Commit Graph

3040 Commits

Author SHA1 Message Date
Ben Vanik 6b92c1a01e Moving GPU flags to graphics_system.cc so all graphical exes get them. 2015-12-27 10:21:11 -08:00
Ben Vanik 629a75c162 Merge pull request #493 from parkerlamb/nv_optimus
Nvidia Optimus support
2015-12-27 10:15:40 -08:00
Ben Vanik 0e58208add Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Parker Lamb b59ee24f5d NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols are
now exported for laptops with dual graphics
2015-12-26 22:14:13 -06:00
Ben Vanik 2071286040 Latest imgui and spirv-tools. 2015-12-26 08:54:29 -08:00
Ben Vanik 59c92d36ad Merge pull request #491 from Kattus/patch-1
Updated dead link
2015-12-22 23:52:57 -08:00
Ben Vanik 3b11de2c2d Merge pull request #492 from DrChat/gl_backend_changes
GL Backend Changes/Fixes
2015-12-22 23:52:46 -08:00
Dr. Chat 990a8baf1b Fix cases where GL_INFO_LOG_LENGTH returns 0. 2015-12-22 20:15:07 -06:00
Dr. Chat b49114bad6 GLContext: Keep track of robust access support for WasLost 2015-12-22 15:53:51 -06:00
Dr. Chat cde39953ab Fix TracePlayer::PlayTraceOnThread not signifying it's done with the trace if a break is pending. 2015-12-22 15:46:39 -06:00
Dr. Chat a4f6e60e20 Blitter::Draw assert on zero src texture 2015-12-22 15:44:51 -06:00
Dr. Chat ab93a6bf64 If last framebuffer texture isn't set, use active framebuffer otherwise don't draw. 2015-12-22 15:44:02 -06:00
Dr. Chat 919d3d080b Assert on context loss due to a TDR 2015-12-22 15:43:08 -06:00
Dr. Chat 59bee898f7 Always output the shader info log if it's not empty. 2015-12-22 14:41:18 -06:00
Dr. Chat 30eda6909f GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event. 2015-12-20 21:13:51 -06:00
Dr. Chat 0c60cc5f48 Fix GLContext::AssertExtensionsPresent not clearing the context after use 2015-12-20 20:55:04 -06:00
Dr. Chat cf41a84fe3 Fix broken check against bool constants
Fix always terminating execution in cexece branches (these are sometimes followed by exece branches)
2015-12-20 20:53:31 -06:00
Magnus B df213fd5f8 Updated dead link 2015-12-21 03:33:15 +01:00
Ben Vanik 82ddd0430f Merge pull request #488 from sephiroth99/fixspec2
ObjectTable: Remove explicit specialization in class scope
2015-12-19 13:54:08 -08:00
sephiroth99 a281f6d70d ObjectTable: Remove explicit specialization in class scope
Function template 'LookupObject' in ObjectTable class has
a specialization in class scope, which is not allowed.

While MSVC seems OK with that, clang complains about it.

Fix this issue by moving the definition of the specialisation
outside the class scope, and moving the declaration in the
'.cc' file.
2015-12-17 01:04:44 -05:00
Ben Vanik 15816327b4 Renaming xe::cpu::frontend to xe::cpu::ppc. 2015-12-14 21:17:55 -08:00
Ben Vanik 9273359cdd Removing vestigial ContextInfo. 2015-12-14 20:57:14 -08:00
Ben Vanik 5e6c1f5a50 Removing some dead code. 2015-12-14 20:49:50 -08:00
Ben Vanik 826ea60890 gpu-trace-diff tool for running batches of diffs. 2015-12-13 16:59:43 -08:00
Ben Vanik 4d0bb1d26f Merge pull request #486 from DrChat/crlogic_fix
Fix complemented CR logic instructions
2015-12-13 16:36:01 -08:00
Dr. Chat 3ebd53ba11 Fix crandc/crnand/crnor/crorc not properly taking the complement of the CR fields. 2015-12-13 18:32:57 -06:00
Ben Vanik 7419e7eb4a Trace dump tool, for dumping pngs (and in the future more stuff). 2015-12-13 11:59:14 -08:00
Ben Vanik aec43ffb2e Adding STB image tools. 2015-12-13 11:23:23 -08:00
Ben Vanik 95b0ecf774 Sharing more of trace viewer code. 2015-12-13 11:22:47 -08:00
Ben Vanik 5db84105c4 Utilizing fallthrough for most shader CF, hopefully speeding things up. 2015-12-13 10:14:35 -08:00
Ben Vanik b5469b57ba Moving temporary registers to exec blocks. ps may still need to be shared. 2015-12-07 22:57:28 -08:00
Ben Vanik 85b1797b9e Workaround for nvidia bug with dynamic local memory access. 2015-12-07 22:55:17 -08:00
Ben Vanik ec113275dc Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
Ben Vanik 09022a6ad3 gl_FragCoord support. 2015-12-07 20:45:02 -08:00
Ben Vanik 1f773f14b3 Fixing vfetch_mini use. 2015-12-07 19:16:32 -08:00
Ben Vanik 522ff9d23e Alternate indirect buffer command. 2015-12-07 19:16:01 -08:00
Ben Vanik ed0b97813a Loops in shaders (no TDRs! woo!). 2015-12-07 13:03:57 -08:00
Ben Vanik 367ca09f1d Don't duplicate vf bindings. 2015-12-07 13:03:35 -08:00
Ben Vanik df841acb70 Merge pull request #481 from sephiroth99/fixglsl
Fix compilation error of translated GLSL shader.
2015-12-06 23:51:12 -08:00
sephiroth99 f154b7ed59 Fix compilation error of translated GLSL shader.
Comparison of uvec2 and int is not possible, explicitly
use a zero-value uvec2.
2015-12-07 01:39:17 -05:00
Ben Vanik 280c0b35f6 Basic control flow skeleton and jumps implemented.
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik 934b0d5bbc Marking unimplemented translations as non-fatal. 2015-12-06 11:01:04 -08:00
Ben Vanik c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik 083f936bbc aL placeholder until loops are implemented. 2015-12-06 00:53:25 -08:00
Ben Vanik 51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik 295c62c7a4 Guarding protect-on-release behavior behind --protect_on_release.
Workaround for #456 until it can be identified.
2015-12-05 23:27:25 -08:00
Ben Vanik 81d0376106 Fixing use before check for null. 2015-12-05 23:24:40 -08:00
Ben Vanik 52f339cee4 Removing bogus assert. 2015-12-05 23:24:17 -08:00
Ben Vanik 2ece808f22 Shader playground screenshot. 2015-12-05 17:47:26 -08:00
Ben Vanik 2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00