Vlad Ivanov
bb9a26702d
gpu: spirv_shader_translator: xb format changes
2017-02-07 21:24:06 +03:00
Vlad Ivanov
d6bd1a9d21
gpu: trace_viewer: fix size_t format specifiers
2017-02-07 21:23:51 +03:00
Vlad Ivanov
c74b84a18b
gpu: spirv_shader_translator: fix a number of missing VertexFormat cases
2017-02-07 20:26:08 +03:00
Vlad Ivanov
091c196fc7
gpu: spirv_shader_translator: add missing cfloat include
2017-02-07 20:26:08 +03:00
Vlad Ivanov
f0ba717142
Fix a bunch of missing cmath includes
...
...as well as missing std:: namespace specifiers
2017-02-07 20:26:08 +03:00
Dr. Chat
4c55039c22
Remove xenia-cpu dependency on xenia-kernel
2017-02-06 21:57:18 -06:00
Dr. Chat
b66f10f2b8
Testing travis xenia powerpc testing
2017-02-06 00:40:06 -06:00
Dr. Chat
8947a7626e
Linting fixes :)
2017-02-05 22:53:30 -06:00
Dr. Chat
803f0be049
Linux header fixes
2017-02-05 22:45:01 -06:00
Dr. Chat
bf7f170825
Fix string_util.h include on linux
2017-02-05 22:01:50 -06:00
Dr. Chat
7fb31462e4
Logger: Use platform-agnostic aligned alloc
2017-02-05 20:39:46 -06:00
Dr. Chat
65ca7fc416
Lockless logging
2017-02-04 19:26:39 -06:00
Dr. Chat
c538671c24
Kernel: Wrap new objects in object_ref to avoid a memory leak!
2017-02-03 20:57:08 -06:00
Dr. Chat
8c79051a94
Vulkan: Add basic one-frame cache to BufferCache
2017-01-29 00:24:31 -06:00
Dr. Chat
d9b52d1afa
GPU: Add a "low-power" state.
2017-01-28 20:59:41 -06:00
Dr. Chat
a093fdcef8
XMA: Add an idle "low-power" state for the decoder.
2017-01-28 20:58:23 -06:00
Dr. Chat
c5487371f9
Uh... Linting!
2017-01-28 14:12:30 -06:00
Dr. Chat
366eeeaa60
Vulkan TextureCache: Use a hashed and fenced pool for descriptors
2017-01-28 14:05:42 -06:00
Dr. Chat
a16dc261da
DescriptorPool fenced pool
2017-01-28 14:05:42 -06:00
Dr. Chat
90b0541d72
Vulkan CP: Code refactoring
2017-01-28 14:05:42 -06:00
Dr. Chat
c416cbb61d
Vulkan CP: Specify wait stage for swap sync
2017-01-28 14:05:42 -06:00
Dr. Chat
9135b6d9ac
Vulkan: Support accessing only depth buffer via shaders
2017-01-28 14:05:42 -06:00
Dr. Chat
ba74667190
Vulkan: Initialize RenderPassCreateInfo flags variable to 0.
2017-01-28 14:05:42 -06:00
Dr. Chat
16fc719b14
Vulkan: Passthrough unused point size/coord in geometry shaders
2017-01-28 14:05:42 -06:00
gibbed
1eb0048e54
When creating a window icon from the game's icon resource, scale it to default Windows size (fixes an issue where the icon would appear larger than it should in the Volume Mixer).
2017-01-21 05:51:34 -06:00
gibbed
dece63e351
Return ERROR_PROC_NOT_FOUND, not ERROR_INVALID_ORDINAL, as failure from XexGetProcedureAddress.
2017-01-20 08:19:58 -06:00
gibbed
69cf40161e
Added support for '?' to FS wildcard handling.
2017-01-19 18:13:07 -06:00
gibbed
17529b063f
Spliced out the FS wildcard stuff.
2017-01-19 17:06:35 -06:00
maxton
57cbfc1167
Update xboxkrnl_modules to new convention
2017-01-16 17:11:24 -05:00
Dr. Chat
9f5abb02b7
Vulkan: Fix improper subpass dependency when using the MAY_ALIAS bit
2017-01-14 18:04:05 -06:00
Dr. Chat
06588f8703
Fix xe::CreateParentFolder improperly handling separators on Windows
2017-01-14 15:19:43 -06:00
gibbed
a95de67b8c
1D textures. Maybe.
