat
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7640448509
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TracePlayer: Allow seeking forward more than one command
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2015-11-21 21:42:24 -06:00 |
Dr. Chat
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2a88225500
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TracePlayer - Expose internal playback pointers
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2015-11-21 21:41:41 -06:00 |
Ben Vanik
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b750875e9d
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Fixing style.
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2015-11-21 19:07:07 -08:00 |
Ben Vanik
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c53591dc54
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Merge pull request #468 from Kraust/master
Implemented REG_TO_MEM GPU opcode
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2015-11-21 19:04:06 -08:00 |
Robert Dupuis
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bdec7a063f
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Implemented REG_TO_MEM GPU opcode
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2015-11-21 21:20:34 -05:00 |
Ben Vanik
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1956b8708e
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Fixing include orders and whitelisting others.
Will be broken until clang SVN 253772 is available on travis/snapshots.
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2015-11-21 11:34:46 -08:00 |
Ben Vanik
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add68c3743
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spirv headers and compiler skeleton.
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2015-11-21 11:22:24 -08:00 |
Ben Vanik
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4b5d2edbe0
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Merge pull request #466 from DrChat/trace_compression
GPU Tracefile Compression
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2015-11-20 15:12:48 -08:00 |
Dr. Chat
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0f2f4ab9b6
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Compress/decompress memory automatically in trace files
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2015-11-20 17:12:13 -06:00 |
Dr. Chat
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f3832a06c1
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Add zlib repository
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2015-11-20 16:53:47 -06:00 |
Ben Vanik
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9fca7a0108
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Merge pull request #465 from JohnGodgames/master
DXT1 Fix (alpha issues in certain games)
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2015-11-20 07:44:56 -08:00 |
John Godgames
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bcec142d3e
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Fixes DXT1 Alpha issues in certain games
https://www.opengl.org/wiki/S3_Texture_Compression#DXT1_with_1-bit_Alpha
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2015-11-20 05:10:28 +01:00 |
Ben Vanik
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69e26bcafd
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Merge pull request #464 from DrChat/rect_cull_fix
Disable GL_CULL_FACES when drawing rectangle lists
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2015-11-17 20:24:17 -08:00 |
Dr. Chat
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9ff8aa96e7
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Disable GL_CULL_FACES when drawing rectangle lists.
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2015-11-17 22:20:43 -06:00 |
Ben Vanik
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a556316ba2
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Skip xma read when at the end of the stream.
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2015-11-16 19:40:43 -08:00 |
Ben Vanik
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2602d54775
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Merge pull request #461 from DrChat/trace_viewer_open_dlg
Trace Viewer: Display a File Open Dialog if no File Specified
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2015-11-16 18:26:17 -08:00 |
Ben Vanik
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c08b2b48e9
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Merge pull request #460 from DrChat/color_copy_fix
Color Copy Fix
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2015-11-16 18:25:22 -08:00 |
Dr. Chat
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f50e2ab10c
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Trace Viewer: Display a file picker if the user doesn't supply a file on the command line.
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2015-11-15 09:15:20 -06:00 |
Dr. Chat
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3efc7f339a
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Make sure texture swizzles match before performing a copy
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2015-11-14 22:34:34 -06:00 |
Ben Vanik
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e471767f4c
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Merge pull request #458 from DrChat/xobject_type_verification
XObject Type Verification
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2015-11-12 20:49:41 -08:00 |
Dr. Chat
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4dfe1addaa
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Verify that LookupObject actually returns an object of the requested type.
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2015-11-12 19:06:15 -06:00 |
Dr. Chat
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7fc22f1987
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Add a static kType field to all objects
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2015-11-12 19:01:55 -06:00 |
Ben Vanik
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b970b970f0
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Removing another scalar component swap from #273.
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2015-11-12 15:53:16 -08:00 |