Triang3l
|
b50d6d844f
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[D3D12] Texture object creation
|
2018-08-05 17:43:00 +03:00 |
Triang3l
|
620aa664e4
|
[D3D12] Apply exponent bias to vertex fetches
|
2018-08-04 20:48:45 +03:00 |
Triang3l
|
6d9225e84c
|
[D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them
|
2018-08-04 19:11:46 +03:00 |
Triang3l
|
7d80b5ae0d
|
[D3D12] Fetch constants in PS for exp bias and 3D/stacked
|
2018-08-04 17:08:27 +03:00 |
Triang3l
|
991b120454
|
[D3D12] Fix one comment regarding descriptors in d3d12_command_processor
|
2018-08-03 23:12:13 +03:00 |
Triang3l
|
8a24ff5078
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[D3D12] Texture utility functions, all block sizes and bpp
|
2018-08-03 23:11:09 +03:00 |
Triang3l
|
35aaa72722
|
[D3D12] SRV and sampler bindings
|
2018-08-03 16:39:13 +03:00 |
Triang3l
|
471ff6f157
|
[D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth
|
2018-08-02 19:21:06 +03:00 |
Triang3l
|
034eb66968
|
[D3D12] Scratch GPU-side buffer (for untiled texture data)
|
2018-08-01 21:38:38 +03:00 |
Triang3l
|
6d2441a9ee
|
[D3D12] Remove context_ from PipelineCache
|
2018-08-01 18:41:07 +03:00 |
Triang3l
|
a627ef3d66
|
[D3D12] Immediate drawer pixel shader and root signature
|
2018-08-01 18:15:17 +03:00 |
Triang3l
|
1ae30e5775
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[D3D12] Don't add .xyzw swizzle to stores
|
2018-08-01 16:17:48 +03:00 |
Triang3l
|
2b482352d0
|
[D3D12] Don't crash if failed to compile a shader
|
2018-08-01 14:02:32 +03:00 |
Triang3l
|
235799eecd
|
[D3D12] Half-pixel offset improvement
|
2018-08-01 13:26:39 +03:00 |
Triang3l
|
6d6e803c7d
|
[D3D12] Flip the viewport
|
2018-08-01 13:12:06 +03:00 |
Triang3l
|
dea463f79b
|
[D3D12] Fixes to make things drawn
|
2018-08-01 12:52:22 +03:00 |
Triang3l
|
2cedd61009
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[D3D12] Fix HLSL fetch cbuffer usage
|
2018-08-01 01:23:38 +03:00 |
Triang3l
|
db625892ea
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[D3D12] Shared memory typo fix and improvements
|
2018-08-01 01:09:51 +03:00 |
Triang3l
|
8fadd7a242
|
[D3D12] Fix vertex address in fetch range usage
|
2018-07-31 19:57:12 +03:00 |
Triang3l
|
5d0ad2e465
|
[D3D12] Draw calls
|
2018-07-31 19:23:43 +03:00 |
Triang3l
|
bb045cae70
|
[D3D12] Restore W and apply half-pixel offset in VS
|
2018-07-31 17:13:44 +03:00 |
Triang3l
|
fb1051b610
|
[D3D12] System constant setting and some cleanup
|
2018-07-31 16:17:51 +03:00 |
Triang3l
|
2183a969af
|
[D3D12] Make tiled resource toggleable, disable debug layer by default
|
2018-07-30 20:18:52 +03:00 |
Triang3l
|
e0eede73b9
|
[D3D12] Constant buffer binding
|
2018-07-30 15:59:43 +03:00 |
Triang3l
|
84e7ae16e7
|
[D3D12] Enable independent blending
|
2018-07-29 17:30:08 +03:00 |
Triang3l
|
8002de774a
|
[D3D12] Descriptor heap pool
|
2018-07-29 15:29:48 +03:00 |
Triang3l
|
2d59231993
|
[D3D12] Pipeline cache and command processor formatting
|
2018-07-29 00:57:25 +03:00 |
Triang3l
|
b567b9e9cc
|
[D3D12] Upload buffer pool class
|
2018-07-29 00:56:37 +03:00 |
Triang3l
|
ae7ff58f81
|
[D3D12] Pipeline cache
|
2018-07-28 16:30:47 +03:00 |
Triang3l
|
4f7edff19d
|
[D3D12] SHM: Watches prototype, some uploading
|
2018-07-26 22:52:26 +03:00 |
Triang3l
|
812a35caff
|
[D3D12] SHM: Range fixes, logging, testing
|
2018-07-26 01:01:48 +03:00 |
Triang3l
|
bd54e905b2
|
[D3D12] SHM: Mark outdated pages for upload when using them
|
2018-07-25 21:36:39 +03:00 |
Triang3l
|
2be5f2cfa2
|
[D3D12] SHM uploading
|
2018-07-25 20:24:39 +03:00 |
Triang3l
|
bbabbc2439
|
[D3D12] SHM - mark pages as modified in the beginning of a frame
|
2018-07-25 15:04:14 +03:00 |
Triang3l
|
ae1196f29d
|
[D3D12] Shared memory - heap creation
|
2018-07-25 00:47:02 +03:00 |
Triang3l
|
82f2abed0d
|
[D3D12] Command processor command lists
|
2018-07-24 17:07:38 +03:00 |
Triang3l
|
3a90f7a246
|
[D3D12] Enable instruction numbers and offsets in DXBC disassembly
|
2018-07-24 16:47:55 +03:00 |
Triang3l
|
49e9ebce50
|
[D3D12] Don't require typed UAV loads
|
2018-07-24 16:08:30 +03:00 |
Triang3l
|
ea922bb3ab
|
[D3D12] Temporarily disable shader optimization
|
2018-07-24 16:07:00 +03:00 |
Triang3l
|
c0ff73a588
|
[D3D12] Build and code format fixes
|
2018-07-24 15:14:16 +03:00 |
Triang3l
|
87aecfa1b8
|
[D3D12] Shaders (not all compiling yet)
|
2018-07-24 14:57:21 +03:00 |
Triang3l
|
b0421de496
|
[D3D12] Cube instructions
|
2018-07-23 18:37:55 +03:00 |
Triang3l
|
f237f7e8eb
|
[D3D12] Shader translator CompleteTranslation
|
2018-07-23 17:23:35 +03:00 |
Triang3l
|
60706077a3
|
[D3D12] Shader translator scalar ALU
|
2018-07-23 16:55:40 +03:00 |
Triang3l
|
40806c1b67
|
[D3D12] Shader compiler vector ALU
|
2018-07-23 11:22:43 +03:00 |
Triang3l
|
3101930526
|
[D3D12] Shader translator vertex fetch
|
2018-07-22 23:15:36 +03:00 |
Triang3l
|
67f88ff59c
|
[D3D12] HLSL shader translator stores
|
2018-07-22 14:28:33 +03:00 |
Triang3l
|
11e4ae3f90
|
[D3D12] HLSL shader translator loads
|
2018-07-22 13:35:40 +03:00 |
Triang3l
|
d60c8b29ca
|
[D3D12] Convert GlslShaderTranslator flow control to HLSL
|
2018-07-21 23:37:28 +03:00 |
Triang3l
|
7afc40820b
|
[D3D12] Require tiled resources for virtual memory
|
2018-07-21 21:52:20 +03:00 |