2017-01-10 00:04:41 -06:00
gibbed
cec8932605
Log lpwstring_t contents.
2017-01-09 23:57:47 -06:00
gibbed
13dd23a8a9
Stubbed out some default (error) logic to NetDll_XNetDnsLookup.
2017-01-09 23:50:51 -06:00
gibbed
89de63b34c
Fixed NetDll_XNetDnsLookup signature.
2017-01-09 23:04:30 -06:00
gibbed
2da97c1e6f
Moved XamContentCreate and XamContentCreateEx to the new export convention.
2017-01-09 17:12:30 -06:00
gibbed
d17d02f606
Log lpstring_t contents.
2017-01-09 17:11:17 -06:00
gibbed
ac7dce758b
Fixed xe::filesystem::DeleteFolder on Windows. Should fix some issues where games tried to overwrite existing content such as saves and was failing.
2017-01-09 17:05:05 -06:00
gibbed
61cb3093ce
Updated NetDll_select for new export convention.
2017-01-09 08:45:51 -06:00
gibbed
5cbb542fa3
Better (and portable) fd_set handling for NetDll_select, and properly tracks guest handles as well.
2017-01-09 08:00:42 -06:00
gibbed
d43af82889
Oops. Code merge screwup.
2017-01-09 07:00:31 -06:00
gibbed
2e8c34377f
Implemented NetDll_shutdown.
...
De-borked LoadFdset/StoreFdset in regards to handling of correct counts
and invalid sockets.
2017-01-09 06:58:15 -06:00
gibbed
f3ed9ab91b
Shut lint up on Linux.
2017-01-09 06:00:16 -06:00
gibbed
cf4d780c8b
Cleanup of XBOXKRNL XMA exports.
2017-01-09 04:53:44 -06:00
gibbed
d730784efb
Added XBDM stubs.
2017-01-09 04:51:55 -06:00
Justin Moore
4ed0068da8
Merge pull request #654 from ObsidianGuardian/master
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Added keyboard support for trigger and shoulder buttons
2017-01-09 02:37:46 -06:00
ObsidianGuardian
bfd512ae1f
Added keyboard support for triggers and shoulder buttons
2017-01-09 08:22:29 +01:00
Ink
0d8a81137c
* make vfs::Entry time stamps consistent (as Windows FILETIME)
2017-01-06 04:17:04 +03:00
maxton
cc0adb95f1
Add word pointer type
2016-12-20 18:22:41 -05:00
maxton
345b070379
Update kernel convention for xboxkrnl_ob.cc
2016-12-20 15:27:21 -05:00
maxton
7f453a2041
Update kernel convention for xboxkrnl_rtl.cc
2016-12-20 14:49:32 -05:00
PikminGuts92
9a8005e6fd
Added flag for fullscreen toggle.
2016-12-06 14:35:49 -05:00
PikminGuts92
682357519c
Made ToggleFullscreen function public.
2016-12-06 12:31:36 -05:00
maxton
57d4c6fa9b
Update kernel convention for xboxkrnl_io.cc
...
Fix linting error
Update kernel convention for xboxkrnl_io.cc
2016-12-01 10:41:54 -05:00
Dr. Chat
57c3addd09
Dump guest crash details into the log
2016-11-30 22:54:58 -06:00
Dr. Chat
f6ac79ea07
XSocket Implementation
2016-11-28 22:10:19 -06:00
maxton
d307d83dc0
Update convention for xboxkrnl_audio.cc (squashed commits)
2016-11-25 20:48:17 -05:00
Dr. Chat
7b6af84640
Whoops
2016-11-23 12:34:56 -06:00
Dr. Chat
7a0a36cf00
RtlUpperChar / RtlLowerChar
2016-11-23 12:19:37 -06:00
Dr. Chat
a88c78eba3
Allow the kernel dispatch thread to be suspended after being initialized
2016-11-23 11:56:57 -06:00
Dr. Chat
d5010fb947
Win32 UI loop: allow recursion
2016-11-23 11:53:35 -06:00
Dr. Chat
222a9721aa
Add a File->Close option
2016-11-23 11:00:10 -06:00
Dr. Chat
ca54f9f212
SPIR-V: Whoops, flip the store operands around correctly
2016-11-22 21:36:39 -06:00
Dr. Chat
8d476fc845
Update the Vulkan loader to the latest version
2016-11-22 21:29:18 -06:00
Leighton Hancock
524ba0c88c
Add file drop functionality
...
