Merge pull request #492 from DrChat/gl_backend_changes
GL Backend Changes/Fixes
This commit is contained in:
commit
3b11de2c2d
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@ -396,19 +396,24 @@ void GL4CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// HACK: just use whatever our current framebuffer is.
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GLuint framebuffer_texture = last_framebuffer_texture_;
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/*GLuint framebuffer_texture = active_framebuffer_
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? active_framebuffer_->color_targets[0]
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: last_framebuffer_texture_;*/
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if (last_framebuffer_texture_ == 0) {
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framebuffer_texture =
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active_framebuffer_ ? active_framebuffer_->color_targets[0] : 0;
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}
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// Copy the the given framebuffer to the current backbuffer.
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Rect2D src_rect(0, 0, frontbuffer_width ? frontbuffer_width : 1280,
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frontbuffer_height ? frontbuffer_height : 720);
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Rect2D dest_rect(0, 0, swap_state_.width, swap_state_.height);
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reinterpret_cast<xe::ui::gl::GLContext*>(context_.get())
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->blitter()
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->CopyColorTexture2D(framebuffer_texture, src_rect,
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static_cast<GLuint>(swap_state_.back_buffer_texture),
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dest_rect, GL_LINEAR, true);
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if (framebuffer_texture != 0) {
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reinterpret_cast<xe::ui::gl::GLContext*>(context_.get())
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->blitter()
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->CopyColorTexture2D(
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framebuffer_texture, src_rect,
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static_cast<GLuint>(swap_state_.back_buffer_texture), dest_rect,
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GL_LINEAR, true);
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}
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if (FLAGS_draw_all_framebuffers) {
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int32_t offsetx = (1280 - (1280 / 5));
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@ -465,6 +470,12 @@ void GL4CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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// TODO(benvanik): prevent this? fences?
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glFinish();
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if (context_->WasLost()) {
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// We've lost the context due to a TDR.
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// TODO: Dump the current commands to a tracefile.
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assert_always();
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}
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// Remove any dead textures, etc.
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texture_cache_.Scavenge();
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}
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@ -581,8 +592,15 @@ bool GL4CommandProcessor::IssueDraw(PrimitiveType prim_type,
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if (!draw_batcher_.CommitDraw()) {
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return false;
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}
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// TODO(benvanik): find a way to get around glVertexArrayVertexBuffer below.
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draw_batcher_.Flush(DrawBatcher::FlushMode::kMakeCoherent);
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if (context_->WasLost()) {
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// This draw lost us the context. This typically isn't hit.
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assert_always();
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return false;
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}
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return true;
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}
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@ -135,18 +135,24 @@ bool GL4Shader::CompileProgram() {
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return false;
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}
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// Output info log.
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// log_length includes the null character.
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GLint log_length = 0;
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glGetProgramiv(program_, GL_INFO_LOG_LENGTH, &log_length);
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std::string info_log;
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if (log_length > 0) {
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info_log.resize(log_length - 1);
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glGetProgramInfoLog(program_, log_length, &log_length, &info_log[0]);
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}
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if (!info_log.empty()) {
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XELOGD("Shader log: %s", info_log.c_str());
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}
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// Get error log, if we failed to link.
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GLint link_status = 0;
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glGetProgramiv(program_, GL_LINK_STATUS, &link_status);
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if (!link_status) {
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// log_length includes the null character.
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GLint log_length = 0;
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glGetProgramiv(program_, GL_INFO_LOG_LENGTH, &log_length);
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std::string info_log;
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info_log.resize(log_length - 1);
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glGetProgramInfoLog(program_, log_length, &log_length,
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const_cast<char*>(info_log.data()));
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XELOGE("Unable to link program: %s", info_log.c_str());
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host_error_log_ = std::move(info_log);
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assert_always("Unable to link generated shader");
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return false;
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@ -361,10 +361,10 @@ void GlslShaderTranslator::ProcessExecInstructionBegin(
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EmitSourceDepth("{\n");
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break;
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case ParsedExecInstruction::Type::kConditional:
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EmitSourceDepth("if ((state.bool_consts[%d] & (1 << %d)) == %c) {\n",
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EmitSourceDepth("if ((state.bool_consts[%d] & (1 << %d)) %c= 0) {\n",
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instr.bool_constant_index / 32,
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instr.bool_constant_index % 32,
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instr.condition ? '1' : '0');
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instr.condition ? '!' : '=');
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break;
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case ParsedExecInstruction::Type::kPredicated:
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EmitSourceDepth("if (%cp0) {\n", instr.condition ? ' ' : '!');
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@ -384,13 +384,13 @@ void GlslShaderTranslator::ProcessExecInstructionBegin(
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void GlslShaderTranslator::ProcessExecInstructionEnd(
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const ParsedExecInstruction& instr) {
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Unindent();
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EmitSourceDepth("}\n");
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if (instr.is_end) {
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EmitSourceDepth("pc = 0xFFFF;\n");
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EmitSourceDepth("break;\n");
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cf_wrote_pc_ = true;
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}
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Unindent();
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EmitSourceDepth("}\n");
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}
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void GlslShaderTranslator::ProcessLoopStartInstruction(
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@ -494,10 +494,10 @@ void GlslShaderTranslator::ProcessJumpInstruction(
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EmitSourceDepth("{\n");
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break;
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case ParsedJumpInstruction::Type::kConditional:
