Triang3l
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6d9225e84c
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[D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them
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2018-08-04 19:11:46 +03:00 |
Triang3l
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7d80b5ae0d
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[D3D12] Fetch constants in PS for exp bias and 3D/stacked
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2018-08-04 17:08:27 +03:00 |
Triang3l
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991b120454
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[D3D12] Fix one comment regarding descriptors in d3d12_command_processor
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2018-08-03 23:12:13 +03:00 |
Triang3l
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8a24ff5078
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[D3D12] Texture utility functions, all block sizes and bpp
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2018-08-03 23:11:09 +03:00 |
Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
Triang3l
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471ff6f157
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[D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth
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2018-08-02 19:21:06 +03:00 |
Triang3l
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034eb66968
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[D3D12] Scratch GPU-side buffer (for untiled texture data)
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2018-08-01 21:38:38 +03:00 |
Triang3l
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6d2441a9ee
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[D3D12] Remove context_ from PipelineCache
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2018-08-01 18:41:07 +03:00 |
Triang3l
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a627ef3d66
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[D3D12] Immediate drawer pixel shader and root signature
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2018-08-01 18:15:17 +03:00 |
Triang3l
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1ae30e5775
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[D3D12] Don't add .xyzw swizzle to stores
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2018-08-01 16:17:48 +03:00 |
Triang3l
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2b482352d0
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[D3D12] Don't crash if failed to compile a shader
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2018-08-01 14:02:32 +03:00 |
Triang3l
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235799eecd
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[D3D12] Half-pixel offset improvement
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2018-08-01 13:26:39 +03:00 |
Triang3l
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6d6e803c7d
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[D3D12] Flip the viewport
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2018-08-01 13:12:06 +03:00 |
Triang3l
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dea463f79b
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[D3D12] Fixes to make things drawn
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2018-08-01 12:52:22 +03:00 |
Triang3l
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2cedd61009
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[D3D12] Fix HLSL fetch cbuffer usage
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2018-08-01 01:23:38 +03:00 |
Triang3l
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db625892ea
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[D3D12] Shared memory typo fix and improvements
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2018-08-01 01:09:51 +03:00 |
Triang3l
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8fadd7a242
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[D3D12] Fix vertex address in fetch range usage
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2018-07-31 19:57:12 +03:00 |
Triang3l
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5d0ad2e465
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[D3D12] Draw calls
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2018-07-31 19:23:43 +03:00 |
Triang3l
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bb045cae70
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[D3D12] Restore W and apply half-pixel offset in VS
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2018-07-31 17:13:44 +03:00 |
Triang3l
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fb1051b610
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[D3D12] System constant setting and some cleanup
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2018-07-31 16:17:51 +03:00 |
Triang3l
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2183a969af
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[D3D12] Make tiled resource toggleable, disable debug layer by default
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2018-07-30 20:18:52 +03:00 |
Triang3l
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e0eede73b9
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[D3D12] Constant buffer binding
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2018-07-30 15:59:43 +03:00 |
Triang3l
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84e7ae16e7
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[D3D12] Enable independent blending
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2018-07-29 17:30:08 +03:00 |
Triang3l
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8002de774a
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[D3D12] Descriptor heap pool
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2018-07-29 15:29:48 +03:00 |
Triang3l
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2d59231993
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[D3D12] Pipeline cache and command processor formatting
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2018-07-29 00:57:25 +03:00 |
Triang3l
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b567b9e9cc
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[D3D12] Upload buffer pool class
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2018-07-29 00:56:37 +03:00 |
Triang3l
|
ae7ff58f81
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[D3D12] Pipeline cache
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2018-07-28 16:30:47 +03:00 |
Triang3l
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4f7edff19d
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[D3D12] SHM: Watches prototype, some uploading
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2018-07-26 22:52:26 +03:00 |
Triang3l
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812a35caff
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[D3D12] SHM: Range fixes, logging, testing
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2018-07-26 01:01:48 +03:00 |
Triang3l
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bd54e905b2
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[D3D12] SHM: Mark outdated pages for upload when using them
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2018-07-25 21:36:39 +03:00 |
Triang3l
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2be5f2cfa2
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[D3D12] SHM uploading
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2018-07-25 20:24:39 +03:00 |
Triang3l
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bbabbc2439
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[D3D12] SHM - mark pages as modified in the beginning of a frame
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2018-07-25 15:04:14 +03:00 |
Triang3l
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ae1196f29d
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[D3D12] Shared memory - heap creation
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2018-07-25 00:47:02 +03:00 |
Triang3l
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82f2abed0d
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[D3D12] Command processor command lists
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2018-07-24 17:07:38 +03:00 |
Triang3l
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3a90f7a246
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[D3D12] Enable instruction numbers and offsets in DXBC disassembly
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2018-07-24 16:47:55 +03:00 |
Triang3l
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49e9ebce50
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[D3D12] Don't require typed UAV loads
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2018-07-24 16:08:30 +03:00 |
Triang3l
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ea922bb3ab
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[D3D12] Temporarily disable shader optimization
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2018-07-24 16:07:00 +03:00 |
Triang3l
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c0ff73a588
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[D3D12] Build and code format fixes
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2018-07-24 15:14:16 +03:00 |
Triang3l
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87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
Triang3l
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b0421de496
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[D3D12] Cube instructions
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2018-07-23 18:37:55 +03:00 |
Triang3l
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f237f7e8eb
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[D3D12] Shader translator CompleteTranslation
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2018-07-23 17:23:35 +03:00 |
Triang3l
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60706077a3
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[D3D12] Shader translator scalar ALU
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2018-07-23 16:55:40 +03:00 |
Triang3l
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40806c1b67
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[D3D12] Shader compiler vector ALU
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2018-07-23 11:22:43 +03:00 |
Triang3l
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3101930526
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[D3D12] Shader translator vertex fetch
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2018-07-22 23:15:36 +03:00 |
Triang3l
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67f88ff59c
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[D3D12] HLSL shader translator stores
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2018-07-22 14:28:33 +03:00 |
Triang3l
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11e4ae3f90
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[D3D12] HLSL shader translator loads
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2018-07-22 13:35:40 +03:00 |
Triang3l
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d60c8b29ca
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[D3D12] Convert GlslShaderTranslator flow control to HLSL
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2018-07-21 23:37:28 +03:00 |
Triang3l
|
7afc40820b
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[D3D12] Require tiled resources for virtual memory
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2018-07-21 21:52:20 +03:00 |
Triang3l
|
00d5bd48da
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[D3D12] A bit of HLSL shader translator
|
2018-07-21 21:45:33 +03:00 |
Triang3l
|
550caf4a72
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[D3D12] Use shader model 5_1 because of dynamic indexing
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2018-07-20 20:46:01 +03:00 |