Adds the ability to drag and drop files from windows in order to attempt
to execute them
2016-11-14 16:50:58 +13:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
...
Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dan Weatherford
c1db89b4dd
Eliminate double lock of Vulkan queue mutex
2016-11-11 23:07:49 -06:00
Dr. Chat
02a0d11326
SPIR-V: GetWeights2D/1D as well as (possibly) proper fetch offsets
2016-11-11 17:52:15 -06:00
Dr. Chat
691c3d1021
EXTRACT_I32: Support constant src1
2016-11-11 16:50:42 -06:00
Dr. Chat
1afb899b7d
Also track batch fences in the CP properly
2016-11-08 19:41:35 -06:00
Dr. Chat
48f6ba747c
Track batch fences with the batches.
2016-11-08 18:11:12 -06:00
Dr. Chat
391b6e9bb7
Vulkan: Include the blit shaders too!
2016-11-04 19:21:46 -05:00
Dr. Chat
fe2c887c34
Math tzcnt
2016-11-04 19:17:12 -05:00
Dr. Chat
e46a0c50fd
Vulkan: WIP Blitter
2016-11-04 19:10:24 -05:00
Dr. Chat
4fe6eba972
X_HRESULT_FROM_WIN32 macro
2016-11-04 19:06:43 -05:00
Dr. Chat
a148b965f1
KernelState should handle module launching
2016-10-24 11:01:10 -05:00
Dr. Chat
69be82c786
Attempt at synchronizing swap image writes between the main window and graphics backend.
...
Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
Dr. Chat
26d81abf52
IssueDraw failing in the backend does not mean we need to stop processing commands
2016-10-21 18:14:24 -05:00
Dr. Chat
f5995474b1
Write the title ID to savestates - and disallow loading savestates from a different title for the moment.
2016-09-28 18:33:25 -05:00
DrChat
bc0ddbb05a
Fix UI thread not waking up from input
2016-09-11 21:26:35 -05:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
1757411aa8
Label blocks following jump statements for now.
2016-09-05 22:19:56 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
52c75c8dbc
x64 backend: Pass guest return address as first argument to guest functions.
2016-08-26 13:46:21 -05:00
Dr. Chat
7683069f6c
Set context/membase registers to rsi/rdi respectively.
...
Use offsetof for the backend thunks.
2016-08-26 11:00:42 -05:00
Dr. Chat
fbedb915b6
Move definition of XEPACKEDSTRUCT to platform.h
2016-08-22 17:23:50 -05:00
Dr. Chat
5f4416ee2f
x64 backend: Save nonvolatile XMM registers on host -> guest transitions
...
Define the context and membase registers in the x64 emitter.
2016-08-22 14:55:16 -05:00
Dr. Chat
e3fdb08ad7
x64 JIT: Allocate constant data outside of the guest heap.
2016-08-18 18:26:55 -05:00
Dr. Chat
784e6a7593
RenderCache: Include a subpass self-dependency due to aliased attachments
2016-08-16 13:11:25 -05:00
Dr. Chat
abf162c0e3
Wake the WIN32 loop from all input
2016-08-09 10:45:00 -05:00
Dr. Chat
976a317293
Whoops - a default cursor is kind of important.
2016-08-06 18:16:39 -05:00
Dr. Chat
9b86132fd0
Rewrite XIOCompletion::WaitForNotification
2016-08-06 18:14:26 -05:00
Dr. Chat
1de47e0d17
UI: Hide the cursor after 3 seconds in fullscreen-mode.
2016-08-06 17:00:12 -05:00
Dr. Chat
1a5d4b99fc
Add a dependency on xenia-gpu-null in xenia-app
2016-08-04 15:17:04 -05:00
Dr. Chat
04afa31c9c
Be linted, you.
