Triang3l
|
3b7d6bfdcb
|
[D3D12] Format DXBC and HLSL shader translator code
|
2018-09-09 14:12:40 +03:00 |
Triang3l
|
01bbba32cb
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[D3D12] DXBC muls_prev2
|
2018-09-09 00:16:04 +03:00 |
Triang3l
|
0a79a36cfa
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[D3D12] DXBC logc and reciprocals
|
2018-09-08 23:06:00 +03:00 |
Triang3l
|
a6936ab4ce
|
[D3D12] DXBC clip space scale/offset
|
2018-09-08 21:48:00 +03:00 |
Triang3l
|
3a86d78c18
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[D3D12] DXBC: Re-enable indexable temps because they are okay on Nvidia
|
2018-09-08 21:14:02 +03:00 |
Triang3l
|
b56ff6e325
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[D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min
|
2018-09-08 20:16:00 +03:00 |
Triang3l
|
b91866fa49
|
[D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang
|
2018-09-08 15:11:25 +03:00 |
Triang3l
|
0165136f69
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[D3D12] DXBC: Partial revert of x# changes because literals can be written to them
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2018-09-07 23:02:34 +03:00 |
Triang3l
|
bc9b95ac57
|
[D3D12] DXBC: Fix indexable temp usage
|
2018-09-07 22:04:57 +03:00 |
Triang3l
|
04544945d0
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[D3D12] DXBC: Fix vector write mask usage
|
2018-09-07 20:27:08 +03:00 |
Triang3l
|
8ecedbb20a
|
[D3D12] DXBC: Vfetch exponent bias
|
2018-09-07 09:17:36 +03:00 |
Triang3l
|
64fe2d8600
|
[D3D12] DXBC: Fix a typo breaking pixel shaders
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2018-09-07 09:08:04 +03:00 |
Triang3l
|
edcb537f9e
|
[D3D12] DXBC vertex fetch (hangs GPU currently)
|
2018-09-07 00:36:15 +03:00 |
Triang3l
|
4212d2296a
|
[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
|
2018-09-06 23:14:35 +03:00 |
Triang3l
|
e2d60a4708
|
[D3D12] DXBC: Convert vertex index to float
|
2018-09-06 22:45:07 +03:00 |
Triang3l
|
2b2d7e71c6
|
[D3D12] DXBC: Add base vertex index
|
2018-09-06 22:22:19 +03:00 |
Triang3l
|
0d3ef9e05d
|
[D3D12] DXBC vfetch byte swap
|
2018-09-06 22:05:20 +03:00 |
Triang3l
|
bed58a2282
|
[D3D12] DXBC vfetch ld_raw part
|
2018-09-06 17:05:36 +03:00 |
Triang3l
|
a0aa55b1e8
|
[D3D12] DXBC: Move interpolants to GPRs in pixel shaders
|
2018-09-06 14:16:17 +03:00 |
Triang3l
|
4cc9e84f35
|
[D3D12] DXBC position and color output
|
2018-09-06 13:37:14 +03:00 |
Triang3l
|
ae4b34c66c
|
[D3D12] DXBC: Result storing
|
2018-09-05 21:37:34 +03:00 |
Triang3l
|
fd27057ce1
|
[D3D12] DXBC: Portion of result storing
|
2018-09-05 21:14:04 +03:00 |
Triang3l
|
5fb3fe3ab5
|
[D3D12] DXBC: maxas, maxasf
|
2018-09-05 18:43:06 +03:00 |
Triang3l
|
b63d38319b
|
[D3D12] DXBC: All setp instructions
|
2018-09-05 18:11:26 +03:00 |
Triang3l
|
db87efdfaa
|
[D3D12] DXBC: Most scalar opcodes
|
2018-09-05 16:38:47 +03:00 |
Triang3l
|
8cd645c4a4
|
[D3D12] DXBC vector ALU (except for cube)
|
2018-09-05 14:02:18 +03:00 |
Triang3l
|
c4ceb6c0b9
|
[D3D12] DXBC: More vector instructions
|
2018-09-04 23:02:55 +03:00 |
Triang3l
|
72e6526067
|
[D3D12] DXBC: Some vector ALU opcodes
|
2018-09-03 23:03:37 +03:00 |
Triang3l
|
b1247bd708
|
[D3D12] DXBC bool and 0/1 operand loading
|
2018-09-03 21:51:13 +03:00 |
Triang3l
|
04383a2113
|
[D3D12] DXBC loop constant loading
|
2018-09-03 08:14:52 +03:00 |
Triang3l
|
cb9c2984dc
|
[D3D12] DXBC float constant loading
|
2018-09-03 07:58:39 +03:00 |
Triang3l
|
45c83e84c8
|
[D3D12] DXBC source operand loading - registers
|
2018-09-02 23:35:11 +03:00 |
Triang3l
|
4a2329da25
|
[D3D12] DXBC source operand usage tokens
|
2018-09-02 21:12:36 +03:00 |
Triang3l
|
5798c9a45c
|
[D3D12] DXBC SV_IsFrontFace
|
2018-09-02 17:14:11 +03:00 |
Triang3l
|
5dcff19efc
|
[D3D12] DXBC internal registers
|
2018-09-02 16:50:00 +03:00 |
Triang3l
|
1413a7d206
|
[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
|
2018-09-02 16:31:21 +03:00 |
Triang3l
|
eda0d31b8f
|
[D3D12] DXBC: Remove one TODO
|
2018-09-02 16:25:11 +03:00 |
Triang3l
|
f90fa0cf33
|
[D3D12] DXBC vertex index byte swap
|
2018-09-02 16:10:20 +03:00 |
Triang3l
|
fc6d388c4b
|
[D3D12] DXBC code cleanup (mainly operands)
|
2018-09-02 13:58:03 +03:00 |
Triang3l
|
71e9085532
|
[D3D12] DXBC - reset interpolators and point parameters
|
2018-09-02 00:16:58 +03:00 |
Triang3l
|
5f24315c0e
|
[D3D12] DXBC operand note comment
|
2018-09-01 23:28:28 +03:00 |
Triang3l
|
b404f227b1
|
[D3D12] DXBC internal r# stack allocation
|
2018-09-01 22:20:05 +03:00 |
Triang3l
|
da9f153a29
|
[D3D12] DXBC: Don't use indexable temps unless needed
|
2018-08-31 20:28:29 +03:00 |
Triang3l
|
dad10c30e9
|
[GPU] Detect dynamic temp indexing before translating shaders
|
2018-08-31 20:06:53 +03:00 |
Triang3l
|
8c314072c8
|
[D3D12] DXBC color output remapping
|
2018-08-31 16:30:08 +03:00 |
Triang3l
|
37001993c5
|
[D3D12] DXBC indexable temps
|
2018-08-31 14:04:57 +03:00 |
Triang3l
|
4c812da3f2
|
[D3D12] DXBC pixel shader I/O and refactoring
|
2018-08-31 13:00:47 +03:00 |
Triang3l
|
639be6fdb8
|
[D3D12] DXBC vertex shader I/O
|
2018-08-30 22:04:11 +03:00 |
Triang3l
|
8268825f3b
|
[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
Triang3l
|
8376918bb7
|
[D3D12] DXBC shared memory
|
2018-08-30 19:46:06 +03:00 |