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EmitSourceDepth("if ((state.bool_consts[%d] & (1 << %d)) == %c) {\n",
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EmitSourceDepth("if ((state.bool_consts[%d] & (1 << %d)) %c= 0) {\n",
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instr.bool_constant_index / 32,
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instr.bool_constant_index % 32,
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instr.condition ? '1' : '0');
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instr.condition ? '!' : '=');
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needs_fallthrough = true;
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break;
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case ParsedJumpInstruction::Type::kPredicated:
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@ -156,6 +156,7 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
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pending_packet = nullptr;
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}
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if (pending_break) {
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playing_trace_ = false;
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return;
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}
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break;
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@ -202,6 +202,8 @@ struct SavedState {
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void Blitter::Draw(GLuint src_texture, Rect2D src_rect, Rect2D dest_rect,
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GLenum filter) {
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assert_not_zero(src_texture);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisablei(GL_BLEND, 0);
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@ -133,20 +133,30 @@ bool GLContext::Initialize(GLContext* share_context) {
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return false;
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}
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if (GLEW_ARB_robustness) {
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robust_access_supported_ = true;
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}
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int context_flags = 0;
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if (FLAGS_gl_debug) {
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context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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if (robust_access_supported_) {
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context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0};
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int attrib_list[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
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robust_access_supported_ ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
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0};
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glrc_ = wglCreateContextAttribsARB(
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dc_, share_context ? share_context->glrc_ : nullptr, attrib_list);
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@ -201,15 +211,23 @@ std::unique_ptr<GLContext> GLContext::CreateOffscreen(
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context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0};
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bool robust_access_supported = parent_context->robust_access_supported_;
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if (robust_access_supported) {
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context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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int attrib_list[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
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robust_access_supported ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
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0};
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new_glrc = wglCreateContextAttribsARB(parent_context->dc_,
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parent_context->glrc_, attrib_list);
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if (!new_glrc) {
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@ -223,6 +241,8 @@ std::unique_ptr<GLContext> GLContext::CreateOffscreen(
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new_context->glrc_ = new_glrc;
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new_context->dc_ =
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GetDC(HWND(parent_context->target_window_->native_handle()));
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new_context->robust_access_supported_ =
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parent_context->robust_access_supported_;
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if (!new_context->MakeCurrent()) {
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FatalGLError("Could not make new GL context current.");
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return nullptr;
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@ -281,6 +301,8 @@ void GLContext::AssertExtensionsPresent() {
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"OpenGL extension ARB_fragment_coord_conventions is required.");
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return;
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}
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ClearCurrent();
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}
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void GLContext::DebugMessage(GLenum source, GLenum type, GLuint id,
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@ -448,6 +470,28 @@ void GLContext::ClearCurrent() {
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}
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}
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bool GLContext::WasLost() {
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if (!robust_access_supported_) {
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// Can't determine if we lost the context.
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return false;
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}
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if (context_lost_) {
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return true;
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}
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auto status = glGetGraphicsResetStatusARB();
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if (status != GL_NO_ERROR) {
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// Graphics card reset.
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XELOGE("============= TDR detected on context %p! Context %s =============",
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glrc_, status == GL_GUILTY_CONTEXT_RESET ? "guilty" : "innocent");
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context_lost_ = true;
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return true;
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}
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return false;
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}
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void GLContext::BeginSwap() {
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SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLContext::BeginSwap");
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float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
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@ -40,6 +40,7 @@ class GLContext : public GraphicsContext {
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bool is_current() override;
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bool MakeCurrent() override;
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void ClearCurrent() override;
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bool WasLost() override;
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void BeginSwap() override;
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void EndSwap() override;
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@ -80,6 +81,9 @@ class GLContext : public GraphicsContext {
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Blitter blitter_;
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std::unique_ptr<GLImmediateDrawer> immediate_drawer_;
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bool context_lost_ = false;
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bool robust_access_supported_ = false;
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};
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} // namespace gl
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@ -45,6 +45,12 @@ class GraphicsContext {
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virtual bool MakeCurrent() = 0;
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virtual void ClearCurrent() = 0;
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// Returns true if the OS took away our context because we caused a TDR or
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// some other outstanding error. When this happens, this context, as well as
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// any other shared contexts are junk.
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// This context must be made current in order for this call to work properly.
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virtual bool WasLost() { return false; }
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virtual void BeginSwap() = 0;
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virtual void EndSwap() = 0;
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