2016-08-04 15:15:23 -05:00
Dr. Chat
40f782a83b
Add a null graphics system (enable with --gpu=null)
...
Still uses vulkan to drive xenia UI, may look into decoupling later.
2016-08-04 09:50:13 -05:00
Dr. Chat
92859f5a28
Protect the first 64kb of virtual memory with no access permissions by default.
2016-08-03 18:46:15 -05:00
Dr. Chat
83f7cc27d1
Fixed a deadlock caused by the UI thread dropping important messages
2016-08-03 18:00:32 -05:00
Dr. Chat
a7e4bc8f49
Applying graceful linting.
2016-08-01 16:36:41 -05:00
Dr. Chat
99090e0a22
CircularBuffer: Allow users to bind their own memory to our buffer.
2016-08-01 16:30:28 -05:00
Dr. Chat
22794902f3
CNTLZ: Invert the result using xor rather than subtraction
2016-08-01 13:25:44 -05:00
Dr. Chat
ff57d79793
TextureCache: Flush uploads if the staging buffer overflows in a frame.
2016-08-01 13:25:44 -05:00
Justin Moore
4577303245
Merge pull request #604 from x1nixmzeng/detect-xna
...
Find correct launch module for XNA-based games
2016-08-01 10:53:52 -05:00
x1nixmzeng
5be1a24f7a
Clang formatting
2016-07-30 15:00:51 +01:00
Dr. Chat
cd5d3fae9c
Whoops - fix a few compilation errors
2016-07-29 13:42:56 -05:00
Dr. Chat
a547c79b51
SPIR-V: Use gl_VertexIndex rather than gl_VertexID
...
Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
72d83591e5
Vulkan: Synchronize copies/draws to the swap chain.
...
Grab RenderDoc after creating the Vulkan instance
2016-07-29 10:34:54 -05:00
Dr. Chat
f81a99e83a
XMA: Use a threadsafe bitmap to acquire/release contexts
...
Support Pausing/Resuming
2016-07-28 21:11:12 -05:00
Dr. Chat
69bb6aacef
Swap to using the Vulkan renderer by default
...
This will break a lot of games and fix others, but it makes more sense to use a backend being actively worked on.
2016-07-28 19:33:05 -05:00
Dr. Chat
54ba3480e4
xboxkrnl: NtAllocateVirtualMemory - Align the base address to a page boundary rather than returning an error code.
...
Return ACCESS_DENIED if the user requests e.g. a 64k page in a 4k region.
2016-07-28 16:56:05 -05:00
Dr. Chat
6af8546c49
Vulkan: Remove unused gl_ClipDistance from shaders
2016-07-28 12:02:49 -05:00
Dr. Chat
99689176bc
Vulkan: Fix a few validation errors
2016-07-28 00:15:23 -05:00
Dr. Chat
87c915e54d
Vulkan: Re-enable the validation layers properly.
2016-07-27 23:59:25 -05:00
Dr. Chat
19c7edddca
PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED!
2016-07-25 12:06:50 -05:00
Dr. Chat
a72f1d949f
Constant propagation for vector SGT/UGE/UGT
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Constant rounding (and fixed vec128 rounding only doing x)
2016-07-25 11:57:14 -05:00
Dr. Chat
91be5f979e
Use a dummy pixel shader on depth-only mode
2016-07-24 15:38:00 -05:00
Dr. Chat
b478408dfb
PipelineCache: Better stencil support, and allow null pixel shaders.
2016-07-24 15:36:41 -05:00
Dr. Chat
a065120793
Fix crash in CPU debugger. Thanks @x1nixmzeng
2016-07-24 10:47:14 -05:00
Dr. Chat
9e646085f0
SPIR-V: Rudimentary support of tfetch offsets, fix scalar operand loads
2016-07-24 10:16:44 -05:00
Dr. Chat
99d2b2fb55
Trace Viewer: Add stencil information and color/depth format translations
2016-07-23 22:23:25 -05:00
Dr. Chat
8427acfada
Use vpminud to saturate rather than bitwise ops (shaves 6 instructions per 16 in 32 saturated pack)
2016-07-23 19:19:40 -05:00
x1nixmzeng
6cc3440086
Find correct launch module for XNA-based games
...
