Triang3l
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4d1b3caf8c
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[D3D12] DXBC: Fix max4 instruction length
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2018-09-22 13:36:04 +03:00 |
Triang3l
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6e3cf5dd22
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[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
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2018-09-21 21:22:33 +03:00 |
Triang3l
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17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
Triang3l
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1f248572ac
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[D3D12] Better explanation of dxbc_switch
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2018-09-19 23:26:45 +03:00 |
Triang3l
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9daea21edc
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[D3D12] Don't use _COLOR blend modes for alpha
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2018-09-19 22:54:35 +03:00 |
Triang3l
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cbd36218bf
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[D3D12] DXBC: Use switch instead of if for flow control (experimentally)
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2018-09-19 21:25:58 +03:00 |
Triang3l
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4db3a927ad
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[D3D12] Remove ID3DBlob from D3D12Shader
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2018-09-19 17:08:48 +03:00 |
Triang3l
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ed66694319
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[D3D12] Slightly better logging
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2018-09-19 16:50:13 +03:00 |
Triang3l
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fdd536f572
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[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
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2018-09-19 11:40:28 +03:00 |
Triang3l
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377b2da2d5
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[D3D12] DXBC: Use eq, not lt, to check for zero operands in mul
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2018-09-18 21:44:39 +03:00 |
Triang3l
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7b450e9cec
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[D3D12] DXBC: SM3 zero handling in all multiplication instructions
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2018-09-18 17:00:52 +03:00 |
Triang3l
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836b4eef27
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[D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments
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2018-09-18 15:27:34 +03:00 |
Triang3l
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41d461d3a5
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[D3D12] DXBC: Zero operand handling in vector mul and mad
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2018-09-18 12:37:47 +03:00 |
Triang3l
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a27740a41f
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[D3D12] Set binding texture to null if the key is not valid
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2018-09-17 08:08:45 +03:00 |
Triang3l
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34fef0911c
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[GPU] Fix dynamic GPR addressing check
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2018-09-17 07:35:56 +03:00 |
Triang3l
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79b745527c
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[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
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2018-09-16 21:48:23 +03:00 |
Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
Triang3l
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ae3d0bbb57
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[D3D12] Clear both color and depth in resolves
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2018-09-16 19:49:01 +03:00 |
Triang3l
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f8506d6b62
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[D3D12] Use ByteSwap64 in 64bpp raw resolve
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2018-09-16 18:54:59 +03:00 |
Triang3l
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5997ec6668
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[D3D12] 64bpp resolve and clear - GTA IV ingame
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2018-09-16 17:14:21 +03:00 |
Triang3l
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5f0df6d1fa
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[D3D12] Pipeline debug name, DXBC norm16 vertex fix
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2018-09-16 15:57:22 +03:00 |
Triang3l
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c9ffe98d21
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[D3D12] 64bpp raw resolve and EDRAM refactoring
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2018-09-16 15:11:11 +03:00 |
Triang3l
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5be78ab369
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[D3D12] Non-indexed triangle fans and resource creation refactoring
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2018-09-15 23:41:16 +03:00 |
Triang3l
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d1f185c744
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[D3D12] Triangle fan conversion (untested, only indexed and without cache)
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2018-09-15 15:11:03 +03:00 |
Triang3l
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a6304cd9fe
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[D3D12] Fix 7e3 and 20e4 conversion negative value handling
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2018-09-13 20:03:05 +03:00 |
Triang3l
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9a9665e4b8
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[D3D12] Add DXBC to xenia-gpu-shader-compiler
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2018-09-13 18:33:43 +03:00 |
Triang3l
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bd6b3c3e30
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[D3D12] Remove the HLSL shader translator
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2018-09-13 18:17:40 +03:00 |
Triang3l
|
eed673eef4
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[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
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2018-09-13 18:01:42 +03:00 |
Triang3l
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3194ad5938
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[D3D12] DXBC: Format getGradients code
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2018-09-13 18:00:56 +03:00 |
Triang3l
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d82fb7d9e6
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[D3D12] DXBC getGradients and maxa clamp notes
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2018-09-13 14:43:07 +03:00 |
Triang3l
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8587438f70
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[D3D12] DXBC: Fix anisotropic filtering sampler name suffix
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2018-09-13 13:26:01 +03:00 |
Triang3l
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f882743d7f
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[D3D12] DXBC ps_param_gen
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2018-09-13 10:26:17 +03:00 |
Triang3l
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cfef083271
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[D3D12] DXBC: Shorten texture degamma
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2018-09-13 09:38:14 +03:00 |
Triang3l
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461fd3f693
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[D3D12] DXBC texture sign bias, gamma and exponent bias
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2018-09-12 23:34:58 +03:00 |
Triang3l
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099de4487b
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[D3D12] DXBC vertex W format
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2018-09-12 21:39:13 +03:00 |
Triang3l
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283461be6c
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[D3D12] DXBC alpha test
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2018-09-12 21:02:22 +03:00 |
Triang3l
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9f7496ac23
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[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
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2018-09-12 19:54:24 +03:00 |
Triang3l
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4651a0b5ed
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[D3D12] DXBC: (Currently incorrect) cube undoing
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2018-09-12 16:49:23 +03:00 |
Triang3l
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15e0501a49
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[D3D12] DXBC binding fixes
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2018-09-11 23:15:32 +03:00 |
Triang3l
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2a98d29eda
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[D3D12] DXBC: Most of tfetch
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2018-09-11 22:57:08 +03:00 |
Triang3l
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d67b6f7a3e
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[D3D12] DXBC texture size, offset, unnormalized coordinates
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2018-09-11 14:47:39 +03:00 |
Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
Triang3l
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06fabd16ad
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[D3D12] DXBC control flow
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2018-09-10 23:30:53 +03:00 |
Triang3l
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d5d3f336f5
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[D3D12] DXBC loop start and exece
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2018-09-10 22:38:15 +03:00 |
Triang3l
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20e607a35c
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[D3D12] DXBC exec and predicate
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2018-09-10 21:35:12 +03:00 |
Triang3l
|
b0fdab1754
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[D3D12] DXBC: Format if instruction
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2018-09-10 18:32:03 +03:00 |
Triang3l
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f4b83cb670
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[D3D12] DXBC main loop and labels
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2018-09-10 13:20:35 +03:00 |
Triang3l
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4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
Triang3l
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091d51f841
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[D3D12] DXBC: Unload vfetch index operand
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2018-09-09 19:04:03 +03:00 |
Triang3l
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a6da33e463
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[D3D12] DXBC cube instruction
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2018-09-09 18:38:58 +03:00 |