Added utility to parse game information and updated launch logic to use
it
2016-07-23 18:27:13 +01:00
Dr. Chat
2d55b12cc9
Fix a race condition in x64 code cache involving RtlGrowFunctionTable
2016-07-19 13:59:40 -05:00
Dr. Chat
18ff97e6b6
OPCODE_IS_NAN
2016-07-11 20:44:12 -05:00
Dr. Chat
fb87b7a3c3
xboxkrnl: Add a bunch of crypto functions
2016-07-11 10:35:31 -05:00
Dr. Chat
3d1d4dea47
OPCODE_DOT_PRODUCT_4 constant propagation
2016-06-28 19:39:22 -05:00
Dr. Chat
abdf071c7d
SPIR-V: Smear one-component scalars
2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a
SPIR-V: Fix a few improper usages of pointers
...
Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
753911146b
Update spirv-tools and add spirv-headers
2016-06-27 20:37:20 -05:00
Dr. Chat
9abfc52b77
Don't store xam launch data in guest memory.
2016-06-27 13:46:08 -05:00
Dr. Chat
75908a9865
SPIR-V: Fix a couple of errors in translation
2016-06-27 11:08:45 -05:00
Dr. Chat
f2ad6b8cb8
OPCODE_RECIP
2016-06-26 13:03:42 -05:00
Dr. Chat
212cd6ee3d
GPU: Log a warning on writes to unknown registers.
2016-06-25 10:32:48 -05:00
Dr. Chat
b31705c543
Registers 0x5000-0x5002
2016-06-25 10:26:39 -05:00
Dr. Chat
70b2d09834
PA_CL_UCP_* registers
2016-06-24 14:44:51 -05:00
Dr. Chat
ab4245c6af
VGT_INDX_OFFSET actually means index/vertex offset
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Fixup depth resolves
2016-06-24 14:35:24 -05:00
Dr. Chat
036df2ce12
SPIR-V: Remove GenericPointer capability requirement
2016-06-24 07:48:02 -05:00
Dr. Chat
35d8bfeb82
Merge branch 'dump' of git://github.com/sephiroth99/xenia into seph-dump
2016-06-23 17:58:02 -05:00
Dr. Chat
076c73be9a
SPIR-V: GetTextureWeights and Cube op
2016-06-22 19:34:05 -05:00
gibbed
4aaca8cbf3
Fixed copying junk data into initialized XEX memory when XEX is unencrypted.
2016-06-22 15:53:07 -05:00
sephiroth99
7bf2f23bef
Dump shaders in binary mode
...
Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
2016-06-21 23:05:19 -04:00
gibbed
e95a08fc87
Better unreserved physical page counting.
2016-06-21 10:10:47 -05:00
gibbed
16a15bab98
Exposed total page count.
2016-06-21 10:10:08 -05:00
gibbed
d07e16b056
I'm bad.
2016-06-21 10:09:45 -05:00
gibbed
32e0ef397c
Attempt at reporting something of an 'accurate' unreserved physical page
...
count. Still needs work.
2016-06-21 09:37:21 -05:00
gibbed
0e1c91681d
Some winkey support for left/right triggers.
2016-06-20 17:53:26 -05:00
gibbed
e7f5d3e7d4
Set length in overlapped completion to -1 when not success.
2016-06-20 17:13:31 -05:00
gibbed
8d00abe10f
'Unsetting' the title specific user settings. Fixes UnrealEngine-based games try to decompress 3000 null bytes and end up barfing all over the stack instead.
2016-06-20 15:45:12 -05:00
gibbed
afda577484
Adjusted user profile settings so that we can know about settings, but have their data unset.
2016-06-20 15:44:11 -05:00
gibbed
8965fda402
RSqrt for VEC128_TYPE.
2016-06-20 13:31:11 -05:00
gibbed
53e37c3167
Constant propogation for DOT_PRODUCT_3.
2016-06-20 13:30:19 -05:00
gibbed
dd18112905
Assert the CPU index on set.
2016-06-20 12:53:07 -05:00
gibbed
27610989a2
Fixed fake CPU handling.
2016-06-20 12:52:36 -05:00
gibbed
6a082c42d3
Fixed top-down memory allocations when alignment > page size.
2016-06-20 12:02:48 -05:00
gibbed
919d84ad73
Fixed ToXdkProtectFlags returning bad protection flags when
...
nocache/writecombine were present.
2016-06-20 11:27:53 -05:00
Dr. Chat
6729ec182b
These clears are redundant.
2016-06-19 21:32:31 -05:00
Dr. Chat
f194d261b1
TextureCache: Speed up descriptor writes (no more vector usage)
...
WIP TextureCube uploading skeleton
2016-06-19 21:27:30 -05:00
gibbed
450ca87120
Added comparison operator for --break_on_instruction.
2016-06-19 21:01:18 -05:00
gibbed
b5bef8c54d
Undoing the previous commit in favor of finding a better solution (xmm1/xmm2 can't safely be used here).
2016-06-19 02:33:52 -05:00
gibbed
d04a6cc983
Added support for when both src1 and src2 are constants in EmitCommutativeBinaryXmmOp and EmitAssociativeBinaryXmmOp.
2016-06-19 02:10:40 -05:00
Dr. Chat
807c030f86
Add title request functions to Emulator
2016-06-18 21:17:37 -05:00
Dr. Chat
6bd19518eb
GL4: Fix incorrectly calculating the base offset for IssueCopy
2016-06-18 21:16:10 -05:00
Dr. Chat
0c69e05eb1
Handle load requests made by the guest
2016-06-18 21:00:01 -05:00
Dr. Chat
23b2e25fb8
XThread: Don't release ourselves before calling thread_->Terminate!
2016-06-18 20:58:58 -05:00
Dr. Chat
b82f6a990a
Core: Add a file open dialog and refactor logic around loading new games
2016-06-18 20:42:28 -05:00
gibbed
dcd71c1613
Fixing format_core for %hc/%hC/%wc/%wC/%hs/%hS/%ls/%lS/%ws/%wS type specifiers.
2016-06-18 19:24:49 -05:00
gibbed
85e38b7657
Invalidate physical memory passed to NtReadFile.
2016-06-18 18:26:23 -05:00
gibbed
23b72e4888
Complain loudly when ReadFile() returns ERROR_NOACCESS.
2016-06-18 18:26:23 -05:00
Nukem
d5dd96d626
Invalid iterator in control_flow_simplification_pass
2016-06-18 16:34:46 -04:00
gibbed
096febb3bb
Oops. Unbreaking shim_utils.h.
2016-06-18 14:02:38 -05:00
gibbed
4fc3bdf213
Fixed AppendParam for X_EX_TITLE_TERMINATE_REGISTRATION,
...
X_EXCEPTION_RECORD.
Added AppendParam for X_OBJECT_ATTRIBUTES.
2016-06-18 13:44:52 -05:00
gibbed
2d60d6f672
Split out trampoline generation to make it reusable.
2016-06-18 13:41:49 -05:00
gibbed
8ea9aea84c
Actually there's yet one more argument to VdInitializeScalerCommandBuffer.
2016-06-18 08:16:49 -05:00
gibbed
890a0513ef
Tagged NtSetInformationFile as high frequency.
2016-06-18 08:03:19 -05:00
gibbed
f39eb9f047
Tagged NtReadFile as high frequency.
2016-06-18 08:02:18 -05:00
gibbed
9477cef006
Corrected offset in comment for X_DISPLAY_INFO.
2016-06-18 08:00:41 -05:00
gibbed
b12579c64c
Fixed arguments to VdInitializeScalerCommandBuffer.
2016-06-18 08:00:09 -05:00
Dr. Chat
d526d2febf
GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset.
2016-06-17 20:19:38 -05:00
Dr. Chat
2e34a98cef
Update the vulkan loader and headers.
2016-06-17 19:32:21 -05:00
Dr. Chat
27c16b1936
GPU: Fix incorrectly calculating the primary ringbuffer's size
2016-06-16 21:30:06 -05:00
Dr. Chat
af870999fa
SPIR-V: Clear shader interface IDs between invocations.
2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7
SPIR-V: Fix vec4 Dst
2016-06-13 15:29:07 -05:00
Dr. Chat
d5865740e2
Add a few more vector tests
2016-06-12 21:45:51 -05:00
Dr. Chat
0ef16b10e2
Constant Propagation for OPCODE_VECTOR_ADD
2016-06-12 21:41:02 -05:00
Dr. Chat
7ef7cc39f5
SPIR-V: Declare all inputs/outputs in OpEntryPoint
2016-06-12 11:18:00 -05:00
Dr. Chat
841f6fe239
Merge branch 'vulkan'
2016-06-11 19:23:23 -05:00
Dr. Chat
323b993bbc
Revert the default graphics backend to GL4 (in preparation of merge to master)
2016-06-11 19:13:45 -05:00
Dr. Chat
32011a841e
Formatting.
2016-06-05 17:48:06 -05:00
Dr. Chat
b01903ccc7
Set basePipelineIndex to -1 instead of 0 to indicate invalid.
2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4
Rebuild shaders with the latest compiler
2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67
RenderCache: Hardcode surface height to 2560
...
Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05
Pass vertex buffer endianness into the BufferCache
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IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Haydn Trigg
ff5529714c
clang-format to Google Standards
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Added formatting to code
2016-05-29 13:22:14 +09:30
Dr. Chat
fd37112db8
VK Immediate Drawer: Properly transition texture layouts
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Support wrapping of textures not created here
2016-05-28 10:26:40 -05:00
Dr. Chat
f8d9472872
TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list.
2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b
TextureCache: Fix a few null pointer bugs
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Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219
Initialize rasterDiscardEnable to VK_FALSE
2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66
VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves
2016-05-25 13:49:36 -05:00
Dr. Chat
a187a4931a
Whoops - fix setting the wrong host base for some graphics allocations.
2016-05-25 13:14:03 -05:00
Dr. Chat
9d1e66ab16
Don't write to color targets in depth-only mode.
2016-05-24 21:58:02 -05:00
Dr. Chat
ad83a1994d
VK: Remove alphaToOne feature requirement
2016-05-24 12:53:25 -05:00
Dr. Chat
5f764730ae
Vulkan CP: Override frame traces if renderdoc is attached
2016-05-23 13:16:13 -05:00
Dr. Chat
729152a58b
VK: Enable independentBlend feature
2016-05-23 09:59:37 -05:00
Dr. Chat
6e21d88250
Fixup circular buffers for full rotation
2016-05-23 09:58:46 -05:00
Dr. Chat
c6e905db2f
Fix a memory leak in fenced pools.
2016-05-22 22:14:45 -05:00
Dr. Chat
7004f83665
CP: Don't check for shader validity here
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Fix a lousy typo in PrepareTextureSet
2016-05-22 20:08:35 -05:00
Dr. Chat
bd27835a3d
Pipeline Cache: Translate shaders when program cntl register is available
2016-05-22 20:03:13 -05:00
Dr. Chat
d1b4d61b52
SPIR-V: Use the register count from the program control register
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Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat
d94ff6eb25
Shaders: Track the register count from the program control register (if available)
2016-05-22 19:58:50 -05:00
Dr. Chat
1faf5a813a
Fix ALU scalar swizzles (Possibly)
2016-05-22 19:57:05 -05:00
Dr. Chat
b025790207
Disable Vulkan native MSAA by default for now.
2016-05-17 05:58:52 -05:00
Haydn Trigg
f2ca689ea0
Expanded vec128 and VectorSub
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Added double precision (f64) values to the vec128 structure
Added cases for all formats of data for vector subtraction in the
Value::VectorSub function
NOTE: Unsure what the saturate function is for however maintained
original functionality
2016-05-17 05:34:09 +09:30
Dr. Chat
b9a40d1a00
Use Vulkan as the default graphics backend.
2016-05-15 12:08:29 -05:00
Dr. Chat
2bb52ef86b
SPIR-V: WIP shader compiler / optimizations / alpha test implementation
2016-05-15 12:01:38 -05:00
Dr. Chat
c06a7cdf81
BaseFencedPool::has_open_batch (and other uncommitted changes)
2016-05-07 19:17:56 -05:00
Dr. Chat
79f1193130
Vulkan CP: Fix calculating an invalid copy destination base address when sizeof(texel) != 4
2016-05-06 00:12:47 -05:00
Dr. Chat
7c5042add7
Vulkan CP: Add in separate swap-chain images
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Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat
f2af28c322
TextureCache: Fix up some synchronization flaws (deleting in-use textures/etc)
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Fix texture binding IDs not matching fetch instruction IDs.
Fix some bad texture format matching.
Add access watches
2016-05-03 14:10:15 -05:00
Dr. Chat
8e8df2e778
PipelineCache: Support shader disasm dumps for nvidia cards.
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Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat
d18c99aab6
RenderCache: Account for MSAA when calculating tile sizes.
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Add a new flag to enable native MSAA (this does not work properly at the moment)
2016-05-03 14:05:34 -05:00
Dr. Chat
aa038fbf23
Skip the wrapping packet end after parsing IB end (to avoid false draws appearing)
2016-05-01 15:48:31 -05:00
Dr. Chat
720f8b0dc2
GL4: Track the internal format of render targets and match them based on that.
2016-05-01 11:23:54 -05:00
Dr. Chat
cbccc785cc
TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
2016-05-01 10:15:33 -05:00
Dr. Chat
6101b70641
Fix the Vulkan immediate drawer not drawing lines.
2016-04-29 13:09:39 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00
Dr. Chat
2bd603bf18
CircularBuffer: use std::list for allocations instead of a vector.
2016-04-09 21:40:18 -05:00
Dr. Chat
4811ebc2ce
BufferCache: Use a CircularBuffer as the transient buffer.
2016-04-09 21:27:32 -05:00
Dr. Chat
b7f2c93d73
SPIR-V: Batch predicated instructions together into a single block.
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Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
a1c9540063
SPIR-V Validator util class
2016-04-09 18:35:00 -05:00
Dr. Chat
3726064af5
Can't use CmdCopyBufferToImage or vice versa for depth and stencil.
2016-04-01 22:03:29 -05:00
Dr. Chat
f9a634ad25
CircularBuffer remove Discard functionality and allow rotation
2016-04-01 21:53:46 -05:00
Dr. Chat
50f72b4e42
Enable native MSAA
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Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
2eca3ce9e6
Texture uploads/basic formats
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Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
2016-04-01 21:51:17 -05:00
Dr. Chat
1ea72c5e06
FencedPool::CancelBatch
2016-04-01 21:49:58 -05:00
Dr. Chat
44cffab389
SPIR-V Max4
2016-03-25 18:23:45 -05:00
Dr. Chat
fc1bd0f379
Fix texture uploads
2016-03-25 17:29:39 -05:00
Dr. Chat
692d666d57
Wipe the buffer cache in ClearCache for now.
2016-03-25 16:50:06 -05:00
Dr. Chat
0e44cda961
Update the rectangle list shader
2016-03-25 16:49:41 -05:00
Dr. Chat
d7599c817f
Formatting.
2016-03-25 16:44:25 -05:00
Dr. Chat
a5a31cf123
VulkanShader::Prepare - return false if vkCreateShaderModule failed.
2016-03-25 16:37:24 -05:00
Dr. Chat
2bb40c122d
Vulkan util Fence class
2016-03-25 16:36:21 -05:00
Dr. Chat
f75e5fec24
CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
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Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat
1e1da1eb6c
PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
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Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat
b2457d7e72
Basic texture uploads/address lookups/etc
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Freeing of descriptor sets when the GPU is finished with them.
2016-03-25 16:32:29 -05:00
Dr. Chat
0e41774e36
RenderCache::dirty() - used to tell if we need to begin a new pass
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Round all pixel pitch/heights up before dividing.
2016-03-25 16:31:12 -05:00
Dr. Chat
181b2af5a4
Vulkan Circular Buffer
2016-03-25 13:49:07 -05:00
Dr. Chat
e72e283e79
Primitive type makes rasterization state dirty too!
2016-03-23 16:20:06 -05:00
Dr. Chat
7b962e59a4
SPIR-V Dst
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Fix a few bugs in the translator
2016-03-20 14:21:55 -05:00
Dr. Chat
38b94dd9e2
Add in Xenos events
2016-03-17 21:58:23 -05:00
Dr. Chat
2512a6360e
Pass the physical frontbuffer address into the CP
2016-03-17 21:55:47 -05:00